mirror of https://github.com/axmolengine/axmol.git
108 lines
3.2 KiB
C++
108 lines
3.2 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "WindowTest.h"
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC || AX_TARGET_PLATFORM == AX_PLATFORM_WIN32 || \
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AX_TARGET_PLATFORM == AX_PLATFORM_LINUX)
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USING_NS_AX;
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WindowTests::WindowTests()
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{
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ADD_TEST_CASE(WindowTestWindowed1);
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ADD_TEST_CASE(WindowTestWindowed2);
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ADD_TEST_CASE(WindowTestFullscreen1);
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ADD_TEST_CASE(WindowTestFullscreen2);
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ADD_TEST_CASE(WindowTestFullscreen3);
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}
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std::string WindowTest::title() const
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{
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return "Window Test";
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}
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void WindowTestWindowed1::onEnter()
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{
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WindowTest::onEnter();
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GLViewImpl* view = (GLViewImpl*)Director::getInstance()->getOpenGLView();
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view->setWindowed(480, 320);
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}
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std::string WindowTestWindowed1::subtitle() const
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{
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return "Windowed 480x320";
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}
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void WindowTestWindowed2::onEnter()
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{
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WindowTest::onEnter();
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GLViewImpl* view = (GLViewImpl*)Director::getInstance()->getOpenGLView();
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view->setWindowed(960, 640);
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}
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std::string WindowTestWindowed2::subtitle() const
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{
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return "Windowed 960x640";
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}
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bool WindowTestFullscreen1::init()
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{
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// @remark: Set full screen before layout renderer elements to ensure VisibleRect is
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// correct with full screen window size
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GLViewImpl* view = (GLViewImpl*)Director::getInstance()->getOpenGLView();
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view->setFullscreen();
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return WindowTest::init();
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}
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std::string WindowTestFullscreen1::subtitle() const
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{
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return "Fullscreen";
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}
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bool WindowTestFullscreen2::init()
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{
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GLViewImpl* view = (GLViewImpl*)Director::getInstance()->getOpenGLView();
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view->setFullscreen(1);
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return WindowTest::init();
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}
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std::string WindowTestFullscreen2::subtitle() const
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{
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return "Fullscreen Monitor 2 (if present)";
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}
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bool WindowTestFullscreen3::init()
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{
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GLViewImpl* view = (GLViewImpl*)Director::getInstance()->getOpenGLView();
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view->setFullscreen(2);
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return WindowTest::init();
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}
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std::string WindowTestFullscreen3::subtitle() const
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{
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return "Fullscreen Monitor 3 (if present)";
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}
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#endif
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