axmol/HelloLua/proj.win32/HelloLua.win32.vcproj

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8.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="HelloLua"
ProjectGUID="{13E55395-94A2-4CD9-BFC2-1A051F80C17D}"
RootNamespace="HelloLua.win32"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
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Name="Debug|Win32"
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IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="1"
CharacterSet="1"
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Name="VCMIDLTool"
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MkTypLibCompatible="false"
TargetEnvironment="1"
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TypeLibraryName="$(IntDir)/HelloLua.tlb"
HeaderFileName="HelloLua.h"
DLLDataFileName=""
InterfaceIdentifierFileName="HelloLua_i.c"
ProxyFileName="HelloLua_p.c"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
DisableSpecificWarnings="4251"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
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<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib libCocosDenshion.lib opengl32.lib glew32.lib liblua.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="$(OutDir)"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
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<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="false"
TargetEnvironment="1"
GenerateStublessProxies="true"
TypeLibraryName="$(IntDir)/HelloLua.tlb"
HeaderFileName="HelloLua.h"
DLLDataFileName=""
InterfaceIdentifierFileName="HelloLua_i.c"
ProxyFileName="HelloLua_p.c"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\Classes;&quot;$(SolutionDir)\lua\cocos2dx_support&quot;;&quot;$(SolutionDir)\lua\CocosDenshion_support&quot;;&quot;$(SolutionDir)\lua\lua&quot;;&quot;$(SolutionDir)\lua\tolua&quot;;&quot;$(SolutionDir)\lua\src&quot;;.;&quot;$(SolutionDir)cocos2dx&quot;;&quot;$(SolutionDir)cocos2dx\actions&quot;;&quot;$(SolutionDir)cocos2dx\base_nodes&quot;;&quot;$(SolutionDir)cocos2dx\cocoa&quot;;&quot;$(SolutionDir)cocos2dx\effects&quot;;&quot;$(SolutionDir)cocos2dx\include&quot;;&quot;$(SolutionDir)cocos2dx\kazmath\include&quot;;&quot;$(SolutionDir)cocos2dx\keypad_dispatcher&quot;;&quot;$(SolutionDir)cocos2dx\label_nodes&quot;;&quot;$(SolutionDir)cocos2dx\layers_scenes_transitions_nodes&quot;;&quot;$(SolutionDir)cocos2dx\menu_nodes&quot;;&quot;$(SolutionDir)cocos2dx\misc_nodes&quot;;&quot;$(SolutionDir)cocos2dx\particle_nodes&quot;;&quot;$(SolutionDir)cocos2dx\script_support&quot;;&quot;$(SolutionDir)cocos2dx\shaders&quot;;&quot;$(SolutionDir)cocos2dx\sprite_nodes&quot;;&quot;$(SolutionDir)cocos2dx\support&quot;;&quot;$(SolutionDir)cocos2dx\text_input_node&quot;;&quot;$(SolutionDir)cocos2dx\textures&quot;;&quot;$(SolutionDir)cocos2dx\tileMap_parallax_nodes&quot;;&quot;$(SolutionDir)cocos2dx\touch_dispatcher&quot;;&quot;$(SolutionDir)cocos2dx\platform&quot;;&quot;$(SolutionDir)cocos2dx\platform\win32&quot;;&quot;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES&quot;;&quot;$(SolutionDir)CocosDenshion\include&quot;"
PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;NDEBUG"
ExceptionHandling="0"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
DisableSpecificWarnings="4251"
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<Tool
Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
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Culture="1033"
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Name="VCLinkerTool"
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SubSystem="2"
TargetMachine="1"
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Name="VCALinkTool"
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Name="VCManifestTool"
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<Tool
Name="VCXDCMakeTool"
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<Tool
Name="VCFxCopTool"
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<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Classes"
>
<File
RelativePath="..\Classes\AppDelegate.cpp"
>
</File>
<File
RelativePath="..\Classes\AppDelegate.h"
>
</File>
<Filter
Name="cocos2dx_support"
>
<File
RelativePath="..\..\lua\cocos2dx_support\CCLuaEngine.cpp"
>
</File>
<File
RelativePath="..\..\lua\cocos2dx_support\CCLuaEngine.h"
>
</File>
<File
RelativePath="..\..\lua\cocos2dx_support\Cocos2dxLuaLoader.cpp"
>
</File>
<File
RelativePath="..\..\lua\cocos2dx_support\Cocos2dxLuaLoader.h"
>
</File>
<File
RelativePath="..\..\lua\cocos2dx_support\LuaCocos2d.cpp"
>
</File>
<File
RelativePath="..\..\lua\cocos2dx_support\LuaCocos2d.h"
>
</File>
<File
RelativePath="..\..\lua\cocos2dx_support\tolua_fix.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
CompileAs="2"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\lua\cocos2dx_support\tolua_fix.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="win32"
>
<File
RelativePath=".\main.cpp"
>
</File>
<File
RelativePath=".\main.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>