mirror of https://github.com/axmolengine/axmol.git
425 lines
12 KiB
C++
425 lines
12 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ACTION_CCEASE_ACTION_H__
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#define __ACTION_CCEASE_ACTION_H__
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#include "CCIntervalAction.h"
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#include "ccxCommon.h"
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namespace cocos2d {
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class NSObject;
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class NSZone;
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/**
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@brief Base class for Easing actions
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*/
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class CCX_DLL CCEaseAction : public CCIntervalAction
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{
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public:
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virtual ~CCEaseAction(void);
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/** initializes the action */
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bool initWithAction(CCIntervalAction *pAction);
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virtual NSObject* copyWithZone(NSZone* pZone);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void stop(void);
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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public:
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/** creates the action */
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static CCEaseAction* actionWithAction(CCIntervalAction *pAction);
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protected:
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CCIntervalAction *m_pOther;
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};
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/**
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@brief Base class for Easing actions with rate parameters
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*/
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class CCX_DLL CCEaseRateAction : public CCEaseAction
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{
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public:
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virtual ~CCEaseRateAction(void);
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/** set rate value for the actions */
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inline void setRate(float rate) { m_fRate = rate; }
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/** get rate value for the actions */
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inline float getRate(void) { return m_fRate; }
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/** Initializes the action with the inner action and the rate parameter */
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bool initWithAction(CCIntervalAction *pAction, float fRate);
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virtual NSObject* copyWithZone(NSZone* pZone);
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virtual CCIntervalAction* reverse(void);
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public:
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/** Creates the action with the inner action and the rate parameter */
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static CCEaseRateAction* actionWithAction(CCIntervalAction* pAction, float fRate);
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protected:
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float m_fRate;
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};
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/**
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@brief CCEaseIn action with a rate
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*/
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class CCX_DLL CCEaseIn : public CCEaseRateAction
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{
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public:
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virtual void update(ccTime time);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** Creates the action with the inner action and the rate parameter */
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static CCEaseIn* actionWithAction(CCIntervalAction* pAction, float fRate);
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};
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/**
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@brief CCEaseOut action with a rate
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*/
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class CCX_DLL CCEaseOut : public CCEaseRateAction
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{
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public:
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virtual void update(ccTime time);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** Creates the action with the inner action and the rate parameter */
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static CCEaseOut* actionWithAction(CCIntervalAction* pAction, float fRate);
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};
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/**
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@brief CCEaseInOut action with a rate
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*/
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class CCX_DLL CCEaseInOut : public CCEaseRateAction
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{
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public:
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virtual void update(ccTime time);
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virtual NSObject* copyWithZone(NSZone* pZone);
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virtual CCIntervalAction* reverse(void);
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public:
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/** Creates the action with the inner action and the rate parameter */
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static CCEaseInOut* actionWithAction(CCIntervalAction* pAction, float fRate);
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};
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/**
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@brief CCEase Exponential In
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*/
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class CCX_DLL CCEaseExponentialIn : public CCEaseAction
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{
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public:
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseExponentialIn* actionWithAction(CCIntervalAction* pAction);
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};
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/**
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@brief Ease Exponential Out
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*/
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class CCX_DLL CCEaseExponentialOut : public CCEaseAction
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{
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public:
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseExponentialOut* actionWithAction(CCIntervalAction* pAction);
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};
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/**
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@brief Ease Exponential InOut
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*/
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class CCX_DLL CCEaseExponentialInOut : public CCEaseAction
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{
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public:
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virtual void update(ccTime time);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseExponentialInOut* actionWithAction(CCIntervalAction* pAction);
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};
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/**
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@brief Ease Sine In
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*/
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class CCX_DLL CCEaseSineIn : public CCEaseAction
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{
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public:
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseSineIn* actionWithAction(CCIntervalAction* pAction);
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};
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/**
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@brief Ease Sine Out
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*/
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class CCX_DLL CCEaseSineOut : public CCEaseAction
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{
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public:
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseSineOut* actionWithAction(CCIntervalAction* pAction);
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};
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/**
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@brief Ease Sine InOut
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*/
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class CCX_DLL CCEaseSineInOut : public CCEaseAction
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{
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public:
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virtual void update(ccTime time);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseSineInOut* actionWithAction(CCIntervalAction* pAction);
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};
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/**
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@brief Ease Elastic abstract class
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@since v0.8.2
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*/
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class CCX_DLL CCEaseElastic : public CCEaseAction
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{
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public:
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/** get period of the wave in radians. default is 0.3 */
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inline float getPeriod(void) { return m_fPeriod; }
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/** set period of the wave in radians. */
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inline void setPeriod(float fPeriod) { m_fPeriod = fPeriod; }
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/** Initializes the action with the inner action and the period in radians (default is 0.3) */
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bool initWithAction(CCIntervalAction *pAction, float fPeriod);
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/** initializes the action */
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bool initWithAction(CCIntervalAction *pAction);
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virtual CCIntervalAction* reverse(void);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseElastic* actionWithAction(CCIntervalAction *pAction);
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/** Creates the action with the inner action and the period in radians (default is 0.3) */
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static CCEaseElastic* actionWithAction(CCIntervalAction *pAction, float fPeriod);
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protected:
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float m_fPeriod;
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};
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/**
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@brief Ease Elastic In action.
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@warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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*/
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class CCX_DLL CCEaseElasticIn : public CCEaseElastic
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{
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public:
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseElasticIn* actionWithAction(CCIntervalAction *pAction);
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/** Creates the action with the inner action and the period in radians (default is 0.3) */
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static CCEaseElasticIn* actionWithAction(CCIntervalAction *pAction, float fPeriod);
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};
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/**
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@brief Ease Elastic Out action.
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@warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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*/
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class CCX_DLL CCEaseElasticOut : public CCEaseElastic
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{
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public:
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseElasticOut* actionWithAction(CCIntervalAction *pAction);
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/** Creates the action with the inner action and the period in radians (default is 0.3) */
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static CCEaseElasticOut* actionWithAction(CCIntervalAction *pAction, float fPeriod);
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};
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/**
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@brief Ease Elastic InOut action.
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@warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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*/
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class CCX_DLL CCEaseElasticInOut : public CCEaseElastic
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{
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public:
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseElasticInOut* actionWithAction(CCIntervalAction *pAction);
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/** Creates the action with the inner action and the period in radians (default is 0.3) */
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static CCEaseElasticInOut* actionWithAction(CCIntervalAction *pAction, float fPeriod);
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};
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/**
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@brief CCEaseBounce abstract class.
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@since v0.8.2
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*/
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class CCX_DLL CCEaseBounce : public CCEaseAction
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{
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public:
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ccTime bounceTime(ccTime time);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseBounce* actionWithAction(CCIntervalAction* pAction);
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};
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/**
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@brief CCEaseBounceIn action.
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@warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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*/
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class CCX_DLL CCEaseBounceIn : public CCEaseBounce
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{
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public:
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseBounceIn* actionWithAction(CCIntervalAction* pAction);
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};
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/**
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@brief EaseBounceOut action.
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@warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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*/
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class CCX_DLL CCEaseBounceOut : public CCEaseBounce
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{
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public:
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseBounceOut* actionWithAction(CCIntervalAction* pAction);
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};
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/**
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@brief CCEaseBounceInOut action.
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@warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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*/
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class CCX_DLL CCEaseBounceInOut : public CCEaseBounce
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{
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public:
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virtual void update(ccTime time);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseBounceInOut* actionWithAction(CCIntervalAction* pAction);
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};
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/**
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@brief CCEaseBackIn action.
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@warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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*/
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class CCX_DLL CCEaseBackIn : public CCEaseAction
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{
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public:
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseBackIn* actionWithAction(CCIntervalAction* pAction);
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};
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/**
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@brief CCEaseBackOut action.
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@warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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*/
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class CCX_DLL CCEaseBackOut : public CCEaseAction
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{
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public:
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseBackOut* actionWithAction(CCIntervalAction* pAction);
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};
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/**
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@brief CCEaseBackInOut action.
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@warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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*/
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class CCX_DLL CCEaseBackInOut : public CCEaseAction
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{
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public:
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virtual void update(ccTime time);
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virtual NSObject* copyWithZone(NSZone* pZone);
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public:
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/** creates the action */
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static CCEaseBackInOut* actionWithAction(CCIntervalAction* pAction);
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};
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#endif // __ACTION_CCEASE_ACTION_H__
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}
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