axmol/cocos2dx/include/CCPointParticleSystem.h

73 lines
2.6 KiB
C++

/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCPOINT_PARTICLE_SYSTEM_H__
#define __CCPOINT_PARTICLE_SYSTEM_H__
#include "CCParticleSystem.h"
namespace cocos2d {
#define CC_MAX_PARTICLE_SIZE 64
/** CCPointParticleSystem is a subclass of CCParticleSystem
Attributes of a Particle System:
* All the attributes of Particle System
Features:
* consumes small memory: uses 1 vertex (x,y) per particle, no need to assign tex coordinates
* size can't be bigger than 64
* the system can't be scaled since the particles are rendered using GL_POINT_SPRITE
Limitations:
* On 3rd gen iPhone devices and iPads, this node performs MUCH slower than CCQuadParticleSystem.
*/
class CCX_DLL CCPointParticleSystem : public CCParticleSystem
{
public:
CCPointParticleSystem()
:m_pVertices(NULL)
{}
virtual ~CCPointParticleSystem();
// super methods
virtual bool initWithTotalParticles(int numberOfParticles);
virtual void updateQuadWithParticle(tCCParticle* particle, CGPoint newPosition);
virtual void postStep();
virtual void draw();
virtual void setStartSpin(float var);
virtual void setStartSpinVar(float var);
virtual void setEndSpin(float var);
virtual void setEndSpinVar(float var);
virtual void setStartSize(float var);
virtual void setEndSize(float var);
protected:
// Array of (x,y,size)
ccPointSprite *m_pVertices;
// vertices buffer id
GLuint m_uVerticesID;
};
}// namespace cocos2d
#endif //__CCPOINT_PARTICLE_SYSTEM_H__