mirror of https://github.com/axmolengine/axmol.git
33 lines
754 B
C++
33 lines
754 B
C++
#ifndef _PHYSICS_TEST_H_
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#define _PHYSICS_TEST_H_
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#include "cocos2d.h"
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#include "../testBasic.h"
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class PhysicsTestLayer : public Layer
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{
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Texture2D* _spriteTexture; // weak ref
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Scene* _scene;
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public:
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PhysicsTestLayer();
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~PhysicsTestLayer();
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void createResetButton();
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inline void setScene(Scene* scene) { _scene = scene; }
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void toggleDebugCallback(Object* sender);
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void addNewSpriteAtPosition(Point p);
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virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event* event) override;
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virtual void onAcceleration(Acceleration* acc, Event* event) override;
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} ;
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class PhysicsTestScene : public TestScene
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{
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public:
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virtual bool initTest() override;
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virtual void runThisTest();
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};
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#endif
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