axmol/external/Box2D/proj.win32/Box2D.vcxproj

196 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>libBox2D</ProjectName>
<ProjectGuid>{929480E7-23C0-4DF6-8456-096D71547116}</ProjectGuid>
<RootNamespace>Box2D.win32</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Lib>
<OutputFile>$(OutDir)$(ProjectName).lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Lib>
<OutputFile>$(OutDir)$(ProjectName).lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\Collision\b2BroadPhase.cpp" />
<ClCompile Include="..\Collision\b2CollideCircle.cpp" />
<ClCompile Include="..\Collision\b2CollideEdge.cpp" />
<ClCompile Include="..\Collision\b2CollidePolygon.cpp" />
<ClCompile Include="..\Collision\b2Collision.cpp" />
<ClCompile Include="..\Collision\b2Distance.cpp" />
<ClCompile Include="..\Collision\b2DynamicTree.cpp" />
<ClCompile Include="..\Collision\b2TimeOfImpact.cpp" />
<ClCompile Include="..\Collision\Shapes\b2ChainShape.cpp" />
<ClCompile Include="..\Collision\Shapes\b2CircleShape.cpp" />
<ClCompile Include="..\Collision\Shapes\b2EdgeShape.cpp" />
<ClCompile Include="..\Collision\Shapes\b2PolygonShape.cpp" />
<ClCompile Include="..\Common\b2BlockAllocator.cpp" />
<ClCompile Include="..\Common\b2Draw.cpp" />
<ClCompile Include="..\Common\b2Math.cpp" />
<ClCompile Include="..\Common\b2Settings.cpp" />
<ClCompile Include="..\Common\b2StackAllocator.cpp" />
<ClCompile Include="..\Common\b2Timer.cpp" />
<ClCompile Include="..\Dynamics\b2Body.cpp" />
<ClCompile Include="..\Dynamics\b2ContactManager.cpp" />
<ClCompile Include="..\Dynamics\b2Fixture.cpp" />
<ClCompile Include="..\Dynamics\b2Island.cpp" />
<ClCompile Include="..\Dynamics\b2World.cpp" />
<ClCompile Include="..\Dynamics\b2WorldCallbacks.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2ChainAndCircleContact.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2ChainAndPolygonContact.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2CircleContact.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2Contact.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2ContactSolver.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2EdgeAndCircleContact.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2PolygonAndCircleContact.cpp" />
<ClCompile Include="..\Dynamics\Contacts\b2PolygonContact.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2DistanceJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2FrictionJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2GearJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2Joint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2MotorJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2MouseJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2PrismaticJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2PulleyJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2RevoluteJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2RopeJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2WeldJoint.cpp" />
<ClCompile Include="..\Dynamics\Joints\b2WheelJoint.cpp" />
<ClCompile Include="..\Rope\b2Rope.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Collision\b2BroadPhase.h" />
<ClInclude Include="..\Collision\b2Collision.h" />
<ClInclude Include="..\Collision\b2Distance.h" />
<ClInclude Include="..\Collision\b2DynamicTree.h" />
<ClInclude Include="..\Collision\b2TimeOfImpact.h" />
<ClInclude Include="..\Collision\Shapes\b2ChainShape.h" />
<ClInclude Include="..\Collision\Shapes\b2CircleShape.h" />
<ClInclude Include="..\Collision\Shapes\b2EdgeShape.h" />
<ClInclude Include="..\Collision\Shapes\b2PolygonShape.h" />
<ClInclude Include="..\Collision\Shapes\b2Shape.h" />
<ClInclude Include="..\Common\b2BlockAllocator.h" />
<ClInclude Include="..\Common\b2Draw.h" />
<ClInclude Include="..\Common\b2GrowableStack.h" />
<ClInclude Include="..\Common\b2Math.h" />
<ClInclude Include="..\Common\b2Settings.h" />
<ClInclude Include="..\Common\b2StackAllocator.h" />
<ClInclude Include="..\Common\b2Timer.h" />
<ClInclude Include="..\Dynamics\b2Body.h" />
<ClInclude Include="..\Dynamics\b2ContactManager.h" />
<ClInclude Include="..\Dynamics\b2Fixture.h" />
<ClInclude Include="..\Dynamics\b2Island.h" />
<ClInclude Include="..\Dynamics\b2TimeStep.h" />
<ClInclude Include="..\Dynamics\b2World.h" />
<ClInclude Include="..\Dynamics\b2WorldCallbacks.h" />
<ClInclude Include="..\Dynamics\Contacts\b2ChainAndCircleContact.h" />
<ClInclude Include="..\Dynamics\Contacts\b2ChainAndPolygonContact.h" />
<ClInclude Include="..\Dynamics\Contacts\b2CircleContact.h" />
<ClInclude Include="..\Dynamics\Contacts\b2Contact.h" />
<ClInclude Include="..\Dynamics\Contacts\b2ContactSolver.h" />
<ClInclude Include="..\Dynamics\Contacts\b2EdgeAndCircleContact.h" />
<ClInclude Include="..\Dynamics\Contacts\b2EdgeAndPolygonContact.h" />
<ClInclude Include="..\Dynamics\Contacts\b2PolygonAndCircleContact.h" />
<ClInclude Include="..\Dynamics\Contacts\b2PolygonContact.h" />
<ClInclude Include="..\Dynamics\Joints\b2DistanceJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2FrictionJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2GearJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2Joint.h" />
<ClInclude Include="..\Dynamics\Joints\b2MotorJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2MouseJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2PrismaticJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2PulleyJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2RevoluteJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2RopeJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2WeldJoint.h" />
<ClInclude Include="..\Dynamics\Joints\b2WheelJoint.h" />
<ClInclude Include="..\Rope\b2Rope.h" />
<ClInclude Include="..\Box2D.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>