mirror of https://github.com/axmolengine/axmol.git
61 lines
2.0 KiB
Plaintext
61 lines
2.0 KiB
Plaintext
* Need to figure out how to get correct screen resolutions consistently.
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* Touch handler screwed up after TouchesTest? MenuTest? (TestCpp sample)
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* TTF Font rendering is slow and seems to wrap around by a few pixels
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horizontally. Need to investigate here, but I suspect the right answer is to
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offload font rendering to an offscreen canvas and let the browser handle it.
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Potentially creates new challenges in packaging which would need to be solved
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somehow.
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###
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DONE:
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###
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* Need to switch to server-side buffers in
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- cocos2dx/draw_nodes/CCDrawingPrimitives
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* Need to compile with -O2 -- possible -s VERBOSE=1 will give a clue?
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* SchedulerTest crashes
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- cocos2d::CCNode::boundingBox()
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* Parallax Test crashes
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- cocos2d::CCAtlasNode::calculateMaxItems()
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* Particle Test crashes
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- TIFFClientOpen not a function. Looks like we need to build and link in libtiff.
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* cocos2d::CCAtlasNode::calculateMaxItems() throwing an error; related to
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CCTextureAtlas? Preventing particle test from working.
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* Need to switch to server-side buffers in
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- cocos2dx/draw_nodes/CCDrawNode.cpp -- Think this is fixed by undef CC_TEXTURE_ATLAS_USE_VAO?
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- cocos2dx/particle_nodes/CCParticleSystemQuad.cpp -- Think this is fixed by CC_REBIND_INDICES_BUFFER?
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- cocos2dx/textures/CCTextureAtlas.cpp -- Think this works already.
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* Layer Test crashes
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- cocos2d::CCLabelBMFont::create(char const*, char const*, float, cocos2d::CCTextAlignment, cocos2d::CCPoint)
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* IntervalTest crashes
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- cocos2d::CCLabelBMFont::create(char const*, char const*, float, cocos2d::CCTextAlignment, cocos2d::CCPoint)
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* TileMap Test crashes
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- void CCNode::insertChild(CCNode* child, int z)
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* LabelTest crashes
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- cocos2d::CCAtlasNode::calculateMaxItems()
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* ZwoptexTest crashes.
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- ZwoptexGenericTest::onEnter()
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* ChipmunkTest crashes:
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Aborting due to Chipmunk error: Moment of Inertia must be positive and non-zero.
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Failed condition: moment > 0.0f
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Source:../src/cpBody.c:151
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* Add linkage to libjpeg to get RenderTexture test to work.
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