mirror of https://github.com/axmolengine/axmol.git
74c6a4a417
* Fix same uniforms in fragment and vertex shaders not working in Metal * Add missing copyright * Fix lua bindings for UniformLocation conversion * Fix uniform mismatch in positionNormalTexture.vert and colorNormalTexture.frag * Enable ProgramState::setFragmentUniform() only for Metal |
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auto | ||
manual | ||
proj.android | ||
script | ||
CMakeLists.txt |