mirror of https://github.com/axmolengine/axmol.git
130 lines
5.3 KiB
Lua
130 lines
5.3 KiB
Lua
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--------------------------------
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-- @module EventDispatcher
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- Pauses all listeners which are associated the specified target.
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-- @function [parent=#EventDispatcher] pauseEventListenersForTarget
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-- @param self
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-- @param #cc.Node target
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-- @param #bool recursive
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-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
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--------------------------------
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-- Adds a event listener for a specified event with the priority of scene graph.<br>
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-- param listener The listener of a specified event.<br>
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-- param node The priority of the listener is based on the draw order of this node.<br>
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-- note The priority of scene graph will be fixed value 0. So the order of listener item<br>
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-- in the vector will be ' <0, scene graph (0 priority), >0'.
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-- @function [parent=#EventDispatcher] addEventListenerWithSceneGraphPriority
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-- @param self
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-- @param #cc.EventListener listener
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-- @param #cc.Node node
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-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
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--------------------------------
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-- Whether to enable dispatching events
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-- @function [parent=#EventDispatcher] setEnabled
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-- @param self
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-- @param #bool isEnabled
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-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
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--------------------------------
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-- Adds a event listener for a specified event with the fixed priority.<br>
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-- param listener The listener of a specified event.<br>
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-- param fixedPriority The fixed priority of the listener.<br>
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-- note A lower priority will be called before the ones that have a higher value.<br>
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-- 0 priority is forbidden for fixed priority since it's used for scene graph based priority.
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-- @function [parent=#EventDispatcher] addEventListenerWithFixedPriority
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-- @param self
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-- @param #cc.EventListener listener
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-- @param #int fixedPriority
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-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
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--------------------------------
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-- Remove a listener<br>
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-- param listener The specified event listener which needs to be removed.
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-- @function [parent=#EventDispatcher] removeEventListener
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-- @param self
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-- @param #cc.EventListener listener
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-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
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--------------------------------
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-- Resumes all listeners which are associated the specified target.
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-- @function [parent=#EventDispatcher] resumeEventListenersForTarget
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-- @param self
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-- @param #cc.Node target
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-- @param #bool recursive
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-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
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--------------------------------
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-- Removes all listeners which are associated with the specified target.
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-- @function [parent=#EventDispatcher] removeEventListenersForTarget
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-- @param self
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-- @param #cc.Node target
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-- @param #bool recursive
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-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
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--------------------------------
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-- Sets listener's priority with fixed value.
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-- @function [parent=#EventDispatcher] setPriority
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-- @param self
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-- @param #cc.EventListener listener
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-- @param #int fixedPriority
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-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
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--------------------------------
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-- Adds a Custom event listener.<br>
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-- It will use a fixed priority of 1.<br>
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-- return the generated event. Needed in order to remove the event from the dispather
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-- @function [parent=#EventDispatcher] addCustomEventListener
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-- @param self
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-- @param #string eventName
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-- @param #function callback
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-- @return EventListenerCustom#EventListenerCustom ret (return value: cc.EventListenerCustom)
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--------------------------------
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-- Dispatches the event<br>
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-- Also removes all EventListeners marked for deletion from the<br>
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-- event dispatcher list.
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-- @function [parent=#EventDispatcher] dispatchEvent
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-- @param self
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-- @param #cc.Event event
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-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
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--------------------------------
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-- Removes all listeners
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-- @function [parent=#EventDispatcher] removeAllEventListeners
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-- @param self
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-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
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--------------------------------
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-- Removes all custom listeners with the same event name
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-- @function [parent=#EventDispatcher] removeCustomEventListeners
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-- @param self
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-- @param #string customEventName
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-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
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--------------------------------
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-- Checks whether dispatching events is enabled
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-- @function [parent=#EventDispatcher] isEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Removes all listeners with the same event listener type
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-- @function [parent=#EventDispatcher] removeEventListenersForType
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-- @param self
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-- @param #int listenerType
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-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
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--------------------------------
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-- Constructor of EventDispatcher
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-- @function [parent=#EventDispatcher] EventDispatcher
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-- @param self
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-- @return EventDispatcher#EventDispatcher self (return value: cc.EventDispatcher)
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return nil
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