Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
dualface 74e497bb2b restore CCLuaEngine missed methods 2013-02-04 11:28:09 +08:00
CocosDenshion Updating CocosDenshion eclipse project for linux. 2013-01-29 12:07:05 +08:00
cocos2dx fix CCLuaLog() 2013-02-02 15:05:30 +08:00
document update version in doxygen configuration 2012-12-04 16:50:14 +08:00
extensions Update extensions/GUI/CCControlExtension/CCControlSwitch.cpp 2013-01-31 22:12:37 +08:00
external issue #1683: Updating CCFileUtils for Blackberry and Marmalade. 2013-01-28 20:12:48 +08:00
licenses issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
samples fixed #1634: Added the very first implementation of CCEditBox for Win32. 2013-01-31 14:04:49 +08:00
scripting restore CCLuaEngine missed methods 2013-02-04 11:28:09 +08:00
template Updating Android Template. 2013-01-29 15:03:36 +08:00
tools set build option to -O1 for js xcode project when building with debug option 2013-01-29 20:58:34 +08:00
.gitignore ignore marmalade vs10 project directories 2012-12-02 15:10:38 +01:00
.gitmodules Moved the submodule of cocos2d-js-tests and renamed it to Shared. 2012-12-20 11:30:18 +08:00
AUTHORS Update AUTHORS 2013-02-01 16:11:58 +08:00
CHANGELOG fix some repo 2013-01-28 19:44:07 +08:00
README.mdown Update README.mdown 2013-01-15 09:59:28 +08:00
build-win32.bat Updating build-win32.bat. 2013-01-28 22:40:30 +08:00
cocos2d-win32.vc2010.sln Added filename lookup support for win32. 2013-01-18 21:54:48 +08:00
cocos2d-win32.vc2012.sln Adding CrystalCraze to vs2012 solution. 2013-01-29 14:37:54 +08:00
create-android-project.bat Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-android-project.sh Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-blackberry-project.sh Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
create-blackberry-project.vbs Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
install-templates-msvc.bat issue #1565: Removed VS2008 support. 2012-11-19 14:42:27 +08:00
install-templates-xcode.sh Adding xcode template for cocos2dx-js 2012-08-31 12:07:58 -07:00
make-all-linux-project.sh Updated make-all-linux-probject.sh. 2013-01-22 17:23:05 +08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game framework in C++, branched on cocos2d-iphone and licensed under MIT. The master branch on github uses OpenGL ES 1.1 rendering, while gles20 branch uses OpenGL ES 2.0 rendering. Currently we focus on gles20 developmenet.

Supported Platforms

  • iOS: stable, well tested on iOS 5.x ~ 6.x SDK.
  • Android: stable, well tested on 2.0~4.x, ndk r5 ~ r8. If you use gles20 branch or cocos2d-x v2.0 above, only android 2.3 and higher are supported
  • Windows Phone 8 and Win8 Metro: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8.
  • Bada: cocos2d-x v1.x supports Bada SDK 1.0 & 2.0. Bada support was deprecated since cocos2d-x v2.0.
  • BlackBerry: stable, contribued by staffs in RIM, supports Playbook & BB10.
  • Marmalade: stable since cocos2d-x v0.11.0, contributed by Marmalade's staff.
  • Windows: stable, well tested on WinXP/Vista/Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: support but not very stable.

You can visit our continuous integration system http://ci.cocos2d-x.org to check the stability on edge version.

Supported Programming Languages

  • C++ is the major programming language of cocos2d-x. Tons of top-chart cocos2d-x games were written in C++.
  • Lua binding is also widely used. Glu mobile, Zynga, UCWEB, 4399, Renren Games are using lua on cocos2d-x.
  • Javascript binding is our recommendation since 2012 H2. Cocos2d community are cooperating on the same Javasciprt API on cocos2d-iphone/-x/-html5.

Documentations

Contact us