mirror of https://github.com/axmolengine/axmol.git
844 lines
25 KiB
C++
844 lines
25 KiB
C++
/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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http://www.cocos2d-x.org
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Created by Jung Sang-Taik on 12. 3. 16..
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Copyright (c) 2012 Neofect. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCScale9Sprite.h"
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NS_CC_EXT_BEGIN
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enum positions
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{
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pCentre = 0,
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pTop,
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pLeft,
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pRight,
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pBottom,
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pTopRight,
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pTopLeft,
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pBottomRight,
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pBottomLeft
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};
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Scale9Sprite::Scale9Sprite()
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: _spritesGenerated(false)
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, _spriteFrameRotated(false)
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, _positionsAreDirty(false)
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, _scale9Image(NULL)
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, _topLeft(NULL)
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, _top(NULL)
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, _topRight(NULL)
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, _left(NULL)
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, _centre(NULL)
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, _right(NULL)
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, _bottomLeft(NULL)
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, _bottom(NULL)
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, _bottomRight(NULL)
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, _opacityModifyRGB(false)
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, _insetLeft(0)
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, _insetTop(0)
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, _insetRight(0)
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, _insetBottom(0)
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{
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}
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Scale9Sprite::~Scale9Sprite()
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{
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CC_SAFE_RELEASE(_topLeft);
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CC_SAFE_RELEASE(_top);
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CC_SAFE_RELEASE(_topRight);
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CC_SAFE_RELEASE(_left);
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CC_SAFE_RELEASE(_centre);
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CC_SAFE_RELEASE(_right);
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CC_SAFE_RELEASE(_bottomLeft);
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CC_SAFE_RELEASE(_bottom);
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CC_SAFE_RELEASE(_bottomRight);
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CC_SAFE_RELEASE(_scale9Image);
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}
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bool Scale9Sprite::init()
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{
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return this->initWithBatchNode(NULL, Rect::ZERO, Rect::ZERO);
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}
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bool Scale9Sprite::initWithBatchNode(SpriteBatchNode* batchnode, Rect rect, Rect capInsets)
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{
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return this->initWithBatchNode(batchnode, rect, false, capInsets);
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}
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bool Scale9Sprite::initWithBatchNode(SpriteBatchNode* batchnode, Rect rect, bool rotated, Rect capInsets)
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{
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if(batchnode)
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{
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this->updateWithBatchNode(batchnode, rect, rotated, capInsets);
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}
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this->setAnchorPoint(Point(0.5f, 0.5f));
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this->_positionsAreDirty = true;
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return true;
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}
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#define TRANSLATE_X(x, y, xtranslate) \
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x+=xtranslate; \
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#define TRANSLATE_Y(x, y, ytranslate) \
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y+=ytranslate; \
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bool Scale9Sprite::updateWithBatchNode(SpriteBatchNode* batchnode, Rect rect, bool rotated, Rect capInsets)
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{
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GLubyte opacity = getOpacity();
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Color3B color = getColor();
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// Release old sprites
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this->removeAllChildrenWithCleanup(true);
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CC_SAFE_RELEASE(this->_centre);
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CC_SAFE_RELEASE(this->_top);
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CC_SAFE_RELEASE(this->_topLeft);
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CC_SAFE_RELEASE(this->_topRight);
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CC_SAFE_RELEASE(this->_left);
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CC_SAFE_RELEASE(this->_right);
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CC_SAFE_RELEASE(this->_bottomLeft);
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CC_SAFE_RELEASE(this->_bottom);
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CC_SAFE_RELEASE(this->_bottomRight);
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if(this->_scale9Image != batchnode)
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{
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CC_SAFE_RELEASE(this->_scale9Image);
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_scale9Image = batchnode;
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CC_SAFE_RETAIN(_scale9Image);
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}
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_scale9Image->removeAllChildrenWithCleanup(true);
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_capInsets = capInsets;
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_spriteFrameRotated = rotated;
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// If there is no given rect
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if ( rect.equals(Rect::ZERO) )
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{
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// Get the texture size as original
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Size textureSize = _scale9Image->getTextureAtlas()->getTexture()->getContentSize();
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rect = Rect(0, 0, textureSize.width, textureSize.height);
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}
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// Set the given rect's size as original size
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_spriteRect = rect;
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_originalSize = rect.size;
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_preferredSize = _originalSize;
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_capInsetsInternal = capInsets;
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float w = rect.size.width;
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float h = rect.size.height;
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// If there is no specified center region
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if ( _capInsetsInternal.equals(Rect::ZERO) )
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{
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// log("... cap insets not specified : using default cap insets ...");
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_capInsetsInternal = Rect(w/3, h/3, w/3, h/3);
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}
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float left_w = _capInsetsInternal.origin.x;
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float center_w = _capInsetsInternal.size.width;
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float right_w = rect.size.width - (left_w + center_w);
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float top_h = _capInsetsInternal.origin.y;
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float center_h = _capInsetsInternal.size.height;
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float bottom_h = rect.size.height - (top_h + center_h);
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// calculate rects
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// ... top row
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float x = 0.0;
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float y = 0.0;
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// top left
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Rect lefttopbounds = Rect(x, y, left_w, top_h);
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// top center
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TRANSLATE_X(x, y, left_w);
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Rect centertopbounds = Rect(x, y, center_w, top_h);
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// top right
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TRANSLATE_X(x, y, center_w);
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Rect righttopbounds = Rect(x, y, right_w, top_h);
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// ... center row
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x = 0.0;
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y = 0.0;
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TRANSLATE_Y(x, y, top_h);
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// center left
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Rect leftcenterbounds = Rect(x, y, left_w, center_h);
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// center center
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TRANSLATE_X(x, y, left_w);
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Rect centerbounds = Rect(x, y, center_w, center_h);
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// center right
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TRANSLATE_X(x, y, center_w);
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Rect rightcenterbounds = Rect(x, y, right_w, center_h);
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// ... bottom row
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x = 0.0;
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y = 0.0;
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TRANSLATE_Y(x, y, top_h);
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TRANSLATE_Y(x, y, center_h);
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// bottom left
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Rect leftbottombounds = Rect(x, y, left_w, bottom_h);
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// bottom center
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TRANSLATE_X(x, y, left_w);
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Rect centerbottombounds = Rect(x, y, center_w, bottom_h);
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// bottom right
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TRANSLATE_X(x, y, center_w);
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Rect rightbottombounds = Rect(x, y, right_w, bottom_h);
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if (!rotated) {
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// log("!rotated");
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AffineTransform t = AffineTransformMakeIdentity();
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t = AffineTransformTranslate(t, rect.origin.x, rect.origin.y);
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centerbounds = RectApplyAffineTransform(centerbounds, t);
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rightbottombounds = RectApplyAffineTransform(rightbottombounds, t);
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leftbottombounds = RectApplyAffineTransform(leftbottombounds, t);
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righttopbounds = RectApplyAffineTransform(righttopbounds, t);
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lefttopbounds = RectApplyAffineTransform(lefttopbounds, t);
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rightcenterbounds = RectApplyAffineTransform(rightcenterbounds, t);
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leftcenterbounds = RectApplyAffineTransform(leftcenterbounds, t);
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centerbottombounds = RectApplyAffineTransform(centerbottombounds, t);
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centertopbounds = RectApplyAffineTransform(centertopbounds, t);
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// Centre
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_centre = new Sprite();
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_centre->initWithTexture(_scale9Image->getTexture(), centerbounds);
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_scale9Image->addChild(_centre, 0, pCentre);
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// Top
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_top = new Sprite();
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_top->initWithTexture(_scale9Image->getTexture(), centertopbounds);
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_scale9Image->addChild(_top, 1, pTop);
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// Bottom
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_bottom = new Sprite();
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_bottom->initWithTexture(_scale9Image->getTexture(), centerbottombounds);
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_scale9Image->addChild(_bottom, 1, pBottom);
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// Left
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_left = new Sprite();
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_left->initWithTexture(_scale9Image->getTexture(), leftcenterbounds);
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_scale9Image->addChild(_left, 1, pLeft);
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// Right
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_right = new Sprite();
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_right->initWithTexture(_scale9Image->getTexture(), rightcenterbounds);
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_scale9Image->addChild(_right, 1, pRight);
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// Top left
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_topLeft = new Sprite();
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_topLeft->initWithTexture(_scale9Image->getTexture(), lefttopbounds);
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_scale9Image->addChild(_topLeft, 2, pTopLeft);
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// Top right
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_topRight = new Sprite();
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_topRight->initWithTexture(_scale9Image->getTexture(), righttopbounds);
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_scale9Image->addChild(_topRight, 2, pTopRight);
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// Bottom left
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_bottomLeft = new Sprite();
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_bottomLeft->initWithTexture(_scale9Image->getTexture(), leftbottombounds);
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_scale9Image->addChild(_bottomLeft, 2, pBottomLeft);
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// Bottom right
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_bottomRight = new Sprite();
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_bottomRight->initWithTexture(_scale9Image->getTexture(), rightbottombounds);
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_scale9Image->addChild(_bottomRight, 2, pBottomRight);
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} else {
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// set up transformation of coordinates
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// to handle the case where the sprite is stored rotated
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// in the spritesheet
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// log("rotated");
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AffineTransform t = AffineTransformMakeIdentity();
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Rect rotatedcenterbounds = centerbounds;
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Rect rotatedrightbottombounds = rightbottombounds;
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Rect rotatedleftbottombounds = leftbottombounds;
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Rect rotatedrighttopbounds = righttopbounds;
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Rect rotatedlefttopbounds = lefttopbounds;
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Rect rotatedrightcenterbounds = rightcenterbounds;
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Rect rotatedleftcenterbounds = leftcenterbounds;
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Rect rotatedcenterbottombounds = centerbottombounds;
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Rect rotatedcentertopbounds = centertopbounds;
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t = AffineTransformTranslate(t, rect.size.height+rect.origin.x, rect.origin.y);
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t = AffineTransformRotate(t, 1.57079633f);
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centerbounds = RectApplyAffineTransform(centerbounds, t);
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rightbottombounds = RectApplyAffineTransform(rightbottombounds, t);
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leftbottombounds = RectApplyAffineTransform(leftbottombounds, t);
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righttopbounds = RectApplyAffineTransform(righttopbounds, t);
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lefttopbounds = RectApplyAffineTransform(lefttopbounds, t);
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rightcenterbounds = RectApplyAffineTransform(rightcenterbounds, t);
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leftcenterbounds = RectApplyAffineTransform(leftcenterbounds, t);
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centerbottombounds = RectApplyAffineTransform(centerbottombounds, t);
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centertopbounds = RectApplyAffineTransform(centertopbounds, t);
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rotatedcenterbounds.origin = centerbounds.origin;
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rotatedrightbottombounds.origin = rightbottombounds.origin;
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rotatedleftbottombounds.origin = leftbottombounds.origin;
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rotatedrighttopbounds.origin = righttopbounds.origin;
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rotatedlefttopbounds.origin = lefttopbounds.origin;
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rotatedrightcenterbounds.origin = rightcenterbounds.origin;
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rotatedleftcenterbounds.origin = leftcenterbounds.origin;
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rotatedcenterbottombounds.origin = centerbottombounds.origin;
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rotatedcentertopbounds.origin = centertopbounds.origin;
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// Centre
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_centre = new Sprite();
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_centre->initWithTexture(_scale9Image->getTexture(), rotatedcenterbounds, true);
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_scale9Image->addChild(_centre, 0, pCentre);
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// Top
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_top = new Sprite();
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_top->initWithTexture(_scale9Image->getTexture(), rotatedcentertopbounds, true);
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_scale9Image->addChild(_top, 1, pTop);
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// Bottom
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_bottom = new Sprite();
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_bottom->initWithTexture(_scale9Image->getTexture(), rotatedcenterbottombounds, true);
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_scale9Image->addChild(_bottom, 1, pBottom);
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// Left
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_left = new Sprite();
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_left->initWithTexture(_scale9Image->getTexture(), rotatedleftcenterbounds, true);
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_scale9Image->addChild(_left, 1, pLeft);
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// Right
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_right = new Sprite();
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_right->initWithTexture(_scale9Image->getTexture(), rotatedrightcenterbounds, true);
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_scale9Image->addChild(_right, 1, pRight);
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// Top left
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_topLeft = new Sprite();
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_topLeft->initWithTexture(_scale9Image->getTexture(), rotatedlefttopbounds, true);
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_scale9Image->addChild(_topLeft, 2, pTopLeft);
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// Top right
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_topRight = new Sprite();
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_topRight->initWithTexture(_scale9Image->getTexture(), rotatedrighttopbounds, true);
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_scale9Image->addChild(_topRight, 2, pTopRight);
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// Bottom left
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_bottomLeft = new Sprite();
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_bottomLeft->initWithTexture(_scale9Image->getTexture(), rotatedleftbottombounds, true);
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_scale9Image->addChild(_bottomLeft, 2, pBottomLeft);
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// Bottom right
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_bottomRight = new Sprite();
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_bottomRight->initWithTexture(_scale9Image->getTexture(), rotatedrightbottombounds, true);
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_scale9Image->addChild(_bottomRight, 2, pBottomRight);
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}
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this->setContentSize(rect.size);
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this->addChild(_scale9Image);
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if (_spritesGenerated)
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{
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// Restore color and opacity
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this->setOpacity(opacity);
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this->setColor(color);
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}
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_spritesGenerated = true;
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return true;
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}
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void Scale9Sprite::setContentSize(const Size &size)
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{
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Node::setContentSize(size);
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this->_positionsAreDirty = true;
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}
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void Scale9Sprite::updatePositions()
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{
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// Check that instances are non-NULL
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if(!((_topLeft) &&
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(_topRight) &&
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(_bottomRight) &&
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(_bottomLeft) &&
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(_centre))) {
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// if any of the above sprites are NULL, return
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return;
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}
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Size size = this->_contentSize;
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float sizableWidth = size.width - _topLeft->getContentSize().width - _topRight->getContentSize().width;
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float sizableHeight = size.height - _topLeft->getContentSize().height - _bottomRight->getContentSize().height;
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float horizontalScale = sizableWidth/_centre->getContentSize().width;
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float verticalScale = sizableHeight/_centre->getContentSize().height;
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_centre->setScaleX(horizontalScale);
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_centre->setScaleY(verticalScale);
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float rescaledWidth = _centre->getContentSize().width * horizontalScale;
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float rescaledHeight = _centre->getContentSize().height * verticalScale;
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float leftWidth = _bottomLeft->getContentSize().width;
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float bottomHeight = _bottomLeft->getContentSize().height;
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_bottomLeft->setAnchorPoint(Point(0,0));
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_bottomRight->setAnchorPoint(Point(0,0));
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_topLeft->setAnchorPoint(Point(0,0));
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_topRight->setAnchorPoint(Point(0,0));
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_left->setAnchorPoint(Point(0,0));
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_right->setAnchorPoint(Point(0,0));
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_top->setAnchorPoint(Point(0,0));
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_bottom->setAnchorPoint(Point(0,0));
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_centre->setAnchorPoint(Point(0,0));
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// Position corners
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_bottomLeft->setPosition(Point(0,0));
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_bottomRight->setPosition(Point(leftWidth+rescaledWidth,0));
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_topLeft->setPosition(Point(0, bottomHeight+rescaledHeight));
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_topRight->setPosition(Point(leftWidth+rescaledWidth, bottomHeight+rescaledHeight));
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// Scale and position borders
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_left->setPosition(Point(0, bottomHeight));
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_left->setScaleY(verticalScale);
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_right->setPosition(Point(leftWidth+rescaledWidth,bottomHeight));
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_right->setScaleY(verticalScale);
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_bottom->setPosition(Point(leftWidth,0));
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_bottom->setScaleX(horizontalScale);
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_top->setPosition(Point(leftWidth,bottomHeight+rescaledHeight));
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_top->setScaleX(horizontalScale);
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// Position centre
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_centre->setPosition(Point(leftWidth, bottomHeight));
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}
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bool Scale9Sprite::initWithFile(const char* file, Rect rect, Rect capInsets)
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{
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CCASSERT(file != NULL, "Invalid file for sprite");
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SpriteBatchNode *batchnode = SpriteBatchNode::create(file, 9);
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bool pReturn = this->initWithBatchNode(batchnode, rect, capInsets);
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return pReturn;
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}
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Scale9Sprite* Scale9Sprite::create(const char* file, Rect rect, Rect capInsets)
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{
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Scale9Sprite* pReturn = new Scale9Sprite();
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if ( pReturn && pReturn->initWithFile(file, rect, capInsets) )
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{
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pReturn->autorelease();
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return pReturn;
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}
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CC_SAFE_DELETE(pReturn);
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return NULL;
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}
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bool Scale9Sprite::initWithFile(const char* file, Rect rect)
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{
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CCASSERT(file != NULL, "Invalid file for sprite");
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bool pReturn = this->initWithFile(file, rect, Rect::ZERO);
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return pReturn;
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}
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Scale9Sprite* Scale9Sprite::create(const char* file, Rect rect)
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{
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Scale9Sprite* pReturn = new Scale9Sprite();
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if ( pReturn && pReturn->initWithFile(file, rect) )
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{
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pReturn->autorelease();
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return pReturn;
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}
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CC_SAFE_DELETE(pReturn);
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return NULL;
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}
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bool Scale9Sprite::initWithFile(Rect capInsets, const char* file)
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{
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bool pReturn = this->initWithFile(file, Rect::ZERO, capInsets);
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return pReturn;
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}
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Scale9Sprite* Scale9Sprite::create(Rect capInsets, const char* file)
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{
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Scale9Sprite* pReturn = new Scale9Sprite();
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|
if ( pReturn && pReturn->initWithFile(capInsets, file) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithFile(const char* file)
|
|
{
|
|
bool pReturn = this->initWithFile(file, Rect::ZERO);
|
|
return pReturn;
|
|
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create(const char* file)
|
|
{
|
|
Scale9Sprite* pReturn = new Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithFile(file) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame, Rect capInsets)
|
|
{
|
|
Texture2D* texture = spriteFrame->getTexture();
|
|
CCASSERT(texture != NULL, "CCTexture must be not nil");
|
|
|
|
SpriteBatchNode *batchnode = SpriteBatchNode::createWithTexture(texture, 9);
|
|
CCASSERT(batchnode != NULL, "CCSpriteBatchNode must be not nil");
|
|
|
|
bool pReturn = this->initWithBatchNode(batchnode, spriteFrame->getRect(), spriteFrame->isRotated(), capInsets);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame, Rect capInsets)
|
|
{
|
|
Scale9Sprite* pReturn = new Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame, capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame)
|
|
{
|
|
CCASSERT(spriteFrame != NULL, "Invalid spriteFrame for sprite");
|
|
bool pReturn = this->initWithSpriteFrame(spriteFrame, Rect::ZERO);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame)
|
|
{
|
|
Scale9Sprite* pReturn = new Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithSpriteFrameName(const char* spriteFrameName, Rect capInsets)
|
|
{
|
|
CCASSERT((SpriteFrameCache::getInstance()) != NULL, "SpriteFrameCache::getInstance() must be non-NULL");
|
|
|
|
SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName);
|
|
CCASSERT(frame != NULL, "CCSpriteFrame must be non-NULL");
|
|
|
|
if (NULL == frame) return false;
|
|
|
|
bool pReturn = this->initWithSpriteFrame(frame, capInsets);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const char* spriteFrameName, Rect capInsets)
|
|
{
|
|
Scale9Sprite* pReturn = new Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName, capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithSpriteFrameName(const char* spriteFrameName)
|
|
{
|
|
bool pReturn = this->initWithSpriteFrameName(spriteFrameName, Rect::ZERO);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const char* spriteFrameName)
|
|
{
|
|
CCASSERT(spriteFrameName != NULL, "spriteFrameName must be non-NULL");
|
|
|
|
Scale9Sprite* pReturn = new Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
|
|
log("Could not allocate Scale9Sprite()");
|
|
return NULL;
|
|
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::resizableSpriteWithCapInsets(Rect capInsets)
|
|
{
|
|
Scale9Sprite* pReturn = new Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithBatchNode(_scale9Image, _spriteRect, capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create()
|
|
{
|
|
Scale9Sprite *pReturn = new Scale9Sprite();
|
|
if (pReturn && pReturn->init())
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
/** sets the opacity.
|
|
@warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed.
|
|
Values goes from 0 to 255, where 255 means fully opaque.
|
|
*/
|
|
|
|
void Scale9Sprite::setPreferredSize(Size preferedSize)
|
|
{
|
|
this->setContentSize(preferedSize);
|
|
this->_preferredSize = preferedSize;
|
|
}
|
|
|
|
Size Scale9Sprite::getPreferredSize()
|
|
{
|
|
return this->_preferredSize;
|
|
}
|
|
|
|
void Scale9Sprite::setCapInsets(Rect capInsets)
|
|
{
|
|
Size contentSize = this->_contentSize;
|
|
this->updateWithBatchNode(this->_scale9Image, this->_spriteRect, _spriteFrameRotated, capInsets);
|
|
this->setContentSize(contentSize);
|
|
}
|
|
|
|
Rect Scale9Sprite::getCapInsets()
|
|
{
|
|
return _capInsets;
|
|
}
|
|
|
|
void Scale9Sprite::updateCapInset()
|
|
{
|
|
Rect insets;
|
|
if (this->_insetLeft == 0 && this->_insetTop == 0 && this->_insetRight == 0 && this->_insetBottom == 0)
|
|
{
|
|
insets = Rect::ZERO;
|
|
}
|
|
else
|
|
{
|
|
insets = Rect(_insetLeft,
|
|
_insetTop,
|
|
_spriteRect.size.width-_insetLeft-_insetRight,
|
|
_spriteRect.size.height-_insetTop-_insetBottom);
|
|
}
|
|
this->setCapInsets(insets);
|
|
}
|
|
|
|
void Scale9Sprite::setOpacityModifyRGB(bool var)
|
|
{
|
|
_opacityModifyRGB = var;
|
|
Object* child;
|
|
Array* children = _scale9Image->getChildren();
|
|
CCARRAY_FOREACH(children, child)
|
|
{
|
|
RGBAProtocol* pNode = dynamic_cast<RGBAProtocol*>(child);
|
|
if (pNode)
|
|
{
|
|
pNode->setOpacityModifyRGB(_opacityModifyRGB);
|
|
}
|
|
}
|
|
}
|
|
bool Scale9Sprite::isOpacityModifyRGB() const
|
|
{
|
|
return _opacityModifyRGB;
|
|
}
|
|
|
|
void Scale9Sprite::setSpriteFrame(SpriteFrame * spriteFrame)
|
|
{
|
|
SpriteBatchNode * batchnode = SpriteBatchNode::createWithTexture(spriteFrame->getTexture(), 9);
|
|
this->updateWithBatchNode(batchnode, spriteFrame->getRect(), spriteFrame->isRotated(), Rect::ZERO);
|
|
|
|
// Reset insets
|
|
this->_insetLeft = 0;
|
|
this->_insetTop = 0;
|
|
this->_insetRight = 0;
|
|
this->_insetBottom = 0;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetLeft()
|
|
{
|
|
return this->_insetLeft;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetTop()
|
|
{
|
|
return this->_insetTop;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetRight()
|
|
{
|
|
return this->_insetRight;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetBottom()
|
|
{
|
|
return this->_insetBottom;
|
|
}
|
|
|
|
void Scale9Sprite::setInsetLeft(float insetLeft)
|
|
{
|
|
this->_insetLeft = insetLeft;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetTop(float insetTop)
|
|
{
|
|
this->_insetTop = insetTop;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetRight(float insetRight)
|
|
{
|
|
this->_insetRight = insetRight;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetBottom(float insetBottom)
|
|
{
|
|
this->_insetBottom = insetBottom;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::visit()
|
|
{
|
|
if(this->_positionsAreDirty)
|
|
{
|
|
this->updatePositions();
|
|
this->_positionsAreDirty = false;
|
|
}
|
|
Node::visit();
|
|
}
|
|
|
|
void Scale9Sprite::setColor(const Color3B& color)
|
|
{
|
|
NodeRGBA::setColor(color);
|
|
Object* child;
|
|
Array* children = _scale9Image->getChildren();
|
|
CCARRAY_FOREACH(children, child)
|
|
{
|
|
RGBAProtocol* pNode = dynamic_cast<RGBAProtocol*>(child);
|
|
if (pNode)
|
|
{
|
|
pNode->setColor(color);
|
|
}
|
|
}
|
|
}
|
|
|
|
const Color3B& Scale9Sprite::getColor() const
|
|
{
|
|
return _realColor;
|
|
}
|
|
|
|
void Scale9Sprite::setOpacity(GLubyte opacity)
|
|
{
|
|
NodeRGBA::setOpacity(opacity);
|
|
Object* child;
|
|
Array* children = _scale9Image->getChildren();
|
|
CCARRAY_FOREACH(children, child)
|
|
{
|
|
RGBAProtocol* pNode = dynamic_cast<RGBAProtocol*>(child);
|
|
if (pNode)
|
|
{
|
|
pNode->setOpacity(opacity);
|
|
}
|
|
}
|
|
}
|
|
|
|
GLubyte Scale9Sprite::getOpacity() const
|
|
{
|
|
return _realOpacity;
|
|
}
|
|
|
|
void Scale9Sprite::updateDisplayedColor(const cocos2d::Color3B &parentColor)
|
|
{
|
|
NodeRGBA::updateDisplayedColor(parentColor);
|
|
Object* child;
|
|
Array* children = _scale9Image->getChildren();
|
|
CCARRAY_FOREACH(children, child)
|
|
{
|
|
RGBAProtocol* pNode = dynamic_cast<RGBAProtocol*>(child);
|
|
if (pNode)
|
|
{
|
|
pNode->updateDisplayedColor(parentColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::updateDisplayedOpacity(GLubyte parentOpacity)
|
|
{
|
|
NodeRGBA::updateDisplayedOpacity(parentOpacity);
|
|
Object* child;
|
|
Array* children = _scale9Image->getChildren();
|
|
CCARRAY_FOREACH(children, child)
|
|
{
|
|
RGBAProtocol* pNode = dynamic_cast<RGBAProtocol*>(child);
|
|
if (pNode)
|
|
{
|
|
pNode->updateDisplayedOpacity(parentOpacity);
|
|
}
|
|
}
|
|
}
|
|
|
|
NS_CC_EXT_END
|