axmol/samples/Lua/TestLua/Resources/luaScript/NewEventDispatcherTest/NewEventDispatcherTest.lua

1010 lines
33 KiB
Lua

local itemTagBasic = 1000
local testArray =
{
TouchableSprite = 1,
FixedPriority = 2,
RemoveListenerWhenDispatching = 3,
CustomEvent = 4,
LabelKeyboardEvent = 5,
SpriteAccelerationEvent = 6,
RemoveAndRetainNode = 7,
RemoveListenerAfterAdding = 8,
}
local curLayerIdx = testArray.TouchableSprite
local EventDispatcherScene = class("EventDispatcherScene")
EventDispatcherScene.__index = EventDispatcherScene
function EventDispatcherScene.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, EventDispatcherScene)
return target
end
function EventDispatcherScene.create()
local scene = EventDispatcherScene.extend(cc.Scene:create())
return scene
end
local EventDispatcherTestDemo = class("EventDispatcherTestDemo")
EventDispatcherTestDemo.__index = EventDispatcherTestDemo
EventDispatcherTestDemo._backItem = nil
EventDispatcherTestDemo._restarItem = nil
EventDispatcherTestDemo._nextItem = nil
function EventDispatcherTestDemo:onEnter()
end
function EventDispatcherTestDemo.title(idx)
if testArray.TouchableSprite == idx then
return "Touchable Sprite Test"
elseif testArray.FixedPriority == idx then
return "Fixed priority test"
elseif testArray.RemoveListenerWhenDispatching == idx then
return "Add and remove listener\n when dispatching event"
elseif testArray.CustomEvent == idx then
return "Send custom event"
elseif testArray.LabelKeyboardEvent == idx then
return "Label Receives Keyboard Event"
elseif testArray.SpriteAccelerationEvent == idx then
return "Sprite Receives Acceleration Event"
elseif testArray.RemoveAndRetainNode == idx then
return "RemoveAndRetainNodeTest"
elseif testArray.RemoveListenerAfterAdding == idx then
return "RemoveListenerAfterAddingTest"
end
end
function EventDispatcherTestDemo.subTitle(idx)
if testArray.TouchableSprite == idx then
return "Please drag the blocks"
elseif testArray.FixedPriority == idx then
return "Fixed Priority, Blue: 30, Red: 20, Yellow: 10\n The lower value the higher priority will be."
elseif testArray.RemoveListenerWhenDispatching == idx then
return ""
elseif testArray.CustomEvent == idx then
return ""
elseif testArray.LabelKeyboardEvent == idx then
return "Please click keyboard\n(Only available on Desktop and Android)"
elseif testArray.SpriteAccelerationEvent == idx then
return "Please move your device\n(Only available on mobile)"
elseif testArray.RemoveAndRetainNode == idx then
return "Sprite should be removed after 5s, add to scene again after 5s"
elseif testArray.RemoveListenerAfterAdding == idx then
return "Should not crash!"
end
end
function EventDispatcherTestDemo.create()
local layer = EventDispatcherTestDemo.extend(cc.Layer:create())
if nil ~= layer then
layer:createMenu()
layer:onEnter()
layer:creatTitleAndSubTitle(curLayerIdx)
end
return layer
end
function EventDispatcherTestDemo.backCallback()
local newScene = EventDispatcherScene.create()
newScene:addChild(backEventDispatcherTest())
newScene:addChild(CreateBackMenuItem())
cc.Director:getInstance():replaceScene(newScene)
end
function EventDispatcherTestDemo.restartCallback()
local newScene = EventDispatcherScene.create()
newScene:addChild(restartEventDispatcherTest())
newScene:addChild(CreateBackMenuItem())
cc.Director:getInstance():replaceScene(newScene)
end
function EventDispatcherTestDemo.nextCallback()
local newScene = EventDispatcherScene.create()
newScene:addChild(nextEventDispatcherTest())
newScene:addChild(CreateBackMenuItem())
cc.Director:getInstance():replaceScene(newScene)
end
function EventDispatcherTestDemo:createMenu()
local menu = cc.Menu:create()
self._backItem = cc.MenuItemImage:create(s_pPathB1, s_pPathB2)
self._backItem:registerScriptTapHandler(self.backCallback)
menu:addChild(self._backItem,itemTagBasic)
self._restarItem = cc.MenuItemImage:create(s_pPathR1, s_pPathR2)
self._restarItem:registerScriptTapHandler(self.restartCallback)
menu:addChild(self._restarItem,itemTagBasic)
self._nextItem = cc.MenuItemImage:create(s_pPathF1, s_pPathF2)
menu:addChild(self._nextItem,itemTagBasic)
self._nextItem:registerScriptTapHandler(self.nextCallback)
local size = cc.Director:getInstance():getWinSize()
self._backItem:setPosition(cc.p(size.width / 2 - self._restarItem:getContentSize().width * 2, self._restarItem:getContentSize().height / 2))
self._restarItem:setPosition(cc.p(size.width / 2, self._restarItem:getContentSize().height / 2))
self._nextItem:setPosition(cc.p(size.width / 2 + self._restarItem:getContentSize().width * 2, self._restarItem:getContentSize().height / 2))
menu:setPosition(cc.p(0, 0))
self:addChild(menu)
end
function EventDispatcherTestDemo:creatTitleAndSubTitle(idx)
local title = cc.LabelTTF:create(EventDispatcherTestDemo.title(idx),"Arial",18)
title:setColor(cc.c3b(128,128,0))
self:addChild(title, 1, 10000)
title:setPosition( cc.p(VisibleRect:center().x, VisibleRect:top().y - 30))
local subTitle = nil
if "" ~= EventDispatcherTestDemo.subTitle(idx) then
local subTitle = cc.LabelTTF:create(EventDispatcherTestDemo.subTitle(idx), "Arial", 18)
subTitle:setColor(cc.c3b(128,128,0))
self:addChild(subTitle, 1, 10001)
subTitle:setPosition( cc.p(VisibleRect:center().x, VisibleRect:top().y - 60) )
end
end
local TouchableSpriteTest = class("TouchableSpriteTest",EventDispatcherTestDemo)
TouchableSpriteTest.__index = TouchableSpriteTest
function TouchableSpriteTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TouchableSpriteTest)
return target
end
function TouchableSpriteTest:onEnter()
local origin = cc.Director:getInstance():getVisibleOrigin()
local size = cc.Director:getInstance():getVisibleSize()
local sprite1 = cc.Sprite:create("Images/CyanSquare.png")
sprite1:setPosition(cc.p(origin.x + size.width/2 - 80, origin.y + size.height/2 + 80))
self:addChild(sprite1, 10)
local sprite2 = cc.Sprite:create("Images/MagentaSquare.png")
sprite2:setPosition(cc.p(origin.x + size.width/2, origin.x + size.height/2))
self:addChild(sprite2, 20)
local sprite3 = cc.Sprite:create("Images/YellowSquare.png")
sprite3:setPosition(cc.p(0, 0))
sprite2:addChild(sprite3, 1)
local function onTouchBegan(touch, event)
local target = tolua.cast(event:getCurrentTarget(),"cc.Sprite")
local locationInNode = target:convertToNodeSpace(touch:getLocation())
local s = target:getContentSize()
local rect = cc.rect(0, 0, s.width, s.height)
if cc.rectContainsPoint(rect, locationInNode) then
print(string.format("sprite began... x = %f, y = %f", locationInNode.x, locationInNode.y))
target:setOpacity(180)
return true
end
return false
end
local function onTouchMoved(touch, event)
local target = tolua.cast(event:getCurrentTarget(), "cc.Sprite")
local posX,posY = target:getPosition()
local delta = touch:getDelta()
target:setPosition(cc.p(posX + delta.x, posY + delta.y))
end
local function onTouchEnded(touch, event)
local target = tolua.cast(event:getCurrentTarget(), "cc.Sprite")
print("sprite onTouchesEnded..")
target:setOpacity(255)
if target == sprite2 then
sprite1:setZOrder(100)
elseif target == sprite1 then
sprite1:setZOrder(0)
end
end
local listener1 = cc.EventListenerTouchOneByOne:create()
listener1:setSwallowTouches(true)
listener1:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
listener1:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
listener1:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
local eventDispatcher = self:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener1, sprite1)
local listener2 = listener1:clone()
listener2:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN)
listener2:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED)
listener2:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
eventDispatcher:addEventListenerWithSceneGraphPriority(listener2, sprite2)
local listener3 = listener1:clone()
listener3:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
listener3:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
listener3:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
eventDispatcher:addEventListenerWithSceneGraphPriority(listener3, sprite3)
local function removeAllTouchItem(tag, sender)
sender:setString("Only Next item could be clicked")
eventDispatcher:removeEventListeners(cc.EVENT_TOUCH_ONE_BY_ONE)
local nextMenuItem = cc.MenuItemFont:create("Next")
nextMenuItem:setFontSizeObj(16)
nextMenuItem:setPosition(cc.p(VisibleRect:right().x - 100, VisibleRect:right().y - 30))
nextMenuItem:registerScriptTapHandler(self.nextCallback)
local menu2 = cc.Menu:create(nextMenuItem)
menu2:setPosition(cc.p(0, 0))
menu2:setAnchorPoint(cc.p(0, 0))
self:addChild(menu2)
end
local menuItem = cc.MenuItemFont:create("Remove All Touch Listeners")
menuItem:setFontSizeObj(16)
menuItem:setPosition(cc.p(VisibleRect:right().x - 100, VisibleRect:right().y))
menuItem:registerScriptTapHandler(removeAllTouchItem)
local menu = cc.Menu:create(menuItem)
menu:setPosition(cc.p(0, 0))
menu:setAnchorPoint(cc.p(0, 0))
self:addChild(menu)
end
function TouchableSpriteTest.create()
local layer = TouchableSpriteTest.extend(cc.Layer:create())
local function onNodeEvent(event)
if event == "enter" then
layer:onEnter()
elseif event == "exit" then
end
end
layer:createMenu()
layer:creatTitleAndSubTitle(curLayerIdx)
layer:registerScriptHandler(onNodeEvent)
return layer
end
local TouchableSpriteWithFixedPriority = class("TouchableSpriteWithFixedPriority")
TouchableSpriteWithFixedPriority.__index = TouchableSpriteWithFixedPriority
TouchableSpriteWithFixedPriority._listener = nil
TouchableSpriteWithFixedPriority._fixedPriority = 0
TouchableSpriteWithFixedPriority._useNodePriority = false
function TouchableSpriteWithFixedPriority.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TouchableSpriteWithFixedPriority)
return target
end
function TouchableSpriteWithFixedPriority:onEnter()
local function onTouchBegan(touch, event)
local locationInNode = self:convertToNodeSpace(touch:getLocation())
local s = self:getContentSize()
local rect = cc.rect(0, 0, s.width, s.height)
if cc.rectContainsPoint(rect, locationInNode) then
self:setColor(cc.c3b(255, 0, 0))
return true
end
return false
end
local function onTouchMoved(touch, event)
end
local function onTouchEnded(touch, event)
self:setColor(cc.c3b(255, 255, 255))
end
local listener = cc.EventListenerTouchOneByOne:create()
self._listener = listener
listener:setSwallowTouches(true)
listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
listener:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
listener:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
local eventDispatcher = self:getEventDispatcher()
if self._useNodePriority then
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self)
else
eventDispatcher:addEventListenerWithFixedPriority(listener,self._fixedPriority)
end
end
function TouchableSpriteWithFixedPriority:onExit()
local eventDispatcher = self:getEventDispatcher()
eventDispatcher:removeEventListener(self._listener)
end
function TouchableSpriteWithFixedPriority:setPriority(fixedPriority)
self._fixedPriority = fixedPriority
self._useNodePriority = false
end
function TouchableSpriteWithFixedPriority:setPriorityWithThis(useNodePriority)
self._fixedPriority = 0
self._useNodePriority = useNodePriority
end
function TouchableSpriteWithFixedPriority.create()
local touchableSprite = TouchableSpriteWithFixedPriority.extend(cc.Sprite:create())
local function onNodeEvent(event)
if event == "enter" then
touchableSprite:onEnter()
elseif event == "exit" then
touchableSprite:onExit()
end
end
touchableSprite:registerScriptHandler(onNodeEvent)
return touchableSprite
end
local FixedPriorityTest = class("FixedPriorityTest",EventDispatcherTestDemo)
FixedPriorityTest.__index = FixedPriorityTest
function FixedPriorityTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, FixedPriorityTest)
return target
end
function FixedPriorityTest:onEnter()
local origin = cc.Director:getInstance():getVisibleOrigin()
local size = cc.Director:getInstance():getVisibleSize()
local sprite1 = TouchableSpriteWithFixedPriority.create()
sprite1:setTexture("Images/CyanSquare.png")
sprite1:setPriority(30)
sprite1:setPosition(cc.p(origin.x + size.width/2 - 80, origin.y + size.height/2 + 40))
self:addChild(sprite1, 10)
local sprite2 = TouchableSpriteWithFixedPriority.create()
sprite2:setTexture("Images/MagentaSquare.png")
sprite2:setPriority(20)
sprite2:setPosition(cc.p(origin.x + size.width/2, origin.y + size.height/2) )
self:addChild(sprite2, 20)
local sprite3 = TouchableSpriteWithFixedPriority:create()
sprite3:setTexture("Images/YellowSquare.png")
sprite3:setPriority(10)
sprite3:setPosition(cc.p(0, 0))
sprite2:addChild(sprite3, 1)
end
function FixedPriorityTest.create()
local layer = FixedPriorityTest.extend(cc.Layer:create())
local function onNodeEvent(event)
if event == "enter" then
layer:onEnter()
elseif event == "exit" then
end
end
layer:createMenu()
layer:creatTitleAndSubTitle(curLayerIdx)
layer:registerScriptHandler(onNodeEvent)
return layer
end
local RemoveListenerWhenDispatchingTest = class("RemoveListenerWhenDispatchingTest",EventDispatcherTestDemo)
RemoveListenerWhenDispatchingTest.__index = RemoveListenerWhenDispatchingTest
function RemoveListenerWhenDispatchingTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, RemoveListenerWhenDispatchingTest)
return target
end
function RemoveListenerWhenDispatchingTest:onEnter()
local origin = cc.Director:getInstance():getVisibleOrigin()
local size = cc.Director:getInstance():getVisibleSize()
local sprite1 = cc.Sprite:create("Images/CyanSquare.png")
sprite1:setPosition(cc.p(origin.x + size.width/2, origin.y + size.height/2))
self:addChild(sprite1, 10)
local function onTouchBegan(touch, event)
local locationInNode = sprite1:convertToNodeSpace(touch:getLocation())
local s = sprite1:getContentSize()
local rect = cc.rect(0, 0, s.width, s.height)
if cc.rectContainsPoint(rect, locationInNode) then
sprite1:setColor(cc.c3b(255, 0, 0))
return true
end
return false
end
local function onTouchEnded(touch, event)
sprite1:setColor(cc.c3b(255, 255, 255))
end
local listener1 = cc.EventListenerTouchOneByOne:create()
listener1:setSwallowTouches(true)
self:setUserObject(listener1)
listener1:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
listener1:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
local eventDispatcher = self:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener1, sprite1)
local statusLabel = cc.LabelTTF:create("The sprite could be touched!", "", 20)
statusLabel:setPosition(cc.p(origin.x + size.width/2, origin.y + size.height - 90))
self:addChild(statusLabel)
local enable = true
local function toggleCallback(tag, sender)
if enable then
eventDispatcher:removeEventListener(listener1)
statusLabel:setString("The sprite could not be touched!")
enable = false
else
eventDispatcher:addEventListenerWithSceneGraphPriority(listener1, sprite1)
statusLabel:setString("The sprite could be touched!")
enable = true
end
end
local toggleItem = cc.MenuItemToggle:create(cc.MenuItemFont:create("Enabled"), cc.MenuItemFont:create("Disabled"))
toggleItem:setPosition(cc.p(origin.x + size.width/2, origin.y + 80))
toggleItem:registerScriptTapHandler(toggleCallback)
local menu = cc.Menu:create(toggleItem)
menu:setPosition(cc.p(0, 0))
menu:setAnchorPoint(cc.p(0, 0))
self:addChild(menu, -1)
end
function RemoveListenerWhenDispatchingTest.create()
local layer = RemoveListenerWhenDispatchingTest.extend(cc.Layer:create())
local function onNodeEvent(event)
if event == "enter" then
layer:onEnter()
elseif event == "exit" then
end
end
layer:createMenu()
layer:creatTitleAndSubTitle(curLayerIdx)
layer:registerScriptHandler(onNodeEvent)
return layer
end
local CustomEventTest = class("CustomEventTest",EventDispatcherTestDemo)
CustomEventTest.__index = CustomEventTest
CustomEventTest._listener1 = nil
CustomEventTest._listener2 = nil
function CustomEventTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, CustomEventTest)
return target
end
function CustomEventTest:onEnter()
local origin = cc.Director:getInstance():getVisibleOrigin()
local size = cc.Director:getInstance():getVisibleSize()
local count1 = 0
local count2 = 0
cc.MenuItemFont:setFontSize(20)
local statusLabel1 = cc.LabelTTF:create("No custom event 1 received!", "", 20)
statusLabel1:setPosition(cc.p(origin.x + size.width/2, origin.y + size.height-90 ))
self:addChild(statusLabel1)
local function eventCustomListener1(event)
local str = "Custom event 1 received, "..event._usedata.." times"
statusLabel1:setString(str)
end
local listener1 = cc.EventListenerCustom:create("game_custom_event1",eventCustomListener1)
self._listener1 = listener1
local eventDispatcher = self:getEventDispatcher()
eventDispatcher:addEventListenerWithFixedPriority(listener1, 1)
local function sendCallback1(tag, sender)
count1 = count1 + 1
local event = cc.EventCustom:new("game_custom_event1")
event._usedata = string.format("%d",count1)
eventDispatcher:dispatchEvent(event)
end
local sendItem1 = cc.MenuItemFont:create("Send Custom Event 1")
sendItem1:registerScriptTapHandler(sendCallback1)
sendItem1:setPosition(cc.p(origin.x + size.width/2, origin.y + size.height/2))
local statusLabel2 = cc.LabelTTF:create("No custom event 2 received!", "", 20)
statusLabel2:setPosition(cc.p(origin.x + size.width/2, origin.y + size.height-120 ))
self:addChild(statusLabel2)
local function eventCustomListener2(event)
local str = "Custom event 2 received, "..event._usedata.." times"
statusLabel2:setString(str)
end
local listener2 = cc.EventListenerCustom:create("game_custom_event2",eventCustomListener2)
CustomEventTest._listener2 = listener2
eventDispatcher:addEventListenerWithFixedPriority(listener2, 1)
local function sendCallback2(tag, sender)
count2 = count2 + 1
local event = cc.EventCustom:new("game_custom_event2")
event._usedata = string.format("%d",count2)
eventDispatcher:dispatchEvent(event)
end
local sendItem2 = cc.MenuItemFont:create("Send Custom Event 2")
sendItem2:registerScriptTapHandler(sendCallback2)
sendItem2:setPosition(cc.p(origin.x + size.width/2, origin.y + size.height/2 - 40))
local menu = cc.Menu:create(sendItem1, sendItem2)
menu:setPosition(cc.p(0, 0))
menu:setAnchorPoint(cc.p(0, 0))
self:addChild(menu, -1)
end
function CustomEventTest:onExit()
local eventDispatcher = self:getEventDispatcher()
eventDispatcher:removeEventListener(self._listener1)
eventDispatcher:removeEventListener(self._listener2)
end
function CustomEventTest.create()
local layer = CustomEventTest.extend(cc.Layer:create())
local function onNodeEvent(event)
if event == "enter" then
layer:onEnter()
elseif event == "exit" then
layer:onExit()
end
end
layer:createMenu()
layer:creatTitleAndSubTitle(curLayerIdx)
layer:registerScriptHandler(onNodeEvent)
return layer
end
local LabelKeyboardEventTest = class("LabelKeyboardEventTest",EventDispatcherTestDemo)
LabelKeyboardEventTest.__index = LabelKeyboardEventTest
function LabelKeyboardEventTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, LabelKeyboardEventTest)
return target
end
function LabelKeyboardEventTest:onEnter()
local origin = cc.Director:getInstance():getVisibleOrigin()
local size = cc.Director:getInstance():getVisibleSize()
local statusLabel = cc.LabelTTF:create("No keyboard event received!", "", 20)
statusLabel:setPosition(cc.p(origin.x + size.width/2,origin.y + size.height/2))
self:addChild(statusLabel)
local function onKeyPressed(keyCode, event)
local buf = string.format("Key %s was pressed!",string.char(keyCode))
local label = event:getCurrentTarget()
label:setString(buf)
end
local function onKeyReleased(keyCode, event)
local buf = string.format("Key %s was released!",string.char(keyCode))
local label = event:getCurrentTarget()
label:setString(buf)
end
local listener = cc.EventListenerKeyboard:create()
listener:registerScriptHandler(onKeyPressed, cc.Handler.EVENT_KEYBOARD_PRESSED )
listener:registerScriptHandler(onKeyReleased, cc.Handler.EVENT_KEYBOARD_RELEASED )
local eventDispatcher = self:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, statusLabel)
end
function LabelKeyboardEventTest.create()
local layer = LabelKeyboardEventTest.extend(cc.Layer:create())
local function onNodeEvent(event)
if event == "enter" then
layer:onEnter()
elseif event == "exit" then
end
end
layer:createMenu()
layer:creatTitleAndSubTitle(curLayerIdx)
layer:registerScriptHandler(onNodeEvent)
return layer
end
local SpriteAccelerationEventTest = class("SpriteAccelerationEventTest",EventDispatcherTestDemo)
SpriteAccelerationEventTest.__index = SpriteAccelerationEventTest
function SpriteAccelerationEventTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, SpriteAccelerationEventTest)
return target
end
function SpriteAccelerationEventTest:onEnter()
self:setAccelerometerEnabled(true)
local origin = cc.Director:getInstance():getVisibleOrigin()
local size = cc.Director:getInstance():getVisibleSize()
local sprite = cc.Sprite:create("Images/ball.png")
sprite:setPosition(cc.p(VisibleRect:center().x, VisibleRect:center().y))
self:addChild(sprite)
local function accelerometerListener(event,x,y,z,timestamp)
local target = event:getCurrentTarget()
local ballSize = target:getContentSize()
local ptNowX,ptNowY = target:getPosition()
ptNowX = ptNowX + x * 9.81
ptNowY = ptNowY + y * 9.81
local minX = math.floor(VisibleRect:left().x + ballSize.width / 2.0)
local maxX = math.floor(VisibleRect:right().x - ballSize.width / 2.0)
if ptNowX < minX then
ptNowX = minX
elseif ptNowX > maxX then
ptNowX = maxX
end
local minY = math.floor(VisibleRect:bottom().y + ballSize.height / 2.0)
local maxY = math.floor(VisibleRect:top().y - ballSize.height / 2.0)
if ptNowY < minY then
ptNowY = minY
elseif ptNowY > maxY then
ptNowY = maxY
end
target:setPosition(cc.p(ptNowX , ptNowY))
end
local listerner = cc.EventListenerAcceleration:create(accelerometerListener)
self:getEventDispatcher():addEventListenerWithSceneGraphPriority(listerner,sprite)
end
function SpriteAccelerationEventTest:onExit()
self:setAccelerometerEnabled(false)
end
function SpriteAccelerationEventTest.create()
local layer = SpriteAccelerationEventTest.extend(cc.Layer:create())
local function onNodeEvent(event)
if event == "enter" then
layer:onEnter()
elseif event == "exit" then
layer:onExit()
end
end
layer:createMenu()
layer:creatTitleAndSubTitle(curLayerIdx)
layer:registerScriptHandler(onNodeEvent)
return layer
end
local RemoveAndRetainNodeTest = class("RemoveAndRetainNodeTest",EventDispatcherTestDemo)
RemoveAndRetainNodeTest.__index = RemoveAndRetainNodeTest
RemoveAndRetainNodeTest._spriteSaved = false
RemoveAndRetainNodeTest._sprite = nil
function RemoveAndRetainNodeTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, RemoveAndRetainNodeTest)
return target
end
function RemoveAndRetainNodeTest:onEnter()
self._spriteSaved = false
local origin = cc.Director:getInstance():getVisibleOrigin()
local size = cc.Director:getInstance():getVisibleSize()
local sprite = cc.Sprite:create("Images/CyanSquare.png")
sprite:setPosition(cc.p(origin.x + size.width/2, origin.y + size.height/2))
self._sprite = sprite
self:addChild(sprite, 10)
local function onTouchBegan(touch,event)
local target = event:getCurrentTarget()
local locationInNode = target:convertToNodeSpace(touch:getLocation())
local s = target:getContentSize()
local rect = cc.rect(0, 0, s.width, s.height)
if cc.rectContainsPoint(rect, locationInNode) then
print(string.format("sprite began... x = %f, y = %f", locationInNode.x, locationInNode.y))
target:setOpacity(180)
return true
end
return false
end
local function onTouchMoved(touch,event)
local target = event:getCurrentTarget()
local posX,posY = target:getPosition()
local delta = touch:getDelta()
target:setPosition(cc.p(posX + delta.x, posY + delta.y))
end
local function onTouchEnded(touch,event)
local target = event:getCurrentTarget()
print("sprite onTouchesEnded.. ")
target:setOpacity(255)
end
local listener1 = cc.EventListenerTouchOneByOne:create()
listener1:setSwallowTouches(true)
listener1:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN)
listener1:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED)
listener1:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED)
self:getEventDispatcher():addEventListenerWithSceneGraphPriority(listener1, sprite)
local function retainSprite()
self._spriteSaved = true
self._sprite:retain()
self._sprite:removeFromParent()
end
local function releaseSprite()
self._spriteSaved = false
self:addChild(self._sprite)
self._sprite:release()
end
self:runAction( cc.Sequence:create(cc.DelayTime:create(5.0),
cc.CallFunc:create(retainSprite),
cc.DelayTime:create(5.0),
cc.CallFunc:create(releaseSprite)
))
end
function RemoveAndRetainNodeTest:onExit()
if self._spriteSaved then
self._sprite:release()
end
end
function RemoveAndRetainNodeTest.create()
local layer = RemoveAndRetainNodeTest.extend(cc.Layer:create())
local function onNodeEvent(event)
if event == "enter" then
layer:onEnter()
elseif event == "exit" then
layer:onExit()
end
end
layer:createMenu()
layer:creatTitleAndSubTitle(curLayerIdx)
layer:registerScriptHandler(onNodeEvent)
return layer
end
local RemoveListenerAfterAddingTest = class("RemoveListenerAfterAddingTest",EventDispatcherTestDemo)
RemoveListenerAfterAddingTest.__index = RemoveListenerAfterAddingTest
function RemoveListenerAfterAddingTest.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, RemoveListenerAfterAddingTest)
return target
end
function RemoveListenerAfterAddingTest:onEnter()
local eventDispatcher = self:getEventDispatcher()
local function item1Callback(tag, sender)
local function onTouchBegan(touch, event)
CCASSERT(false, "Should not come here!")
return true
end
local listener = cc.EventListenerTouchOneByOne:create()
listener:registerScriptHandler(onTouchBegan, cc.Handler.EVENT_TOUCH_BEGAN)
eventDispatcher:addEventListenerWithFixedPriority(listener, -1)
eventDispatcher:removeEventListener(listener)
end
local item1 = cc.MenuItemFont:create("Click Me 1")
item1:registerScriptTapHandler(item1Callback)
item1:setPosition(cc.p(VisibleRect:center().x, VisibleRect:center().y + 80))
local function addNextButton()
local function nextButtonCallback(tag, sender)
self.restartCallback()
end
local nextButton = cc.MenuItemFont:create("Please Click Me To Reset!")
nextButton:registerScriptTapHandler(nextButtonCallback)
nextButton:setPosition(cc.p(VisibleRect:center().x, VisibleRect:center().y - 40))
local menu = cc.Menu:create(nextButton)
menu:setPosition(VisibleRect:leftBottom())
menu:setAnchorPoint(cc.p(0,0))
self:addChild(menu)
end
local function item2Callback( tag, sender )
local function onTouchBegan(touch, event)
print("Should not come here!")
return true
end
local listener = cc.EventListenerTouchOneByOne:create()
listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN)
eventDispatcher:addEventListenerWithFixedPriority(listener, -1)
eventDispatcher:removeEventListeners(cc.EVENT_TOUCH_ONE_BY_ONE)
addNextButton()
end
local item2 = cc.MenuItemFont:create("Click Me 2")
item2:registerScriptTapHandler(item2Callback)
item2:setPosition(cc.p(VisibleRect:center().x, VisibleRect:center().y + 40))
local function item3Callback( tag, sender )
local function onTouchBegan(touch, event)
print("Should not come here!")
return true
end
local listener = cc.EventListenerTouchOneByOne:create()
listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN)
eventDispatcher:addEventListenerWithFixedPriority(listener, -1)
eventDispatcher:removeAllEventListeners()
addNextButton()
end
local item3 = cc.MenuItemFont:create("Click Me 3")
item3:registerScriptTapHandler(item3Callback)
item3:setPosition(VisibleRect:center())
local menu = cc.Menu:create(item1, item2, item3)
menu:setPosition(VisibleRect:leftBottom())
menu:setAnchorPoint(cc.p(0,0))
self:addChild(menu)
end
function RemoveListenerAfterAddingTest:onExit()
end
function RemoveListenerAfterAddingTest.create()
local layer = RemoveListenerAfterAddingTest.extend(cc.Layer:create())
local function onNodeEvent(event)
if event == "enter" then
layer:onEnter()
elseif event == "exit" then
layer:onExit()
end
end
layer:createMenu()
layer:creatTitleAndSubTitle(curLayerIdx)
layer:registerScriptHandler(onNodeEvent)
return layer
end
local createFunction =
{
TouchableSpriteTest.create,
FixedPriorityTest.create,
RemoveListenerWhenDispatchingTest.create,
CustomEventTest.create,
LabelKeyboardEventTest.create,
SpriteAccelerationEventTest.create,
RemoveAndRetainNodeTest.create,
RemoveListenerAfterAddingTest.create,
}
function nextEventDispatcherTest()
curLayerIdx = curLayerIdx + 1
curLayerIdx = curLayerIdx % table.getn(createFunction)
if 0 == curLayerIdx then
curLayerIdx = table.getn(createFunction)
end
return createFunction[curLayerIdx]()
end
function backEventDispatcherTest()
curLayerIdx = curLayerIdx - 1
if curLayerIdx <= 0 then
curLayerIdx = curLayerIdx + table.getn(createFunction)
end
return createFunction[curLayerIdx]()
end
function restartEventDispatcherTest()
return createFunction[curLayerIdx]()
end
function NewEventDispatcherTest()
local scene = EventDispatcherScene.create()
curLayerIdx = testArray.TouchableSprite
scene:addChild(restartEventDispatcherTest())
scene:addChild(CreateBackMenuItem())
return scene
end