mirror of https://github.com/axmolengine/axmol.git
73 lines
4.4 KiB
INI
73 lines
4.4 KiB
INI
[cocos2dx_ui]
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# the prefix to be added to the generated functions. You might or might not use this in your own
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# templates
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prefix = cocos2dx_ui
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# create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
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# all classes will be embedded in that namespace
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target_namespace = ccui
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# the native namespace in which this module locates, this parameter is used for avoid conflict of the same class name in different modules, as "cocos2d::Label" <-> "cocos2d::ui::Label".
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cpp_namespace = cocos2d::ui
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android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/include
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android_flags = -D_SIZE_T_DEFINED_
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clang_headers = -I%(clangllvmdir)s/lib/clang/%(clang_version)s/include
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clang_flags = -nostdinc -x c++ -std=c++11 -U __SSE__
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cocos_headers = -I%(cocosdir)s/cocos -I%(cocosdir)s/cocos/editor-support -I%(cocosdir)s/cocos/platform/android -I%(cocosdir)s/external
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cocos_flags = -DANDROID
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cxxgenerator_headers =
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# extra arguments for clang
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extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
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# what headers to parse
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headers = %(cocosdir)s/cocos/ui/CocosGUI.h %(cocosdir)s/cocos/ui/UIScrollViewBar.h
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# what classes to produce code for. You can use regular expressions here. When testing the regular
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# expression, it will be enclosed in "^$", like this: "^Menu*$".
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classes = Helper Layout Widget Button CheckBox ImageView Text TextAtlas TextBMFont RichText RichElement RichElementText RichElementImage RichElementCustomNode RichElementNewLine LoadingBar Slider TextField UICCTextField ScrollView ScrollViewBar PageView ListView LayoutParameter LinearLayoutParameter RelativeLayoutParameter VideoPlayer HBox VBox RelativeBox Scale9Sprite EditBox$ LayoutComponent RadioButtonGroup RadioButton AbstractCheckButton TabControl TabHeader
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classes_need_extend = Layout Widget Button CheckBox ImageView Text TextAtlas TextBMFont RichText RichElement RichElementText RichElementImage RichElementCustomNode RichElementNewLine LoadingBar Slider TextField ScrollView ScrollViewBar PageView ListView VideoPlayer HBox VBox RelativeBox Scale9Sprite EditBox$ LayoutComponent RadioButtonGroup RadioButton AbstractCheckButton TabControl TabHeader
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# what should we skip? in the format ClassName::[function function]
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# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
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# regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
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# add a single "*" as functions. See bellow for several examples. A special class name is "*", which
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# will apply to all class names. This is a convenience wildcard to be able to skip similar named
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# functions from all classes.
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skip = *::[^visit$ copyWith.* onEnter.* onExit.* ^description$ getObjectType .*HSV onTouch.* onAcc.* onKey.* onRegisterTouchListener ccTouch.* createInstance],
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Widget::[(s|g)etUserObject],
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Layer::[getInputManager],
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LayoutParameter::[(s|g)etMargin],
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ImageView::[doubleClickEvent checkDoubleClick],
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RichText::[getVirtualRendererSize setTagDescription removeTagDescription setOpenUrlHandler],
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EditBox::[(g|s)etDelegate ^keyboard.* touchDownAction getScriptEditBoxHandler registerScriptEditBoxHandler unregisterScriptEditBoxHandler]
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rename_functions = Widget::[init=_init],
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ImageView::[init=_init],
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EditBox::[getText=getString setText=setString]
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rename_classes =
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# for all class names, should we remove something when registering in the target VM?
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remove_prefix =
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# classes for which there will be no "parent" lookup
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classes_have_no_parents = Helper
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# base classes which will be skipped when their sub-classes found them.
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base_classes_to_skip = Ref
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# classes that create no constructor
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# Set is special and we will use a hand-written constructor
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abstract_classes = Helper LayoutManager AbstractCheckButton
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = yes
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