mirror of https://github.com/axmolengine/axmol.git
110 lines
2.6 KiB
Lua
110 lines
2.6 KiB
Lua
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--Encapsulate SimpleAudioEngine to AudioEngine,Play music and sound effects.
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local M = {}
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function M.stopAllEffects()
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cc.SimpleAudioEngine:getInstance():stopAllEffects()
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end
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function M.getMusicVolume()
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return cc.SimpleAudioEngine:getInstance():getMusicVolume()
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end
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function M.isMusicPlaying()
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return cc.SimpleAudioEngine:getInstance():isMusicPlaying()
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end
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function M.getEffectsVolume()
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return cc.SimpleAudioEngine:getInstance():getEffectsVolume()
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end
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function M.setMusicVolume(volume)
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cc.SimpleAudioEngine:getInstance():setMusicVolume(volume)
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end
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function M.stopEffect(handle)
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cc.SimpleAudioEngine:getInstance():stopEffect(handle)
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end
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function M.stopMusic(isReleaseData)
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local releaseDataValue = false
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if nil ~= isReleaseData then
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releaseDataValue = isReleaseData
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end
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cc.SimpleAudioEngine:getInstance():stopMusic(releaseDataValue)
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end
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function M.playMusic(filename, isLoop)
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local loopValue = false
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if nil ~= isLoop then
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loopValue = isLoop
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end
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cc.SimpleAudioEngine:getInstance():playMusic(filename, loopValue)
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end
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function M.pauseAllEffects()
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cc.SimpleAudioEngine:getInstance():pauseAllEffects()
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end
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function M.preloadMusic(filename)
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cc.SimpleAudioEngine:getInstance():preloadMusic(filename)
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end
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function M.resumeMusic()
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cc.SimpleAudioEngine:getInstance():resumeMusic()
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end
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function M.playEffect(filename, isLoop)
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local loopValue = false
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if nil ~= isLoop then
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loopValue = isLoop
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end
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return cc.SimpleAudioEngine:getInstance():playEffect(filename, loopValue)
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end
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function M.rewindMusic()
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cc.SimpleAudioEngine:getInstance():rewindMusic()
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end
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function M.willPlayMusic()
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return cc.SimpleAudioEngine:getInstance():willPlayMusic()
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end
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function M.unloadEffect(filename)
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cc.SimpleAudioEngine:getInstance():unloadEffect(filename)
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end
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function M.preloadEffect(filename)
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cc.SimpleAudioEngine:getInstance():preloadEffect(filename)
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end
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function M.setEffectsVolume(volume)
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cc.SimpleAudioEngine:getInstance():setEffectsVolume(volume)
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end
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function M.pauseEffect(handle)
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cc.SimpleAudioEngine:getInstance():pauseEffect(handle)
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end
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function M.resumeAllEffects(handle)
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cc.SimpleAudioEngine:getInstance():resumeAllEffects()
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end
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function M.pauseMusic()
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cc.SimpleAudioEngine:getInstance():pauseMusic()
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end
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function M.resumeEffect(handle)
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cc.SimpleAudioEngine:getInstance():resumeEffect(handle)
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end
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function M.getInstance()
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return cc.SimpleAudioEngine:getInstance()
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end
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function M.destroyInstance()
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return cc.SimpleAudioEngine:destroyInstance()
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end
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AudioEngine = M
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