axmol/cmake/ios.mini.cmake

51 lines
2.5 KiB
CMake

# The best solution for fix try_compile failed with code sign currently
# since cmake-3.18.2, not required
# everyting for cmake toolchain config before project(xxx) is better
set(CMAKE_SYSTEM_NAME "iOS" CACHE STRING "The CMake system name for iOS")
set(CMAKE_TRY_COMPILE_PLATFORM_VARIABLES
"CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED"
"CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED")
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED NO)
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
# Fix compile failed with armv7 deployment target >= 11.0, xcode clang will report follow error
# clang: error: invalid iOS deployment version '--target=armv7-apple-ios13.6',
# iOS 10 is the maximum deployment target for 32-bit targets
# If not defined CMAKE_OSX_DEPLOYMENT_TARGET, cmake will choose latest deployment target
if("${CMAKE_OSX_ARCHITECTURES}" MATCHES ".*armv7.*")
if(NOT DEFINED CMAKE_OSX_DEPLOYMENT_TARGET
OR "${CMAKE_OSX_DEPLOYMENT_TARGET}" VERSION_GREATER "11.0"
OR "${CMAKE_OSX_DEPLOYMENT_TARGET}" VERSION_EQUAL "11.0")
message(STATUS "Forcing osx minimum deployment target to 10.0 for armv7")
# a. armv7 maximum deployment 10.x
# b. armv7 TLS require deployment 10.x
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.0" CACHE STRING "Minimum OS X deployment version")
endif()
else()
if(NOT DEFINED CMAKE_OSX_DEPLOYMENT_TARGET)
message(STATUS "The CMAKE_OSX_DEPLOYMENT_TARGET not defined, sets iOS minimum deployment target to 9.0")
set(CMAKE_OSX_DEPLOYMENT_TARGET "9.0" CACHE STRING "Minimum OS X deployment version")
endif()
endif()
if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET)
set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${CMAKE_OSX_DEPLOYMENT_TARGET} CACHE STRING "Minimum iphoneos deployment version")
endif()
message(STATUS "Minimum ios deployment target is ${CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET}")
# Sets CMAKE_SYSTEM_PROCESSOR for iphoneos and iphonesimulator
if("${CMAKE_OSX_SYSROOT}" MATCHES "iphonesimulator")
if("${CMAKE_OSX_ARCHITECTURES}" MATCHES "i386")
set(CMAKE_SYSTEM_PROCESSOR i386)
elseif("${CMAKE_OSX_ARCHITECTURES}" MATCHES "x86_64")
set(CMAKE_SYSTEM_PROCESSOR x86_64)
else() # Since xcode12, default arch for iphonesimulator is arm64
if(${XCODE_VERSION} LESS "12.0.0")
set(CMAKE_SYSTEM_PROCESSOR x86_64)
else()
set(CMAKE_SYSTEM_PROCESSOR arm64)
endif()
endif()
else()
set(CMAKE_SYSTEM_PROCESSOR arm64)
endif()