axmol/cocos/2d/renderer
Huabing.Xu 757f1abc7f 1. protected render command construction/destruction function.
2. use renderCommandPool<T> to allocate and deallocate command
3. use releaseToCommandPool interface to push command back to pool
2013-12-03 14:08:47 +08:00
..
CCNewDrawNode.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
CCNewDrawNode.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewParticleSystemQuad.cpp Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewParticleSystemQuad.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewRenderTexture.cpp Add NewRenderTexture to convert RenderTexture to use new renderer 2013-12-02 17:23:52 -08:00
CCNewRenderTexture.h Add NewRenderTexture to convert RenderTexture to use new renderer 2013-12-02 17:23:52 -08:00
CCNewSprite.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
CCNewSprite.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewSpriteBatchNode.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
CCNewSpriteBatchNode.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewTextureAtlas.cpp Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewTextureAtlas.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CustomCommand.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
CustomCommand.h 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
Frustum.cpp add Frustum, AABB, ViewTransform 2013-11-27 10:34:30 +08:00
Frustum.h add Frustum, AABB, ViewTransform 2013-11-27 10:34:30 +08:00
GroupCommand.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
GroupCommand.h 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
MaterialManager.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
MaterialManager.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
NewClippingNode.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
NewClippingNode.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
QuadCommand.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
QuadCommand.h 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
RenderCommand.cpp Cleanup the code a bit before implement sprite batching 2013-11-07 10:09:53 -08:00
RenderCommand.h 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
RenderCommandPool.h add RenderCommandPool head file 2013-12-03 11:52:51 +08:00
RenderMaterial.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
RenderMaterial.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
Renderer.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
Renderer.h Clean up renderer code 2013-11-22 10:24:52 -08:00