mirror of https://github.com/axmolengine/axmol.git
109 lines
2.8 KiB
C++
109 lines
2.8 KiB
C++
#include "TouchesTest.h"
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#include "Ball.h"
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#include "Paddle.h"
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#include "../testResource.h"
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enum tagPlayer
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{
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kHighPlayer,
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kLowPlayer
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} PlayerTouches;
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#define kStatusBarHeight 0.0f //20.0f
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//#define k1UpperLimit (480.0f - kStatusBarHeight)
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enum
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{
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kSpriteTag
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};
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//------------------------------------------------------------------
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//
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// PongScene
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//
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//------------------------------------------------------------------
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PongScene::PongScene()
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{
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auto pongLayer = new (std::nothrow) PongLayer();//PongLayer::create();
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addChild(pongLayer);
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pongLayer->release();
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}
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//------------------------------------------------------------------
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//
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// PongLayer
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//
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//------------------------------------------------------------------
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PongLayer::PongLayer()
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{
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_ballStartingVelocity = Vec2(20.0f, -100.0f);
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_ball = Ball::ballWithTexture( Director::getInstance()->getTextureCache()->addImage(s_Ball) );
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_ball->setPosition( VisibleRect::center() );
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_ball->setVelocity( _ballStartingVelocity );
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addChild( _ball );
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auto paddleTexture = Director::getInstance()->getTextureCache()->addImage(s_Paddle);
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Vector<Paddle*> paddlesM(4);
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Paddle* paddle = Paddle::createWithTexture(paddleTexture);
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paddle->setPosition( Vec2(VisibleRect::center().x, VisibleRect::bottom().y + 15) );
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paddlesM.pushBack( paddle );
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paddle = Paddle::createWithTexture( paddleTexture );
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paddle->setPosition( Vec2(VisibleRect::center().x, VisibleRect::top().y - kStatusBarHeight - 15) );
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paddlesM.pushBack( paddle );
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paddle = Paddle::createWithTexture( paddleTexture );
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paddle->setPosition( Vec2(VisibleRect::center().x, VisibleRect::bottom().y + 100) );
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paddlesM.pushBack( paddle );
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paddle = Paddle::createWithTexture( paddleTexture );
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paddle->setPosition( Vec2(VisibleRect::center().x, VisibleRect::top().y - kStatusBarHeight - 100) );
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paddlesM.pushBack( paddle );
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_paddles = paddlesM;
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for (auto& paddle : _paddles)
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{
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addChild(paddle);
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}
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schedule( CC_SCHEDULE_SELECTOR(PongLayer::doStep) );
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}
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PongLayer::~PongLayer()
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{
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}
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void PongLayer::resetAndScoreBallForPlayer(int player)
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{
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_ballStartingVelocity = _ballStartingVelocity * -1.1f;
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_ball->setVelocity( _ballStartingVelocity );
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_ball->setPosition( VisibleRect::center() );
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// TODO -- scoring
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}
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void PongLayer::doStep(float delta)
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{
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_ball->move(delta);
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for (auto& paddle : _paddles)
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{
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_ball->collideWithPaddle( paddle );
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}
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if (_ball->getPosition().y > VisibleRect::top().y - kStatusBarHeight + _ball->radius())
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resetAndScoreBallForPlayer( kLowPlayer );
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else if (_ball->getPosition().y < VisibleRect::bottom().y-_ball->radius())
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resetAndScoreBallForPlayer( kHighPlayer );
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}
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void PongScene::runThisTest()
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{
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Director::getInstance()->replaceScene(this);
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}
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