axmol/cocos/renderer/backend
halx99 a84067eb74 Refactor dual sampler shader [ci build]
Since not only etc1 could use sepreate RGB, A to two texture samplers, we unify the shader name.
2021-06-27 20:58:50 +08:00
..
metal Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
opengl Fix android astc support check 2021-06-10 16:42:57 +08:00
Backend.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
Buffer.h fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
CommandBuffer.cpp add copyright (#19903) 2019-07-04 17:47:24 +08:00
CommandBuffer.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
DepthStencilState.cpp Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
DepthStencilState.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
Device.cpp add copyright (#19903) 2019-07-04 17:47:24 +08:00
Device.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
DeviceInfo.h 1. Finish ETC2 support on GL renderer backend 2020-08-30 17:58:39 +08:00
Macros.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
PixelBufferDescriptor.h fix ci 2020-09-11 14:45:45 +08:00
Program.cpp Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
Program.h Allow user to set custom program type value 2020-11-27 17:26:02 +11:00
ProgramCache.cpp Refactor dual sampler shader [ci build] 2021-06-27 20:58:50 +08:00
ProgramCache.h Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
ProgramState.cpp plain include xxhash.h 2020-11-14 12:22:51 +08:00
ProgramState.h Optimize includes 2020-10-23 16:40:51 +08:00
ProgramStateRegistry.cpp Refactor dual sampler shader [ci build] 2021-06-27 20:58:50 +08:00
ProgramStateRegistry.h Refactor dual sampler shader [ci build] 2021-06-27 20:58:50 +08:00
RenderPassDescriptor.cpp Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
RenderPassDescriptor.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
RenderPipeline.h Fix depth stencil state/desc (#321) 2021-01-31 22:22:52 +08:00
RenderTarget.h Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00
ShaderCache.cpp fix incorrect hash structure for RenderPipeline (#20373) 2019-11-30 16:54:50 +08:00
ShaderCache.h Improve win dll support 2020-10-06 16:46:38 +08:00
ShaderModule.cpp add copyright (#19903) 2019-07-04 17:47:24 +08:00
ShaderModule.h Improve win dll support 2020-10-06 16:46:38 +08:00
Texture.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
Texture.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
TextureUtils.cpp Remove unused converter functions 2020-10-21 00:35:39 +08:00
TextureUtils.h Refine pixel format 2020-10-20 23:27:20 +08:00
Types.cpp Feature/sprite optimized (#19998) 2019-08-06 09:37:49 +08:00
Types.h Refactor dual sampler shader [ci build] 2021-06-27 20:58:50 +08:00
VertexLayout.cpp fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
VertexLayout.h Improve win dll support 2020-10-06 16:46:38 +08:00