mirror of https://github.com/axmolengine/axmol.git
120 lines
3.3 KiB
Lua
120 lines
3.3 KiB
Lua
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--------------------------------
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-- @module MotionStreak
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-- @extend Node,TextureProtocol
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--------------------------------
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-- @function [parent=#MotionStreak] reset
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-- @param self
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--------------------------------
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-- @function [parent=#MotionStreak] setTexture
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-- @param self
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-- @param #cc.Texture2D texture2d
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--------------------------------
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-- @function [parent=#MotionStreak] getTexture
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-- @param self
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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-- @function [parent=#MotionStreak] tintWithColor
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-- @param self
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-- @param #color3b_table color3b
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--------------------------------
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-- @function [parent=#MotionStreak] setStartingPositionInitialized
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#MotionStreak] isStartingPositionInitialized
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#MotionStreak] isFastMode
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#MotionStreak] setFastMode
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- overload function: create(float, float, float, color3b_table, cc.Texture2D)
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--
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-- overload function: create(float, float, float, color3b_table, string)
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--
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-- @function [parent=#MotionStreak] create
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-- @param self
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-- @param #float float
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-- @param #float float
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-- @param #float float
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-- @param #color3b_table color3b
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-- @param #string str
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-- @return MotionStreak#MotionStreak ret (retunr value: cc.MotionStreak)
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--------------------------------
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-- @function [parent=#MotionStreak] isOpacityModifyRGB
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#MotionStreak] setPositionY
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#MotionStreak] setPositionX
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#MotionStreak] getPositionY
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#MotionStreak] getPositionX
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#MotionStreak] setOpacity
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-- @param self
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-- @param #unsigned char char
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--------------------------------
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-- @function [parent=#MotionStreak] setOpacityModifyRGB
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#MotionStreak] getOpacity
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-- @param self
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-- @return unsigned char#unsigned char ret (return value: unsigned char)
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--------------------------------
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-- overload function: setPosition(float, float)
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--
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-- overload function: setPosition(cc.Vec2)
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--
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-- @function [parent=#MotionStreak] setPosition
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-- @param self
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-- @param #float float
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-- @param #float float
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--------------------------------
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-- overload function: getPosition(float, float)
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--
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-- overload function: getPosition()
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--
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-- @function [parent=#MotionStreak] getPosition
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-- @param self
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-- @param #float float
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-- @param #float float
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return nil
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