axmol/cocos/scripting/lua-bindings/auto/api/Sprite.lua

294 lines
7.8 KiB
Lua

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-- @module Sprite
-- @extend Node,TextureProtocol
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-- overload function: setSpriteFrame(cc.SpriteFrame)
--
-- overload function: setSpriteFrame(string)
--
-- @function [parent=#Sprite] setSpriteFrame
-- @param self
-- @param #string str
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-- overload function: setTexture(cc.Texture2D)
--
-- overload function: setTexture(string)
--
-- @function [parent=#Sprite] setTexture
-- @param self
-- @param #string str
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-- @function [parent=#Sprite] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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-- @function [parent=#Sprite] setFlippedY
-- @param self
-- @param #bool bool
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-- @function [parent=#Sprite] setFlippedX
-- @param self
-- @param #bool bool
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-- @function [parent=#Sprite] getBatchNode
-- @param self
-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
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-- @function [parent=#Sprite] getOffsetPosition
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
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-- @function [parent=#Sprite] removeAllChildrenWithCleanup
-- @param self
-- @param #bool bool
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-- @function [parent=#Sprite] updateTransform
-- @param self
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-- overload function: setTextureRect(rect_table, bool, size_table)
--
-- overload function: setTextureRect(rect_table)
--
-- @function [parent=#Sprite] setTextureRect
-- @param self
-- @param #rect_table rect
-- @param #bool bool
-- @param #size_table size
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-- @function [parent=#Sprite] isFrameDisplayed
-- @param self
-- @param #cc.SpriteFrame spriteframe
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Sprite] getAtlasIndex
-- @param self
-- @return long#long ret (return value: long)
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-- @function [parent=#Sprite] setBatchNode
-- @param self
-- @param #cc.SpriteBatchNode spritebatchnode
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-- @function [parent=#Sprite] setDisplayFrameWithAnimationName
-- @param self
-- @param #string str
-- @param #long long
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-- @function [parent=#Sprite] setTextureAtlas
-- @param self
-- @param #cc.TextureAtlas textureatlas
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-- @function [parent=#Sprite] getSpriteFrame
-- @param self
-- @return SpriteFrame#SpriteFrame ret (return value: cc.SpriteFrame)
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-- @function [parent=#Sprite] isDirty
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Sprite] setAtlasIndex
-- @param self
-- @param #long long
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-- @function [parent=#Sprite] setDirty
-- @param self
-- @param #bool bool
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-- @function [parent=#Sprite] isTextureRectRotated
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Sprite] getTextureRect
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
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-- @function [parent=#Sprite] getTextureAtlas
-- @param self
-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
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-- @function [parent=#Sprite] isFlippedX
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Sprite] isFlippedY
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Sprite] setVertexRect
-- @param self
-- @param #rect_table rect
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-- overload function: create(string)
--
-- overload function: create()
--
-- overload function: create(string, rect_table)
--
-- @function [parent=#Sprite] create
-- @param self
-- @param #string str
-- @param #rect_table rect
-- @return Sprite#Sprite ret (retunr value: cc.Sprite)
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-- overload function: createWithTexture(cc.Texture2D, rect_table, bool)
--
-- overload function: createWithTexture(cc.Texture2D)
--
-- @function [parent=#Sprite] createWithTexture
-- @param self
-- @param #cc.Texture2D texture2d
-- @param #rect_table rect
-- @param #bool bool
-- @return Sprite#Sprite ret (retunr value: cc.Sprite)
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-- @function [parent=#Sprite] createWithSpriteFrameName
-- @param self
-- @param #string str
-- @return Sprite#Sprite ret (return value: cc.Sprite)
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-- @function [parent=#Sprite] createWithSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteframe
-- @return Sprite#Sprite ret (return value: cc.Sprite)
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-- @function [parent=#Sprite] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #bool bool
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-- @function [parent=#Sprite] addChild
-- @param self
-- @param #cc.Node node
-- @param #int int
-- @param #int int
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-- @function [parent=#Sprite] setScaleY
-- @param self
-- @param #float float
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-- @function [parent=#Sprite] setScaleX
-- @param self
-- @param #float float
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-- @function [parent=#Sprite] isOpacityModifyRGB
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Sprite] setPositionZ
-- @param self
-- @param #float float
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-- @function [parent=#Sprite] setAnchorPoint
-- @param self
-- @param #cc.Vec2 vec2
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-- @function [parent=#Sprite] setRotationSkewX
-- @param self
-- @param #float float
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-- @function [parent=#Sprite] getDescription
-- @param self
-- @return string#string ret (return value: string)
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-- @function [parent=#Sprite] setRotationSkewY
-- @param self
-- @param #float float
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-- overload function: setScale(float)
--
-- overload function: setScale(float, float)
--
-- @function [parent=#Sprite] setScale
-- @param self
-- @param #float float
-- @param #float float
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-- @function [parent=#Sprite] reorderChild
-- @param self
-- @param #cc.Node node
-- @param #int int
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-- @function [parent=#Sprite] removeChild
-- @param self
-- @param #cc.Node node
-- @param #bool bool
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-- @function [parent=#Sprite] sortAllChildren
-- @param self
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-- @function [parent=#Sprite] setOpacityModifyRGB
-- @param self
-- @param #bool bool
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-- @function [parent=#Sprite] setRotation
-- @param self
-- @param #float float
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-- @function [parent=#Sprite] setSkewY
-- @param self
-- @param #float float
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-- @function [parent=#Sprite] setVisible
-- @param self
-- @param #bool bool
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-- @function [parent=#Sprite] setSkewX
-- @param self
-- @param #float float
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-- @function [parent=#Sprite] ignoreAnchorPointForPosition
-- @param self
-- @param #bool bool
return nil