Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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minggo 762360650b Merge pull request #492 from minggo/iss698
fixed #698:Not invoke init() in the construction of CCSprite
2011-08-28 20:27:17 -07:00
Box2D Compile ok on vs2010 2011-06-27 17:02:58 +08:00
CocosDenshion issue #633, add test case for play effect repeatly, force the volume of effect&bgm between 0.0~1.0 in SimpleAudioEngine.mm. 2011-08-08 21:40:33 +08:00
HelloLua [android] fixed #670: pause & resume effect when app enter background & foreground 2011-08-22 16:58:54 +08:00
HelloWorld [android] fixed #670: pause & resume effect when app enter background & foreground 2011-08-22 16:58:54 +08:00
chipmunk fixed #601, update Chipmunk from 5.3.4 to 5.3.5. Only tested on iOS now. 2011-07-11 10:34:03 +08:00
cocos2dx fixed #698:Not invoke init() in the construction of CCSprite 2011-08-29 11:00:31 +08:00
doxygen update version string in doxygen config 2011-08-17 11:38:10 +08:00
licenses Create a license folder, add license file of CocosDenshion, FontLabel, iconv, libjpeg, libxml2, and zlib. I apologize to authors of these libraries for my laziness. 2011-08-21 21:05:25 +08:00
lua Added CocsDenshion lua support and tested with HelloLua on iOS 2011-08-16 23:56:41 +08:00
template [android] copy files from Resources 2011-08-23 17:17:09 +08:00
tests [android] fixed #670: pause & resume effect when app enter background & foreground 2011-08-22 16:58:54 +08:00
tools Added CocsDenshion lua support and tested with HelloLua on iOS 2011-08-16 23:56:41 +08:00
.gitignore add gitignore for xcode4 2011-06-13 13:47:01 +08:00
AUTHORS changelog & authors for 0.9.1 2011-08-17 20:12:46 +08:00
CHANGELOG changelog & authors for 0.9.1 2011-08-17 20:12:46 +08:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-win32.bat parallel build 2011-07-28 21:03:30 +03:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-win32.vc2010.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat [android] roll back to use dynamic link in tempalte. 2011-06-25 14:13:08 +08:00
create-android-project.sh use uname -s to invoid warning on mac os 2011-08-05 10:07:14 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh fix all xcode4 templates before version release. 2011-08-17 12:13:13 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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