mirror of https://github.com/axmolengine/axmol.git
221 lines
6.6 KiB
C++
221 lines
6.6 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2013 cocos2d-x.org
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef __TestCpp__UIListViewTest__
|
|
#define __TestCpp__UIListViewTest__
|
|
|
|
#include "../UIScene.h"
|
|
#include "ui/UIScrollView.h"
|
|
|
|
DEFINE_TEST_SUITE(UIListViewTests);
|
|
|
|
class UIListViewTest_Vertical : public UIScene
|
|
{
|
|
public:
|
|
CREATE_FUNC(UIListViewTest_Vertical);
|
|
|
|
UIListViewTest_Vertical();
|
|
~UIListViewTest_Vertical();
|
|
|
|
virtual bool init() override;
|
|
void selectedItemEvent(cocos2d::Ref* sender, cocos2d::ui::ListView::EventType type);
|
|
void selectedItemEventScrollView(cocos2d::Ref* sender, cocos2d::ui::ScrollView::EventType type);
|
|
virtual void update(float dt) override;
|
|
|
|
protected:
|
|
float getItemPositionYInView(cocos2d::ui::Widget* item) const;
|
|
void updateItem(int itemID, int templateID);
|
|
|
|
cocos2d::ui::Text* _displayValueLabel;
|
|
//how many items we actually spawn, these items will be reused.
|
|
int _spawnCount;
|
|
// how many items we need for the ListView. Usually this is a big number.
|
|
int _totalCount;
|
|
//when item is away from bufferSzone, we relocate it.
|
|
float _bufferZone;
|
|
float _itemTemplateHeight;
|
|
float _updateInterval;
|
|
float _updateTimer;
|
|
float _lastContentPosY;
|
|
float _reuseItemOffset;
|
|
cocos2d::ui::ListView* _listView;
|
|
std::vector<std::string> _array;
|
|
cocos2d::ui::Text* _indexLabels[3];
|
|
};
|
|
|
|
class UIListViewTest_Horizontal : public UIScene
|
|
{
|
|
public:
|
|
CREATE_FUNC(UIListViewTest_Horizontal);
|
|
|
|
UIListViewTest_Horizontal();
|
|
~UIListViewTest_Horizontal();
|
|
|
|
virtual bool init() override;
|
|
void selectedItemEvent(cocos2d::Ref* sender, cocos2d::ui::ListView::EventType type);
|
|
virtual void update(float dt) override;
|
|
protected:
|
|
float getItemPositionXInView(cocos2d::ui::Widget* item) const;
|
|
void updateItem(int itemID, int templateID);
|
|
|
|
cocos2d::ui::Text* _displayValueLabel;
|
|
//how many items we actually spawn, these items will be reused.
|
|
int _spawnCount;
|
|
// how many items we need for the ListView. Usually this is a big number.
|
|
int _totalCount;
|
|
//when item is away from bufferSzone, we relocate it.
|
|
float _bufferZone;
|
|
float _itemTemplateWidth;
|
|
float _updateInterval;
|
|
float _updateTimer;
|
|
float _lastContentPosX;
|
|
float _reuseItemOffset;
|
|
cocos2d::ui::ListView* _listView;
|
|
|
|
std::vector<std::string> _array;
|
|
};
|
|
|
|
class Issue12692 : public UIScene
|
|
{
|
|
public:
|
|
CREATE_FUNC(Issue12692);
|
|
|
|
virtual bool init() override;
|
|
};
|
|
|
|
class Issue8316 : public UIScene
|
|
{
|
|
public:
|
|
CREATE_FUNC(Issue8316);
|
|
|
|
virtual bool init() override;
|
|
};
|
|
|
|
|
|
// Test for scroll to item
|
|
class UIListViewTest_ScrollToItem : public UIScene
|
|
{
|
|
protected:
|
|
virtual bool init() override;
|
|
virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const = 0;
|
|
|
|
cocos2d::ui::ListView* _listView;
|
|
cocos2d::ui::Text* _titleLabel;
|
|
int _nextIndex;
|
|
};
|
|
|
|
class UIListViewTest_ScrollToItemVertical : public UIListViewTest_ScrollToItem
|
|
{
|
|
public:
|
|
CREATE_FUNC(UIListViewTest_ScrollToItemVertical);
|
|
virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const
|
|
{
|
|
return cocos2d::ui::ScrollView::Direction::VERTICAL;
|
|
}
|
|
};
|
|
|
|
class UIListViewTest_ScrollToItemHorizontal : public UIListViewTest_ScrollToItem
|
|
{
|
|
public:
|
|
CREATE_FUNC(UIListViewTest_ScrollToItemHorizontal);
|
|
virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const
|
|
{
|
|
return cocos2d::ui::ScrollView::Direction::HORIZONTAL;
|
|
}
|
|
};
|
|
|
|
|
|
// Test for magnetic scroll
|
|
class UIListViewTest_Magnetic : public UIScene
|
|
{
|
|
protected:
|
|
virtual bool init() override;
|
|
virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const = 0;
|
|
|
|
cocos2d::ui::ListView* _listView;
|
|
cocos2d::ui::Text* _titleLabel;
|
|
cocos2d::ui::Text* _indexLabels[5];
|
|
|
|
};
|
|
|
|
class UIListViewTest_MagneticVertical : public UIListViewTest_Magnetic
|
|
{
|
|
public:
|
|
CREATE_FUNC(UIListViewTest_MagneticVertical);
|
|
virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const
|
|
{
|
|
return cocos2d::ui::ScrollView::Direction::VERTICAL;
|
|
}
|
|
};
|
|
|
|
class UIListViewTest_MagneticHorizontal : public UIListViewTest_Magnetic
|
|
{
|
|
public:
|
|
CREATE_FUNC(UIListViewTest_MagneticHorizontal);
|
|
virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const
|
|
{
|
|
return cocos2d::ui::ScrollView::Direction::HORIZONTAL;
|
|
}
|
|
};
|
|
|
|
|
|
// Test for setting padding
|
|
class UIListViewTest_Padding : public UIScene
|
|
{
|
|
protected:
|
|
virtual bool init() override;
|
|
virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const = 0;
|
|
|
|
void sliderEvent(cocos2d::Ref *pSender, cocos2d::ui::Slider::EventType type);
|
|
|
|
cocos2d::ui::ListView* _listView;
|
|
cocos2d::ui::Text* _titleLabel;
|
|
cocos2d::ui::Text* _indexLabels[5];
|
|
cocos2d::ui::Text* _paddingLabels[4];
|
|
|
|
};
|
|
|
|
class UIListViewTest_PaddingVertical : public UIListViewTest_Padding
|
|
{
|
|
public:
|
|
CREATE_FUNC(UIListViewTest_PaddingVertical);
|
|
virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const
|
|
{
|
|
return cocos2d::ui::ScrollView::Direction::VERTICAL;
|
|
}
|
|
};
|
|
|
|
class UIListViewTest_PaddingHorizontal : public UIListViewTest_Padding
|
|
{
|
|
public:
|
|
CREATE_FUNC(UIListViewTest_PaddingHorizontal);
|
|
virtual cocos2d::ui::ScrollView::Direction getListViewDirection() const
|
|
{
|
|
return cocos2d::ui::ScrollView::Direction::HORIZONTAL;
|
|
}
|
|
};
|
|
|
|
#endif /* defined(__TestCpp__UIListViewTest__) */
|