mirror of https://github.com/axmolengine/axmol.git
87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCX_APPLICATION_WIN32_H__
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#define __CCX_APPLICATION_WIN32_H__
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#include "CGGeometry.h"
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#include <Windows.h>
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namespace cocos2d {
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class CCX_DLL CCXApplication
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{
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public:
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CCXApplication();
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virtual ~CCXApplication();
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/**
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@brief Implement CCDirector and sense init code here.
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@return true Initialize success, app continue.
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@return false Initialize failed, app terminate.
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*/
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virtual bool initCocos2d() = 0;
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/**
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@brief rotate main window by device orientation.
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@param nOritation device orientation enum value.
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@see ccDeviceOrientation
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*/
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void setDeviceOrientation(int nOritation);
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/**
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@brief Get status bar rectangle in EGLView window.
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*/
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CGRect statusBarFrame();
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/**
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@brief The function be called when the application enter background
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@param the pointer of the application
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*/
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virtual void applicationDidEnterBackground() {}
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/**
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@brief The function be called when the application enter foreground
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@param the pointer of the application
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*/
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virtual void applicationWillEnterForeground() {}
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/**
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@brief Get current applicaiton instance.
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@return Current application instance pointer.
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*/
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static CCXApplication * getSharedApplication();
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virtual BOOL InitInstance();
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virtual int ExitInstance(); // return app exit code
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virtual int Run();
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private:
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HINSTANCE m_hInstance;
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};
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} // end of namespace cocos2d
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#endif // end of __CCX_APPLICATION_WIN32_H__
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