mirror of https://github.com/axmolengine/axmol.git
144 lines
4.8 KiB
C++
144 lines
4.8 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCLABEL_ATLAS_H__
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#define __CCLABEL_ATLAS_H__
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#include "2d/AtlasNode.h"
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#if AX_LABELATLAS_DEBUG_DRAW
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# include "renderer/CustomCommand.h"
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# include "2d/DrawNode.h"
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#endif
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namespace ax
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{
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/**
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* @addtogroup _2d
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* @{
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*/
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/**
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* @class LabelAtlas
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* @brief LabelAtlas is a subclass of AtlasNode.
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*
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* It can be as a replacement of Label since it is MUCH faster.
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*
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* LabelAtlas versus Label:
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* - LabelAtlas is MUCH faster than Label.
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* - LabelAtlas "characters" have a fixed height and width.
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* - LabelAtlas "characters" can be anything you want since they are taken from an image file.
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*
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* A more flexible class is LabelBMFont. It supports variable width characters and it also has a nice editor.
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*/
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class AX_DLL LabelAtlas : public AtlasNode, public LabelProtocol
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{
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public:
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/** Creates the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the
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* starting char of the atlas. */
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static LabelAtlas* create(std::string_view string,
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std::string_view charMapFile,
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int itemWidth,
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int itemHeight,
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int startCharMap);
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/**
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* Creates the LabelAtlas with a string and a configuration file.
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* @since v2.0
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*/
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static LabelAtlas* create(std::string_view string, std::string_view fntFile);
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/**
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* Creates the LabelAtlas with a string, a texture, the width and height of each element and the starting char of
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* the atlas.
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*/
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static LabelAtlas* create(std::string_view string,
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Texture2D* texture,
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int itemWidth,
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int itemHeight,
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int startCharMap);
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/** Initializes the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and
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* the starting char of the atlas. */
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bool initWithString(std::string_view string,
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std::string_view charMapFile,
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int itemWidth,
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int itemHeight,
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int startCharMap);
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/**
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* Initializes the LabelAtlas with a string and a configuration file.
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* @since v2.0
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*/
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bool initWithString(std::string_view string, std::string_view fntFile);
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/** Initializes the LabelAtlas with a string, a texture, the width and height in points of each element and the
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* starting char of the atlas */
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bool initWithString(std::string_view string, Texture2D* texture, int itemWidth, int itemHeight, int startCharMap);
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virtual void setString(std::string_view label) override;
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virtual std::string_view getString() const override;
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virtual void updateAtlasValues() override;
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/**
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* @js NA
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*/
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virtual std::string getDescription() const override;
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#if AX_LABELATLAS_DEBUG_DRAW
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virtual void draw(Renderer* renderer, const Mat4& transform, uint32_t flags) override;
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#endif
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LabelAtlas()
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{
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#if AX_LABELATLAS_DEBUG_DRAW
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_debugDrawNode = DrawNode::create();
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addChild(_debugDrawNode);
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#endif
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}
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virtual ~LabelAtlas() { _string.clear(); }
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protected:
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virtual void updateColor() override;
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#if AX_LABELATLAS_DEBUG_DRAW
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DrawNode* _debugDrawNode;
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#endif
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// string to render
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std::string _string;
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// the first char in the char map
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int _mapStartChar;
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};
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// end group
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/// @}
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}
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#endif //__CCLABEL_ATLAS_H__
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