mirror of https://github.com/axmolengine/axmol.git
271 lines
7.9 KiB
C++
271 lines
7.9 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2011 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "renderer/TextureCache.h"
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#include "2d/SpriteFrame.h"
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#include "base/Director.h"
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#include "platform/FileUtils.h"
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namespace ax
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{
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// implementation of SpriteFrame
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SpriteFrame* SpriteFrame::create(std::string_view filename, const Rect& rect)
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{
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SpriteFrame* spriteFrame = new SpriteFrame();
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spriteFrame->initWithTextureFilename(filename, rect);
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spriteFrame->autorelease();
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return spriteFrame;
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}
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SpriteFrame* SpriteFrame::createWithTexture(Texture2D* texture, const Rect& rect)
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{
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SpriteFrame* spriteFrame = new SpriteFrame();
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spriteFrame->initWithTexture(texture, rect);
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spriteFrame->autorelease();
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return spriteFrame;
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}
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SpriteFrame* SpriteFrame::createWithTexture(Texture2D* texture,
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const Rect& rect,
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bool rotated,
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const Vec2& offset,
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const Vec2& originalSize)
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{
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SpriteFrame* spriteFrame = new SpriteFrame();
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if (spriteFrame->initWithTexture(texture, rect, rotated, offset, originalSize))
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{
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spriteFrame->autorelease();
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return spriteFrame;
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}
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delete spriteFrame;
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return nullptr;
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}
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SpriteFrame* SpriteFrame::create(std::string_view filename,
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const Rect& rect,
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bool rotated,
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const Vec2& offset,
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const Vec2& originalSize)
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{
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SpriteFrame* spriteFrame = new SpriteFrame();
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if (spriteFrame->initWithTextureFilename(filename, rect, rotated, offset, originalSize))
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{
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spriteFrame->autorelease();
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return spriteFrame;
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}
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delete spriteFrame;
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return nullptr;
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}
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SpriteFrame::SpriteFrame() : _rotated(false), _texture(nullptr) {}
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bool SpriteFrame::initWithTexture(Texture2D* texture, const Rect& rect)
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{
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Rect rectInPixels = AX_RECT_POINTS_TO_PIXELS(rect);
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return initWithTexture(texture, rectInPixels, false, Vec2::ZERO, rectInPixels.size);
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}
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bool SpriteFrame::initWithTextureFilename(std::string_view filename, const Rect& rect)
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{
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Rect rectInPixels = AX_RECT_POINTS_TO_PIXELS(rect);
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return initWithTextureFilename(filename, rectInPixels, false, Vec2::ZERO, rectInPixels.size);
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}
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bool SpriteFrame::initWithTexture(Texture2D* texture,
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const Rect& rect,
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bool rotated,
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const Vec2& offset,
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const Vec2& originalSize)
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{
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_texture = texture;
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if (texture)
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{
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texture->retain();
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}
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_rectInPixels = rect;
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_rect = AX_RECT_PIXELS_TO_POINTS(rect);
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_offsetInPixels = offset;
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_offset = AX_POINT_PIXELS_TO_POINTS(_offsetInPixels);
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_originalSizeInPixels = originalSize;
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_originalSize = AX_SIZE_PIXELS_TO_POINTS(_originalSizeInPixels);
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_rotated = rotated;
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_anchorPoint = Vec2(NAN, NAN);
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_centerRect = Rect(NAN, NAN, NAN, NAN);
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return true;
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}
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bool SpriteFrame::initWithTextureFilename(std::string_view filename,
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const Rect& rect,
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bool rotated,
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const Vec2& offset,
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const Vec2& originalSize)
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{
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if (FileUtils::getInstance()->isFileExist(filename))
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{
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_texture = nullptr;
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_textureFilename = filename;
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_rectInPixels = rect;
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_rect = AX_RECT_PIXELS_TO_POINTS(rect);
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_offsetInPixels = offset;
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_offset = AX_POINT_PIXELS_TO_POINTS(_offsetInPixels);
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_originalSizeInPixels = originalSize;
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_originalSize = AX_SIZE_PIXELS_TO_POINTS(_originalSizeInPixels);
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_rotated = rotated;
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_anchorPoint = Vec2(NAN, NAN);
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_centerRect = Rect(NAN, NAN, NAN, NAN);
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return true;
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}
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return false;
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}
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SpriteFrame::~SpriteFrame()
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{
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AXLOGV("deallocing SpriteFrame: {}", fmt::ptr(this));
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AX_SAFE_RELEASE(_texture);
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}
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SpriteFrame* SpriteFrame::clone() const
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{
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// no copy constructor
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SpriteFrame* copy = new SpriteFrame();
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copy->initWithTexture(_texture, _rectInPixels, _rotated, _offsetInPixels, _originalSizeInPixels);
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copy->setPolygonInfo(_polygonInfo);
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copy->autorelease();
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return copy;
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}
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void SpriteFrame::setRect(const Rect& rect)
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{
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_rect = rect;
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_rectInPixels = AX_RECT_POINTS_TO_PIXELS(_rect);
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}
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void SpriteFrame::setRectInPixels(const Rect& rectInPixels)
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{
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_rectInPixels = rectInPixels;
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_rect = AX_RECT_PIXELS_TO_POINTS(rectInPixels);
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}
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void SpriteFrame::setCenterRectInPixels(const Rect& centerRect)
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{
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_centerRect = AX_RECT_PIXELS_TO_POINTS(centerRect);
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}
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bool SpriteFrame::hasCenterRect() const
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{
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return !std::isnan(_centerRect.origin.x);
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}
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const Vec2& SpriteFrame::getOffset() const
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{
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return _offset;
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}
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void SpriteFrame::setOffset(const Vec2& offsets)
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{
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_offset = offsets;
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_offsetInPixels = AX_POINT_POINTS_TO_PIXELS(_offset);
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}
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const Vec2& SpriteFrame::getOffsetInPixels() const
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{
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return _offsetInPixels;
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}
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void SpriteFrame::setOffsetInPixels(const Vec2& offsetInPixels)
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{
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_offsetInPixels = offsetInPixels;
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_offset = AX_POINT_PIXELS_TO_POINTS(_offsetInPixels);
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}
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const Vec2& SpriteFrame::getAnchorPoint() const
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{
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return _anchorPoint;
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}
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void SpriteFrame::setAnchorPoint(const Vec2& anchorPoint)
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{
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_anchorPoint = anchorPoint;
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}
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bool SpriteFrame::hasAnchorPoint() const
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{
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return !std::isnan(_anchorPoint.x);
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}
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void SpriteFrame::setTexture(Texture2D* texture)
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{
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if (_texture != texture)
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{
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AX_SAFE_RELEASE(_texture);
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AX_SAFE_RETAIN(texture);
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_texture = texture;
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}
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}
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Texture2D* SpriteFrame::getTexture()
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{
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if (_texture)
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{
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return _texture;
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}
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if (!_textureFilename.empty())
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{
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return Director::getInstance()->getTextureCache()->addImage(_textureFilename);
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}
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// no texture or texture filename
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return nullptr;
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}
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void SpriteFrame::setPolygonInfo(const PolygonInfo& polygonInfo)
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{
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_polygonInfo = polygonInfo;
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}
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const PolygonInfo& SpriteFrame::getPolygonInfo() const
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{
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return _polygonInfo;
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}
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bool SpriteFrame::hasPolygonInfo() const
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{
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return _polygonInfo.triangles.vertCount != 0;
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}
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}
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