mirror of https://github.com/axmolengine/axmol.git
129 lines
3.9 KiB
C++
129 lines
3.9 KiB
C++
/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "2d/Sprite.h"
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namespace ax
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{
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/**
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* @addtogroup _3d
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* @{
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*/
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/**
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* @brief Inherit from Sprite, achieve BillBoard.
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*/
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class AX_DLL BillBoard : public Sprite
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{
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public:
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enum class Mode
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{
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VIEW_POINT_ORIENTED, // orient to the camera
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VIEW_PLANE_ORIENTED // orient to the XOY plane of camera
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};
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/// @name Creators
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/**
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* Creates an empty BillBoard without texture. You can call setTexture method subsequently.
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*
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* @return An autoreleased BillBoard object.
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*/
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static BillBoard* create(Mode mode = Mode::VIEW_POINT_ORIENTED);
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/**
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* Creates a BillBoard with an image filename.
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*
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* After creation, the rect of BillBoard will be the size of the image,
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* and the offset will be (0,0).
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*
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* @param filename A path to image file, e.g., "scene1/monster.png"
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* @return An autoreleased BillBoard object.
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*/
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static BillBoard* create(std::string_view filename, Mode mode = Mode::VIEW_POINT_ORIENTED);
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/**
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* Creates a BillBoard with an image filename and a rect.
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*
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* @param filename A path to image file, e.g., "scene1/monster.png"
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* @param rect A subrect of the image file
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* @return An autoreleased BillBoard object
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*/
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static BillBoard* create(std::string_view filename, const Rect& rect, Mode mode = Mode::VIEW_POINT_ORIENTED);
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/**
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* Creates a BillBoard with a Texture2D object.
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*
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* After creation, the rect will be the size of the texture, and the offset will be (0,0).
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*
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* @param texture A pointer to a Texture2D object.
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* @return An autoreleased BillBoard object
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*/
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static BillBoard* createWithTexture(Texture2D* texture, Mode mode = Mode::VIEW_POINT_ORIENTED);
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/** Set the billboard rotation mode. */
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void setMode(Mode mode);
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/** Get the billboard rotation mode. */
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Mode getMode() const;
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// override
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/** update billboard's transform and turn it towards camera */
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virtual void visit(Renderer* renderer, const Mat4& parentTransform, uint32_t parentFlags) override;
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/**
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* draw BillBoard object.
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*
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* @lua NA
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*/
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virtual void draw(Renderer* renderer, const Mat4& transform, uint32_t flags) override;
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BillBoard();
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virtual ~BillBoard();
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protected:
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/**
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* calculate a model matrix which keep original translate & scaling but always face to the camera
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*/
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bool calculateBillboardTransform();
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Mat4 _camWorldMat;
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Mat4 _mvTransform;
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Mode _mode;
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bool _modeDirty;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(BillBoard);
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};
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// end of 3d group
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/// @}
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}
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