axmol/core/3d/Bundle3DData.cpp

32 lines
746 B
C++

#include "3d/Bundle3DData.h"
namespace ax
{
int MeshVertexAttrib::getAttribSizeBytes() const
{
int ret = 0;
switch (type)
{
case backend::VertexFormat::FLOAT4:
case backend::VertexFormat::INT4:
return 16;
case backend::VertexFormat::FLOAT3:
case backend::VertexFormat::INT3:
return 12;
case backend::VertexFormat::FLOAT2:
case backend::VertexFormat::INT2:
case backend::VertexFormat::USHORT4:
return 8;
case backend::VertexFormat::FLOAT:
case backend::VertexFormat::INT:
case backend::VertexFormat::UBYTE4:
case backend::VertexFormat::USHORT2:
return 4;
default:
AXASSERT(false, "VertexFormat convert to size error");
}
return ret;
}
}