mirror of https://github.com/axmolengine/axmol.git
227 lines
7.1 KiB
C++
227 lines
7.1 KiB
C++
/****************************************************************************
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __AX_MOTION_STREAK3D_H__
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#define __AX_MOTION_STREAK3D_H__
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#include "base/Protocols.h"
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#include "2d/Node.h"
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#include "renderer/CustomCommand.h"
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#include "renderer/CallbackCommand.h"
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#include <vector>
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namespace ax
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{
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class Texture2D;
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/**
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* @addtogroup _3d
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* @{
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*/
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/** @class MotionStreak3D.
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* @brief Creates a trailing path. It is created from a line segment sweeping along the path.
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*/
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class AX_DLL MotionStreak3D : public Node, public TextureProtocol
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{
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public:
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/** Creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture
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* filename.
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*
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* @param fade The fade time, in seconds.
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* @param minSeg The minimum segments.
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* @param stroke The width of stroke.
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* @param color The color of stroke.
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* @param path The texture file name of stoke.
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* @return An autoreleased MotionStreak3D object.
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*/
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static MotionStreak3D* create(float fade, float minSeg, float stroke, const Color3B& color, std::string_view path);
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/** Creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture.
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*
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* @param fade The fade time, in seconds.
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* @param minSeg The minimum segments.
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* @param stroke The width of stroke.
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* @param color The color of stroke.
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* @param texture The texture name of stoke.
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* @return An autoreleased MotionStreak3D object.
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*/
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static MotionStreak3D* create(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture);
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/** Color used for the tint.
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*
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* @param colors The color used for the tint.
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*/
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void tintWithColor(const Color3B& colors);
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/** Remove all living segments of the ribbon.
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*/
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void reset();
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/** Get stroke.
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*
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* @return float stroke.
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*/
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float getStroke() const { return _stroke; }
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/** Set stroke.
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*
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* @param stroke The width of stroke.
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*/
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void setStroke(float stroke) { _stroke = stroke; }
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/** Is the starting position initialized or not.
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*
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* @return True if the starting position is initialized.
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*/
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bool isStartingPositionInitialized() const { return _startingPositionInitialized; }
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/** Sets the starting position initialized or not.
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*
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* @param bStartingPositionInitialized True if initialized the starting position.
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*/
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void setStartingPositionInitialized(bool bStartingPositionInitialized)
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{
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_startingPositionInitialized = bStartingPositionInitialized;
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}
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// Overrides
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virtual void setPosition(const Vec2& position) override;
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virtual void setPosition(float x, float y) override;
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virtual void setPosition3D(const Vec3& position) override;
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virtual void setRotation3D(const Vec3& rotation) override;
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virtual void setRotationQuat(const Quaternion& quat) override;
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virtual const Vec2& getPosition() const override;
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virtual void getPosition(float* x, float* y) const override;
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virtual void setPositionX(float x) override;
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virtual void setPositionY(float y) override;
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virtual float getPositionX() const override;
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virtual float getPositionY() const override;
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virtual Vec3 getPosition3D() const override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void draw(Renderer* renderer, const Mat4& transform, uint32_t flags) override;
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/**
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* @lua NA
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*/
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virtual void update(float delta) override;
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virtual Texture2D* getTexture() const override;
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virtual void setTexture(Texture2D* texture) override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void setBlendFunc(const BlendFunc& blendFunc) override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual const BlendFunc& getBlendFunc() const override;
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virtual uint8_t getOpacity() const override;
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virtual void setOpacity(uint8_t opacity) override;
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virtual void setOpacityModifyRGB(bool value) override;
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virtual bool isOpacityModifyRGB() const override;
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/**
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* Set the direction of sweeping line segment.
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* @param sweepAxis Direction of sweeping line segment
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*/
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void setSweepAxis(const Vec3& sweepAxis) { _sweepAxis = sweepAxis.getNormalized(); }
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/**
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* Get the direction of sweeping line segment
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*/
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const Vec3& getSweepAxis() const { return _sweepAxis; }
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MotionStreak3D();
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virtual ~MotionStreak3D();
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/** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture filename
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*/
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bool initWithFade(float fade, float minSeg, float stroke, const Color3B& color, std::string_view path);
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/** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture */
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bool initWithFade(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture);
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protected:
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// renderer callback
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void initCustomCommand();
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struct VertexData
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{
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Vec3 pos;
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Color4B color;
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Tex2F texPos;
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};
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bool _startingPositionInitialized;
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/** texture used for the motion streak */
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Texture2D* _texture;
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BlendFunc _blendFunc;
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Vec3 _positionR;
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mutable Vec2 _positionR2D;
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Vec3 _sweepAxis;
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float _stroke;
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float _fadeDelta;
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float _minSeg;
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unsigned int _maxPoints;
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unsigned int _nuPoints;
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unsigned int _previousNuPoints;
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/** Pointers */
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std::vector<Vec3> _pointVertexes;
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std::vector<float> _pointState;
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std::vector<VertexData> _vertexData;
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CustomCommand _customCommand;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(MotionStreak3D);
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//CallbackCommand _beforeCommand;
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//CallbackCommand _afterCommand;
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backend::UniformLocation _locMVP;
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backend::UniformLocation _locTexture;
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void onBeforeDraw();
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void onAfterDraw();
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backend::CullMode _rendererCullface;
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bool _rendererDepthTest;
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};
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// end of _3d group
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/// @}
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}
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#endif //__AX_MOTION_STREAK3D_H__
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