mirror of https://github.com/axmolengine/axmol.git
123 lines
4.1 KiB
C++
123 lines
4.1 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _TINY_OBJ_LOADER_H
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#define _TINY_OBJ_LOADER_H
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#include <string>
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#include <vector>
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#include <map>
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#include "base/hlookup.h"
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namespace tinyobj
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{
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typedef struct
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{
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std::string name;
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float ambient[3];
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float diffuse[3];
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float specular[3];
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float transmittance[3];
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float emission[3];
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float shininess;
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float ior; // index of refraction
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float dissolve; // 1 == opaque; 0 == fully transparent
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// illumination model (see http://www.fileformat.info/format/material/)
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int illum;
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std::string ambient_texname;
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std::string diffuse_texname;
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std::string specular_texname;
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std::string normal_texname;
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std::map<std::string, std::string> unknown_parameter;
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} material_t;
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typedef struct
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{
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std::vector<float> positions;
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std::vector<float> normals;
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std::vector<float> texcoords;
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std::vector<unsigned short> indices;
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std::vector<int> material_ids; // per-mesh material ID
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} mesh_t;
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typedef struct
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{
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std::string name;
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mesh_t mesh;
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} shape_t;
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class MaterialReader
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{
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public:
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MaterialReader() {}
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virtual ~MaterialReader() {}
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virtual std::string operator()(std::string_view matId,
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std::vector<material_t>& materials,
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hlookup::string_map<int>& matMap) = 0;
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};
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class MaterialFileReader : public MaterialReader
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{
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public:
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MaterialFileReader(std::string_view mtl_basepath) : m_mtlBasePath(mtl_basepath) {}
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virtual ~MaterialFileReader() {}
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virtual std::string operator()(std::string_view matId,
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std::vector<material_t>& materials,
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hlookup::string_map<int>& matMap);
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private:
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std::string m_mtlBasePath;
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};
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/// Loads .obj from a file.
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/// 'shapes' will be filled with parsed shape data
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/// The function returns error string.
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/// Returns empty string when loading .obj success.
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/// 'mtl_basepath' is optional, and used for base path for .mtl file.
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std::string LoadObj(std::vector<shape_t>& shapes, // [output]
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std::vector<material_t>& materials, // [output]
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const char* filename,
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const char* mtl_basepath = NULL);
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/// Loads object from a std::istream, uses GetMtlIStreamFn to retrieve
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/// std::istream for materials.
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/// Returns empty string when loading .obj success.
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std::string LoadObj(std::vector<shape_t>& shapes, // [output]
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std::vector<material_t>& materials, // [output]
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std::istream& inStream,
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MaterialReader& readMatFn);
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/// Loads materials into std::map
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/// Returns an empty string if successful
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std::string LoadMtl(hlookup::string_map<int>& material_map,
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std::vector<material_t>& materials,
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std::istream& inStream);
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} // namespace tinyobj
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#endif // _TINY_OBJ_LOADER_H
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