mirror of https://github.com/axmolengine/axmol.git
110 lines
3.6 KiB
C++
110 lines
3.6 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
|
|
|
|
https://axmol.dev/
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "AppDelegate.h"
|
|
#include "MainScene.h"
|
|
|
|
#define USE_AUDIO_ENGINE 1
|
|
|
|
#if USE_AUDIO_ENGINE
|
|
# include "audio/AudioEngine.h"
|
|
#endif
|
|
|
|
using namespace ax;
|
|
|
|
static ax::Size designResolutionSize = ax::Size(1280, 720);
|
|
|
|
AppDelegate::AppDelegate() {}
|
|
|
|
AppDelegate::~AppDelegate() {}
|
|
|
|
// if you want a different context, modify the value of glContextAttrs
|
|
// it will affect all platforms
|
|
void AppDelegate::initGLContextAttrs()
|
|
{
|
|
// set OpenGL context attributes: red,green,blue,alpha,depth,stencil,multisamplesCount
|
|
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8, 0};
|
|
// since axmol-2.2 vsync was enabled in engine by default
|
|
// glContextAttrs.vsync = false;
|
|
|
|
GLView::setGLContextAttrs(glContextAttrs);
|
|
}
|
|
|
|
bool AppDelegate::applicationDidFinishLaunching()
|
|
{
|
|
// initialize director
|
|
auto director = Director::getInstance();
|
|
auto glView = director->getGLView();
|
|
if (!glView)
|
|
{
|
|
#if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32) || (AX_TARGET_PLATFORM == AX_PLATFORM_MAC) || \
|
|
(AX_TARGET_PLATFORM == AX_PLATFORM_LINUX)
|
|
glView = GLViewImpl::createWithRect(
|
|
"Dummy", ax::Rect(0, 0, designResolutionSize.width, designResolutionSize.height));
|
|
#else
|
|
glView = GLViewImpl::create("Dummy");
|
|
#endif
|
|
director->setGLView(glView);
|
|
}
|
|
|
|
// turn on display FPS
|
|
director->setStatsDisplay(true);
|
|
|
|
// set FPS. the default value is 1.0/60 if you don't call this
|
|
director->setAnimationInterval(1.0f / 60);
|
|
|
|
// Set the design resolution
|
|
glView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height,
|
|
ResolutionPolicy::SHOW_ALL);
|
|
|
|
// create a scene. it's an autorelease object
|
|
auto scene = utils::createInstance<MainScene>();
|
|
|
|
// run
|
|
director->runWithScene(scene);
|
|
|
|
return true;
|
|
}
|
|
|
|
// This function will be called when the app is inactive. Note, when receiving a phone call it is invoked.
|
|
void AppDelegate::applicationDidEnterBackground()
|
|
{
|
|
Director::getInstance()->stopAnimation();
|
|
|
|
#if USE_AUDIO_ENGINE
|
|
AudioEngine::pauseAll();
|
|
#endif
|
|
}
|
|
|
|
// this function will be called when the app is active again
|
|
void AppDelegate::applicationWillEnterForeground()
|
|
{
|
|
Director::getInstance()->startAnimation();
|
|
|
|
#if USE_AUDIO_ENGINE
|
|
AudioEngine::resumeAll();
|
|
#endif
|
|
}
|