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CCAccelerometer.h
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[Mac] add CCApplication:setResourceRootPath(), CCApplication:setStartupScriptFilename()
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2012-09-05 16:15:09 +08:00 |
CCApplication.h
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[Mac] add CCApplication:setResourceRootPath(), CCApplication:setStartupScriptFilename()
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2012-09-05 16:15:09 +08:00 |
CCApplication.mm
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[Mac] add CCApplication:setResourceRootPath(), CCApplication:setStartupScriptFilename()
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2012-09-05 16:15:09 +08:00 |
CCCommon.mm
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[Mac] add CCApplication:setResourceRootPath(), CCApplication:setStartupScriptFilename()
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2012-09-05 16:15:09 +08:00 |
CCDirectorCaller.h
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[Mac] fix memory leaks
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2012-09-04 01:22:06 +08:00 |
CCDirectorCaller.mm
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[Mac] fix memory leaks
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2012-09-04 02:06:04 +08:00 |
CCEGLView.h
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[Mac] remove CCEGLView::purgeSharedOpenGLView()
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2012-09-10 16:50:45 +08:00 |
CCEGLView.mm
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[Mac] remove CCEGLView::purgeSharedOpenGLView()
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2012-09-10 16:50:45 +08:00 |
CCEventDispatcher.h
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Adding Mac support!
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2012-07-20 21:23:40 -07:00 |
CCEventDispatcher.mm
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Adding Mac support!
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2012-07-20 21:23:40 -07:00 |
CCFileUtils.mm
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[Mac] fix: after call CCApplication::setResourceRootPath(), CCFileUtils::fullPathFromRelativePath() not check resourceDirectory
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2012-09-06 09:44:40 +08:00 |
CCGL.h
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Update cocos2dx/platform/mac/CCGL.h
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2012-08-20 23:07:43 +08:00 |
CCImage.mm
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[Mac] add CCApplication:setResourceRootPath(), CCApplication:setStartupScriptFilename()
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2012-09-05 16:15:09 +08:00 |
CCPlatformDefine.h
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[Mac] fix CC_ASSERT error
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2012-09-04 11:16:59 +08:00 |
CCStdC.h
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Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h.
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2012-08-29 14:49:02 -07:00 |
CCThread.mm
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Added Mac cpp HelloWorld and Tests.
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2012-07-24 19:07:31 -07:00 |
CCWindow.h
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Adding Mac support!
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2012-07-20 21:23:40 -07:00 |
CCWindow.m
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Improved mac file utils and event responsiveness.
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2012-07-21 02:19:03 -07:00 |
EAGLView.h
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Adding Mac support!
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2012-07-20 21:23:40 -07:00 |
EAGLView.mm
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[Mac] fix memory leaks
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2012-09-04 01:22:06 +08:00 |