mirror of https://github.com/axmolengine/axmol.git
670 lines
18 KiB
C++
670 lines
18 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011 cocos2d-x.org
|
|
Copyright (c) 2011 NetDragon.com
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#include "LuaEngineImpl.h"
|
|
|
|
extern "C" {
|
|
#include "lualib.h"
|
|
#include "lauxlib.h"
|
|
}
|
|
|
|
#include "tolua++.h"
|
|
#include "CCTouch.h"
|
|
#include "CCNode.h"
|
|
#include "CCObject.h"
|
|
#include "LuaCocos2d.h"
|
|
#include "LuaSimpleAudioEngine.h"
|
|
#include "Cocos2dxLuaLoader.h"
|
|
|
|
using namespace cocos2d;
|
|
|
|
CCLuaScriptModule* CCLuaScriptModule::s_luaScriptModule = NULL;
|
|
|
|
CCLuaScriptModule* CCLuaScriptModule::sharedLuaScriptModule(void)
|
|
{
|
|
if (s_luaScriptModule == NULL)
|
|
{
|
|
s_luaScriptModule = new CCLuaScriptModule();
|
|
}
|
|
return s_luaScriptModule;
|
|
}
|
|
void CCLuaScriptModule::purgeSharedLuaScriptModule()
|
|
{
|
|
s_luaScriptModule->release();
|
|
s_luaScriptModule = NULL;
|
|
}
|
|
|
|
/*************************************************************************
|
|
Constructor (creates Lua state)
|
|
*************************************************************************/
|
|
CCLuaScriptModule::CCLuaScriptModule()
|
|
{
|
|
|
|
d_ownsState = true;
|
|
d_state = lua_open();
|
|
luaL_openlibs(d_state);
|
|
int nOpen = tolua_Cocos2d_open(d_state);
|
|
CC_UNUSED_PARAM(nOpen);
|
|
nOpen = tolua_SimpleAudioEngine_open(d_state);
|
|
CC_UNUSED_PARAM(nOpen);
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
addLuaLoader(loader_Android);
|
|
#endif
|
|
}
|
|
|
|
|
|
/*************************************************************************
|
|
Constructor (uses given Lua state)
|
|
*************************************************************************/
|
|
CCLuaScriptModule::CCLuaScriptModule(lua_State* state)
|
|
{
|
|
// just use the given state
|
|
d_ownsState = false;
|
|
d_state = state;
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
addLuaLoader(loader_Android);
|
|
#endif
|
|
}
|
|
|
|
|
|
/*************************************************************************
|
|
Destructor
|
|
*************************************************************************/
|
|
CCLuaScriptModule::~CCLuaScriptModule()
|
|
{
|
|
if ( d_ownsState && d_state )
|
|
{
|
|
lua_close( d_state );
|
|
}
|
|
s_luaScriptModule = NULL;
|
|
}
|
|
|
|
|
|
/*************************************************************************
|
|
Add a path to find lua files in (equivalent to LUA_PATH)
|
|
*************************************************************************/
|
|
bool CCLuaScriptModule::addSearchPath(const std::string& path)
|
|
{
|
|
lua_getglobal( d_state, "package" );
|
|
lua_getfield( d_state, -1, "path" ); // get field "path" from table at top of stack (-1)
|
|
const char* cur_path = lua_tostring( d_state, -1 ); // grab path string from top of stack
|
|
lua_pop( d_state, 1 ); // get rid of the string on the stack we just pushed on line 5
|
|
lua_pushfstring(d_state, "%s;%s/?.lua", cur_path, path.c_str());
|
|
lua_setfield( d_state, -2, "path" ); // set the field "path" in table at -2 with value at top of stack
|
|
lua_pop( d_state, 1 ); // get rid of package table from top of stack
|
|
return 0; // all done!
|
|
}
|
|
|
|
/*************************************************************************
|
|
Add lua loader, now it is used on android
|
|
*************************************************************************/
|
|
void CCLuaScriptModule::addLuaLoader(lua_CFunction func)
|
|
{
|
|
if (! func)
|
|
{
|
|
return;
|
|
}
|
|
// stack content after the invoking of the function
|
|
// get loader table
|
|
lua_getglobal(d_state, "package"); // package
|
|
lua_getfield(d_state, -1, "loaders"); // package, loaders
|
|
|
|
// insert loader into index 2
|
|
lua_pushcfunction(d_state, func); // package, loaders, func
|
|
for (int i = lua_objlen(d_state, -2) + 1; i > 2; --i)
|
|
{
|
|
lua_rawgeti(d_state, -2, i - 1); // package, loaders, func, function
|
|
// we call lua_rawgeti, so the loader table now is at -3
|
|
lua_rawseti(d_state, -3, i); // package, loaders, func
|
|
}
|
|
lua_rawseti(d_state, -2, 2); // package, loaders
|
|
|
|
// set loaders into package
|
|
lua_setfield(d_state, -2, "loaders"); // package
|
|
|
|
lua_pop(d_state, 1);
|
|
}
|
|
|
|
|
|
/*************************************************************************
|
|
Execute script file
|
|
*************************************************************************/
|
|
bool CCLuaScriptModule::executeScriptFile(const std::string& filename)
|
|
{
|
|
int nRet = luaL_dofile(d_state,filename.c_str());
|
|
|
|
// Collect
|
|
lua_gc(d_state, LUA_GCCOLLECT, 0);
|
|
|
|
if (nRet != 0)
|
|
{
|
|
// print the error msg
|
|
CCLog("%s", lua_tostring(d_state, -1));
|
|
|
|
// pop the error code
|
|
lua_pop(d_state, 1);
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/*************************************************************************
|
|
Execute global script function
|
|
*************************************************************************/
|
|
int CCLuaScriptModule::executeScriptGlobal(const std::string& function_name)
|
|
{
|
|
// get the function from lua
|
|
lua_getglobal(d_state, function_name.c_str());
|
|
// is it a function
|
|
if ( !lua_isfunction(d_state,-1) )
|
|
{
|
|
CCLog("name does not represent a Lua function");
|
|
lua_settop( d_state, 0 );
|
|
return 0;
|
|
}
|
|
|
|
// call it
|
|
int error = lua_pcall(d_state,0,1,0);
|
|
|
|
// Collect
|
|
lua_gc(d_state, LUA_GCCOLLECT, 0);
|
|
|
|
// handle errors
|
|
if ( error )
|
|
{
|
|
std::string msg = lua_tostring(d_state,-1);
|
|
lua_pop(d_state,1);
|
|
CCLog("%s", msg.c_str());
|
|
lua_settop( d_state, 0 );
|
|
return 0;
|
|
}
|
|
|
|
// get return value
|
|
if ( !lua_isnumber(d_state,-1) )
|
|
{
|
|
CCLog("return value is not a number %s", function_name.c_str());
|
|
lua_settop( d_state, 0 );
|
|
return 0;
|
|
}
|
|
|
|
int ret = (int)lua_tonumber(d_state,-1);
|
|
lua_pop(d_state,1);
|
|
|
|
// return it
|
|
return ret;
|
|
}
|
|
|
|
|
|
/*************************************************************************
|
|
Execute scripted event handler
|
|
*************************************************************************/
|
|
|
|
|
|
bool CCLuaScriptModule::executeSchedule(const std::string& handler_name, ccTime cc)
|
|
{
|
|
|
|
if (handler_name.size() == 0)
|
|
{
|
|
std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
|
|
// get the function from lua
|
|
lua_getglobal(d_state, handler_name.c_str());
|
|
|
|
// is it a function
|
|
if ( !lua_isfunction(d_state,-1) )
|
|
{
|
|
lua_settop( d_state, 0 );
|
|
std::string msg = handler_name + "\n" + "name does not represent a Lua function" + "\n";
|
|
CCLog("%s %d", msg.c_str(), __FILE__);
|
|
return false;
|
|
}
|
|
|
|
// push EventArgs as the first parameter
|
|
//tolua_pushusertype(d_state,(void*)&cc,"dFloat");
|
|
lua_pushfstring(d_state, "%f", cc);
|
|
|
|
// call it
|
|
int error = lua_pcall(d_state,1,0,0);
|
|
|
|
// handle errors
|
|
if ( error )
|
|
{
|
|
std::string msg = lua_tostring(d_state,-1);
|
|
lua_pop(d_state,1);
|
|
lua_settop( d_state, 0 );
|
|
std::string msgerror = handler_name + "\n\n" + msg + "\n";
|
|
CCLog("%s %d", msgerror.c_str(), __FILE__);
|
|
return false;
|
|
}
|
|
// return it
|
|
return true;
|
|
}
|
|
|
|
bool CCLuaScriptModule::executeCallFunc(const std::string& handler_name)
|
|
{
|
|
|
|
if (handler_name.size() == 0)
|
|
{
|
|
std::string msg = "(LuaScriptModule) Unable to execute scripted event handler:handler_name == NULL\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
lua_getglobal(d_state, handler_name.c_str());
|
|
|
|
// is it a function
|
|
if ( !lua_isfunction(d_state,-1) )
|
|
{
|
|
lua_settop( d_state, 0 );
|
|
std::string msg = handler_name + "name does not represent a Lua function" + "\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// push EventArgs as the first parameter
|
|
//tolua_pushusertype(d_state,(void*)&cc,"cocos2d::ccTime");
|
|
// call it
|
|
int error = lua_pcall(d_state,0,0,0);
|
|
// handle errors
|
|
if ( error )
|
|
{
|
|
std::string msg = lua_tostring(d_state,-1);
|
|
lua_pop(d_state,1);
|
|
lua_settop( d_state, 0 );
|
|
std::string msgerror = handler_name + msg + "\n";
|
|
CCLog("%s %s %d", __FILE__, msgerror.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// return it
|
|
return true;
|
|
}
|
|
|
|
bool CCLuaScriptModule::executeCallFuncN(const std::string& handler_name, CCNode* pNode)
|
|
{
|
|
|
|
if (handler_name.size() == 0)
|
|
{
|
|
std::string msg = "(executeCallFuncN) Unable to execute scripted event handler: handler_name == NULL\n";
|
|
CCLog("%s %d ", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
lua_getglobal(d_state, handler_name.c_str());
|
|
|
|
|
|
// is it a function
|
|
if ( !lua_isfunction(d_state,-1) )
|
|
{
|
|
lua_settop( d_state, 0 );
|
|
std::string msg = handler_name + "name does not represent a Lua function" + "\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// push EventArgs as the first parameter
|
|
tolua_pushusertype(d_state,(void*)pNode,"cocos2d::CCNode");
|
|
// call it
|
|
int error = lua_pcall(d_state,1,0,0);
|
|
// handle errors
|
|
if ( error )
|
|
{
|
|
std::string msg = lua_tostring(d_state,-1);
|
|
lua_pop(d_state,1);
|
|
lua_settop( d_state, 0 );
|
|
std::string msgerror = handler_name + msg + "\n";
|
|
CCLog("%s %s %d", __FILE__, msgerror.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// return it
|
|
return true;
|
|
|
|
}
|
|
|
|
bool CCLuaScriptModule::executeCallFuncO(const std::string &handler_name, cocos2d::CCObject *pObject)
|
|
{
|
|
if (handler_name.size() == 0)
|
|
{
|
|
std::string msg = "(executeCallFuncO) Unable to execute scripted event handler: handler_name == NULL\n";
|
|
CCLog("%s %d ", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
lua_getglobal(d_state, handler_name.c_str());
|
|
|
|
|
|
// is it a function
|
|
if ( !lua_isfunction(d_state,-1) )
|
|
{
|
|
lua_settop( d_state, 0 );
|
|
std::string msg = handler_name + "name does not represent a Lua function" + "\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// push EventArgs as the first parameter
|
|
tolua_pushusertype(d_state,(void*)pObject,"cocos2d::CCObject");
|
|
// call it
|
|
int error = lua_pcall(d_state,1,0,0);
|
|
// handle errors
|
|
if ( error )
|
|
{
|
|
std::string msg = lua_tostring(d_state,-1);
|
|
lua_pop(d_state,1);
|
|
lua_settop( d_state, 0 );
|
|
std::string msgerror = handler_name + msg + "\n";
|
|
CCLog("%s %s %d", __FILE__, msgerror.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// return it
|
|
return true;
|
|
}
|
|
|
|
bool CCLuaScriptModule::executeCallFuncND(const std::string& handler_name, CCNode* pNode, void*pData)
|
|
{
|
|
|
|
|
|
if (handler_name.size() == 0)
|
|
{
|
|
std::string msg = "(executeCallFuncND) Unable to execute scripted event handler: handler_name == NULL\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// get the function from lua
|
|
lua_getglobal(d_state, handler_name.c_str());
|
|
|
|
// is it a function
|
|
if ( !lua_isfunction(d_state,-1) )
|
|
{
|
|
lua_settop( d_state, 0 );
|
|
std::string msg = handler_name + "name does not represent a Lua function" + "\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// push EventArgs as the first parameter
|
|
tolua_pushusertype(d_state,(void*)pNode,"cocos2d::CCNode");
|
|
tolua_pushusertype(d_state,(void*)pData,"void*");
|
|
// call it
|
|
int error = lua_pcall(d_state,2,0,0);
|
|
// handle errors
|
|
if ( error )
|
|
{
|
|
std::string msg = lua_tostring(d_state,-1);
|
|
lua_pop(d_state,1);
|
|
lua_settop( d_state, 0 );
|
|
std::string msgerror = handler_name + msg + "\n";
|
|
CCLog("%s %d", __FILE__, msgerror.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// return it
|
|
return true;
|
|
}
|
|
|
|
bool CCLuaScriptModule::executeMenuHandler(const std::string& handler_name, CCObject* pobj)
|
|
{
|
|
|
|
if (handler_name.size() == 0)
|
|
{
|
|
std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// get the function from lua
|
|
lua_getglobal(d_state, handler_name.c_str());
|
|
|
|
// is it a function
|
|
if ( !lua_isfunction(d_state,-1) )
|
|
{
|
|
lua_settop( d_state, 0 );
|
|
std::string msg = handler_name + "name does not represent a Lua function" + "\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// push EventArgs as the first parameter
|
|
tolua_pushusertype(d_state,(void*)pobj,"cocos2d::CCObject");
|
|
// call it
|
|
int error = lua_pcall(d_state,1,0,0);
|
|
// handle errors
|
|
if ( error )
|
|
{
|
|
std::string msg = lua_tostring(d_state,-1);
|
|
lua_pop(d_state,1);
|
|
std::string msgerror = handler_name + msg + "\n";
|
|
CCLog("%s %s %d", __FILE__, msgerror.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// return it
|
|
return true;
|
|
}
|
|
|
|
bool CCLuaScriptModule::executeTouchesEvent(const std::string& handler_name, CCSet *pobj)
|
|
{
|
|
|
|
if (handler_name.size() == 0)
|
|
{
|
|
std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == null\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// get the function from lua
|
|
lua_getglobal(d_state, handler_name.c_str());
|
|
|
|
// is it a function
|
|
if ( !lua_isfunction(d_state,-1) )
|
|
{
|
|
lua_settop( d_state, 0 );
|
|
std::string msg = handler_name+" does not represent a Lua function"+"\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// push array to lua
|
|
lua_createtable(d_state, pobj->count(), 0);
|
|
int newTable = lua_gettop(d_state);
|
|
int index = 1;
|
|
CCSetIterator iter = pobj->begin();
|
|
for (; iter != pobj->end(); iter++)
|
|
{
|
|
tolua_pushusertype(d_state,(void*)(*iter),"cocos2d::CCTouch");
|
|
lua_rawseti(d_state, newTable, index++);
|
|
}
|
|
|
|
// call it
|
|
int error = lua_pcall(d_state,1,0,0);
|
|
// handle errors
|
|
if ( error )
|
|
{
|
|
std::string msg = lua_tostring(d_state,-1);
|
|
lua_pop(d_state,1);
|
|
lua_settop( d_state, 0 );
|
|
std::string msgerror = handler_name + msg + "\n";
|
|
CCLog("%s %d", msgerror.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// return it
|
|
return true;
|
|
}
|
|
|
|
bool CCLuaScriptModule::executeTouch(const std::string& handler_name, CCTouch *pobj)
|
|
{
|
|
|
|
if (handler_name.size() == 0)
|
|
{
|
|
std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == null\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// get the function from lua
|
|
lua_getglobal(d_state, handler_name.c_str());
|
|
|
|
// is it a function
|
|
if ( !lua_isfunction(d_state,-1) )
|
|
{
|
|
lua_settop( d_state, 0 );
|
|
std::string msg = handler_name+"\n"+" does not represent a Lua function"+"\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// push EventArgs as the first parameter
|
|
tolua_pushusertype(d_state,(void*)pobj,"cocos2d::CCTouch");
|
|
// call it
|
|
int error = lua_pcall(d_state,1,0,0);
|
|
// handle errors
|
|
if ( error )
|
|
{
|
|
std::string msg = lua_tostring(d_state,-1);
|
|
lua_pop(d_state,1);
|
|
std::string msgerror = handler_name + "\n" + msg + "\n";
|
|
CCLog("%s %s %d", __FILE__, msgerror.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// return it
|
|
return true;
|
|
}
|
|
|
|
bool CCLuaScriptModule::executeEventHandler(const std::string& handler_name, CCEvent* pEvent)
|
|
{
|
|
|
|
if (handler_name.size() == 0)
|
|
{
|
|
std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n";
|
|
CCLog("%s ", msg.c_str());
|
|
return false;
|
|
}
|
|
// get the function from lua
|
|
lua_getglobal(d_state, handler_name.c_str());
|
|
|
|
// is it a function
|
|
if ( !lua_isfunction(d_state,-1) )
|
|
{
|
|
lua_settop( d_state, 0 );
|
|
std::string msg = handler_name + "\n" + " does not represent a Lua function" + "\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// push EventArgs as the first parameter
|
|
tolua_pushusertype(d_state,(void*)pEvent,"cocos2d::CCEvent");
|
|
// call it
|
|
int error = lua_pcall(d_state,1,0,0);
|
|
// handle errors
|
|
if ( error )
|
|
{
|
|
std::string msg = lua_tostring(d_state,-1);
|
|
lua_pop(d_state,1);
|
|
lua_settop( d_state, 0 );
|
|
std::string msgerror = handler_name + "\n" + msg + "\n";
|
|
CCLog("%s %s %d", __FILE__, msgerror.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// return it
|
|
return true;
|
|
}
|
|
|
|
bool CCLuaScriptModule::executeListItem(const std::string& handler_name, int index, CCObject* pobj)
|
|
{
|
|
|
|
if (handler_name.size() == 0)
|
|
{
|
|
std::string msg = "(CCLuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// get the function from lua
|
|
lua_getglobal(d_state, handler_name.c_str());
|
|
|
|
// is it a function
|
|
if ( !lua_isfunction(d_state,-1) )
|
|
{
|
|
lua_settop( d_state, 0 );
|
|
std::string msg = handler_name + " does not represent a Lua function" + "\n";
|
|
CCLog("%s %d", msg.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// push EventArgs as the first parameter
|
|
lua_pushfstring(d_state, "%d", index);
|
|
tolua_pushusertype(d_state,(void*)pobj,"cocos2d::CCObject");
|
|
// call it
|
|
int error = lua_pcall(d_state,2,0,0);
|
|
// handle errors
|
|
if ( error )
|
|
{
|
|
std::string msg = lua_tostring(d_state,-1);
|
|
lua_pop(d_state,1);
|
|
lua_settop( d_state, 0 );
|
|
std::string msgerror = handler_name + msg + "\n";
|
|
CCLog("%s %s %d", __FILE__, msgerror.c_str(), __LINE__);
|
|
return false;
|
|
}
|
|
// return it
|
|
return true;
|
|
}
|
|
|
|
/*************************************************************************
|
|
Execute script code string
|
|
*************************************************************************/
|
|
bool CCLuaScriptModule::executeString(const std::string& str)
|
|
{
|
|
// load code into lua and call it
|
|
int error = luaL_dostring(d_state, str.c_str());
|
|
|
|
// Collect
|
|
lua_gc(d_state, LUA_GCCOLLECT, 0);
|
|
|
|
// handle errors
|
|
if (error)
|
|
{
|
|
// print error message and pop it
|
|
CCLog("%s", lua_tostring(d_state, -1));
|
|
lua_pop(d_state, 1);
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/*************************************************************************
|
|
Create Lua bindings
|
|
*************************************************************************/
|
|
void CCLuaScriptModule::createBindings(void)
|
|
{
|
|
|
|
//tolua_Cocos2d_open(d_state);
|
|
}
|
|
|
|
|
|
/*************************************************************************
|
|
Destroy Lua bindings
|
|
*************************************************************************/
|
|
void CCLuaScriptModule::destroyBindings(void)
|
|
{
|
|
|
|
lua_pushnil(d_state);
|
|
lua_setglobal(d_state,"cocos2d");
|
|
// called? necessary? by sunzhuoshi@gmail.com
|
|
lua_pushnil(d_state);
|
|
lua_setglobal(d_state, "CocosDenshion");
|
|
}
|