axmol/cocos/platform
Ricardo Quesada 781b0bc478 properties revert back to 10 2014-08-27 16:35:13 -07:00
..
android properties revert back to 10 2014-08-27 16:35:13 -07:00
apple Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
desktop Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
ios Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
linux OpenGL context attributions setting revise -2 2014-08-22 16:22:16 +08:00
mac OpenGL context attributions setting revise -2 2014-08-22 16:22:16 +08:00
win32 OpenGL context attributions setting revise -2 2014-08-22 16:22:16 +08:00
winrt + [WP8] Added method for custom precompiled shader program loading 2014-08-20 12:02:16 +03:00
wp8 merge v3 into v3_wp8glviewhookpr 2014-08-04 16:49:42 +08:00
wp8-xaml fix winrt complie error 2014-08-07 18:38:11 +08:00
CCApplicationProtocol.h OpenGL context attributions setting revise -2 2014-08-22 16:22:16 +08:00
CCCommon.h Squashed commit of the following: 2014-05-16 14:36:00 -07:00
CCDevice.h setKeepScreenOn method 2014-08-19 15:00:58 +04:00
CCFileUtils.cpp winrt compile fix -addtional 2014-08-08 10:47:14 +08:00
CCFileUtils.h add 2014-07-29 17:06:43 +08:00
CCGLView.cpp Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
CCGLView.h OpenGL context attributions setting revise -2 2014-08-22 16:22:16 +08:00
CCImage.cpp fix compiling error on android and fix some coding style 2014-08-21 15:41:05 +08:00
CCImage.h use macro to control whether to use jpeg, tiff, webp or not 2014-08-21 15:19:26 +08:00
CCSAXParser.cpp Squashed commit of the following: 2014-05-16 14:36:00 -07:00
CCSAXParser.h Squashed commit of the following: 2014-05-16 14:36:00 -07:00
CCThread.cpp Squashed commit of the following: 2014-05-16 14:36:00 -07:00
CCThread.h Squashed commit of the following: 2014-05-16 14:36:00 -07:00