Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
Walzer 781ef1b2cb Merge branch 'master' of https://github.com/natural-law/cocos2d-x into natural-law-master 2010-12-13 10:54:02 +08:00
Box2D issue #220: All tests run on android emulator, but the effect of some tests are wrong 2010-12-06 09:51:21 +08:00
CocosDenshion fixed #249 implement read sound data from zip file in SimpleAudioEngine 2010-12-11 11:08:03 +08:00
HelloWorld Merge branch 'master' of https://github.com/yangws/cocos2d-x into yangws-master 2010-12-08 18:03:35 +08:00
HelloWorld.android Remove unneeded predefined macro _ADNROID, because ndk build chain has already defined a macro named ANDROID 2010-11-23 18:02:42 +08:00
TestAudioEngine.uphone fixed #249 implement read sound data from zip file in SimpleAudioEngine 2010-12-11 11:08:03 +08:00
TestAudioEngine.win32 fixed #235 PlayBackMusic use SimpleAudioEngine on win32 can repeat now. 2010-12-06 10:43:35 +08:00
chipmunk issue #220: All tests run on android emulator, but the effect of some tests are wrong 2010-12-06 09:51:21 +08:00
cocos2dx Merge branch 'master' of https://github.com/minggo/cocos2d-x 2010-12-11 13:40:16 +08:00
doxygen add doxygen config for cocos2d-x & cocosDenshion 2010-11-30 10:09:33 +08:00
template fixed #233 now don't call preMainLoop when application enter background, test ok on uphone device. 2010-12-03 15:27:55 +08:00
tests Merge branch 'master' of https://github.com/minggo/cocos2d-x into minggo-master 2010-12-11 17:41:33 +08:00
.gitignore commit before merging the code from https://walzer@github.com/cocos2d/cocos2d-x.git 2010-11-29 15:54:32 +08:00
CHANGELOG CHANGELOG for cocos2d-0.99.4-x-0.7.0 2010-11-29 15:36:18 +08:00
LICENSE.artwork issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.box2d issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.chipmunk issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.cocos2d-x rename directories 2010-11-18 12:32:01 +00:00
README.mdown fixed #212 add readme markup for github 2010-11-20 22:07:03 +08:00
build-uphone.sh issue #211, add batch build for uphone 2010-11-19 02:59:27 +00:00
cocos2d-uphone.sln commit before merging the code from https://walzer@github.com/cocos2d/cocos2d-x.git 2010-11-29 15:54:32 +08:00
cocos2d-win32.sln commit before merging the code from https://walzer@github.com/cocos2d/cocos2d-x.git 2010-11-29 15:54:32 +08:00
cocos2d-win32.vcproj.user commit before merging the code from https://walzer@github.com/cocos2d/cocos2d-x.git 2010-11-29 15:54:32 +08:00
cocos2dx-win32.vcproj.user commit before merging the code from https://walzer@github.com/cocos2d/cocos2d-x.git 2010-11-29 15:54:32 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to UPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: only tested on iPhone 4.1 simulator
  • cocos2d-android-ndk: run through HelloWorld on Android 2.1/2.2 emulator & device, test cases will be ported in next 2 weeks
  • cocos2d-uphone: well tested on UPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It runs on PowerVR OpenGL ES 1.1 libraries for win32 system

Document

* Website: www.cocos2d-x.org
* Wiki Entry: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Wiki
* doxygen document of APIs: coming soon!

Contact us

* Forum: http://www.cocos2d-x.org/projects/cocos2d-x/boards/6
* Twitter: http://www.twitter.com/cocos2dx/