mirror of https://github.com/axmolengine/axmol.git
77 lines
1.7 KiB
C++
77 lines
1.7 KiB
C++
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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#pragma once
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#include "Rendering/axmol/CubismRenderer_Cocos2dx.hpp"
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#include "Rendering/axmol/CubismCommandBuffer_Cocos2dx.hpp"
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#include "cocos2d.h"
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USING_NS_AX;
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/**
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* @brief スプライトを実装するクラス。
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*
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* テクスチャID、Rectの管理。
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*
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*/
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class LAppSprite
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{
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public:
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/**
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* @brief Rect 構造体。
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*/
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struct Rect
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{
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public:
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float left; ///< 左辺
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float right; ///< 右辺
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float up; ///< 上辺
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float down; ///< 下辺
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};
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/**
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* @brief コンストラクタ
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*
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* @param[in] x x座標
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* @param[in] y y座標
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* @param[in] width 横幅
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* @param[in] height 高さ
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* @param[in] textureId テクスチャID
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* @param[in] programId シェーダID
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*/
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LAppSprite(backend::Program* program);
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/**
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* @brief デストラクタ
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*/
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~LAppSprite();
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/**
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* @brief テクスチャIDを指定して描画する
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*
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*/
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void RenderImmidiate(Csm::Rendering::CubismCommandBuffer_Cocos2dx* commandBuffer, backend::TextureBackend* texture, float uvVertex[8]) const;
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/**
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* @brief 色設定
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*
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* @param[in] r (0.0~1.0)
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* @param[in] g (0.0~1.0)
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* @param[in] b (0.0~1.0)
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* @param[in] a (0.0~1.0)
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*/
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void SetColor(float r, float g, float b, float a);
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private:
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float _spriteColor[4]; ///< 表示カラー
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ax::backend::Program* _program;
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};
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