axmol/template/HelloWorldScene.cpp

70 lines
1.9 KiB
C++

#include "HelloWorldScene.h"
#include "Resource.h"
using namespace cocos2d;
CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::node();
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::node();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
CCMenuItemImage *pCloseItem = CCMenuItemImage::itemFromNormalImage(
(ResInfo[0]).ResName.c_str(),
(ResInfo[1]).ResName.c_str(),
this,
menu_selector(HelloWorld::menuCloseCallback) );
pCloseItem->setPosition( ccp(CCDirector::getSharedDirector()->getWinSize().width - 20, 20) );
// create menu, it's an autorelease object
CCMenu* pMenu = CCMenu::menuWithItems(pCloseItem, NULL);
pMenu->setPosition( CGPointZero );
this->addChild(pMenu);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
CCLabel* pLabel = CCLabel::labelWithString("HelloWorld", "Thonburi", 64);
// ask director the window size
CGSize size = CCDirector::getSharedDirector()->getWinSize();
// position the label on the center of the screen
pLabel->setPosition( ccp(size.width / 2, size.height / 2) );
// add the label as a child to this layer
this->addChild(pLabel);
return true;
}
void HelloWorld::menuCloseCallback(NSObject* pSender)
{
CCDirector::getSharedDirector()->end();
}