axmol/tools/tolua++/CCSpriteFrameCache.pkg

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class CCSpriteFrameCache : public CCObject
{
//void addSpriteFramesWithDictionary(CCDictionary<std::string, CCObject*> *pobDictionary, CCTexture2D *pobTexture);
void addSpriteFramesWithFile(const char *pszPlist);
void addSpriteFramesWithFile(const char* plist, const char* textureFileName);
void addSpriteFramesWithFile(const char *pszPlist, CCTexture2D *pobTexture);
void addSpriteFrame(CCSpriteFrame *pobFrame, const char *pszFrameName);
void removeSpriteFrames(void);
void removeUnusedSpriteFrames(void);
void removeSpriteFrameByName(const char *pszName);
void removeSpriteFramesFromFile(const char* plist);
//void removeSpriteFramesFromDictionary(CCDictionary<std::string, CCSpriteFrame*> *dictionary);
void removeSpriteFramesFromTexture(CCTexture2D* texture);
CCSpriteFrame* spriteFrameByName(const char *pszName);
static CCSpriteFrameCache* getInstance();
static void destroyInstance();
};