mirror of https://github.com/axmolengine/axmol.git
98 lines
3.6 KiB
C++
98 lines
3.6 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCSSCENEREADER_H__
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#define __CCSSCENEREADER_H__
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#include "cocostudio/DictionaryHelper.h"
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#include "cocostudio/CocosStudioExport.h"
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namespace cocostudio {
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class CC_STUDIO_DLL SceneReader
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{
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public:
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enum class AttachComponentType
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{
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///parent: Empty Node
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/// ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent)
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/// ComAttribute
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/// ComAudio
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/// ....
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EMPTY_NODE,
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///parent: ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent)
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/// ComAttribute
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/// ComAudio
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/// .....
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RENDER_NODE,
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/// Default AttachComponentType is _EmptyNode
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DEFAULT = EMPTY_NODE,
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};
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static SceneReader* getInstance();
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/**
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* @js purge
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* @lua destroySceneReader
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*/
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static void destroyInstance();
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static const char* sceneReaderVersion();
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cocos2d::Node* createNodeWithSceneFile(const std::string &fileName, AttachComponentType attachComponent = AttachComponentType::EMPTY_NODE);
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void setTarget(const std::function<void(cocos2d::Ref* obj, void* doc)>& selector);
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cocos2d::Node* getNodeByTag(int nTag);
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inline AttachComponentType getAttachComponentType(){return _attachComponent;}
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CC_CONSTRUCTOR_ACCESS:
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SceneReader();
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virtual ~SceneReader();
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private:
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std::string getComponentClassName(const std::string& name);
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cocos2d::Component* createComponent(const std::string classname);
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cocos2d::Node* createObject(const rapidjson::Value& dict, cocos2d::Node* parent, AttachComponentType attachComponent);
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void setPropertyFromJsonDict(const rapidjson::Value& dict, cocos2d::Node *node);
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bool readJson(const std::string &fileName, rapidjson::Document& doc);
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cocos2d::Node* createObject(CocoLoader *cocoLoader, stExpCocoNode *cocoNode, cocos2d::Node* parent, AttachComponentType attachComponent);
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void setPropertyFromJsonDict(CocoLoader *cocoLoader, stExpCocoNode *cocoNode, cocos2d::Node *node);
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cocos2d::Node* nodeByTag(cocos2d::Node *parent, int tag);
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private:
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static SceneReader* s_sharedReader;
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std::function<void(cocos2d::Ref* obj, void* doc)> _fnSelector;
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cocos2d::Node* _node;
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AttachComponentType _attachComponent;
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};
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}
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#endif
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