axmol/cocos2dx/platform/third_party/android/skia/utils/SkMeshUtils.h

60 lines
1.6 KiB
C++

/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkMeshUtils_DEFINED
#define SkMeshUtils_DEFINED
#include "SkPoint.h"
#include "SkColor.h"
class SkBitmap;
class SkCanvas;
class SkPaint;
class SkMeshIndices {
public:
SkMeshIndices();
~SkMeshIndices();
bool init(int texW, int texH, int rows, int cols) {
return this->init(NULL, NULL, texW, texH, rows, cols);
}
bool init(SkPoint tex[], uint16_t indices[],
int texW, int texH, int rows, int cols);
size_t indexCount() const { return fIndexCount; }
const uint16_t* indices() const { return fIndices; }
size_t texCount() const { return fTexCount; }
const SkPoint* tex() const { return fTex; }
private:
size_t fIndexCount, fTexCount;
SkPoint* fTex;
uint16_t* fIndices;
void* fStorage; // may be null
};
class SkMeshUtils {
public:
static void Draw(SkCanvas*, const SkBitmap&, int rows, int cols,
const SkPoint verts[], const SkColor colors[],
const SkPaint& paint);
};
#endif