.. |
Android.mk
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fix compiling and linking error with ndk r12b
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2016-07-08 15:29:35 +08:00 |
CCAABB.cpp
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deal aabb
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2014-08-18 17:02:13 +08:00 |
CCAABB.h
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fix typos
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2015-09-09 11:37:41 +08:00 |
CCAnimate3D.cpp
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Add missing float suffix to avoid -Wdouble-promotion
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2016-07-04 23:12:45 +09:00 |
CCAnimate3D.h
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Fix typos and other mistakes in docs
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2016-07-04 00:42:10 +09:00 |
CCAnimation3D.cpp
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Iterator erase pattern
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2016-04-01 18:29:21 -06:00 |
CCAnimation3D.h
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ignore some method ,fix typo
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2015-04-01 10:23:53 +08:00 |
CCAnimationCurve.h
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Use std::abs to avoid overhead of casting float to double
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2016-07-13 00:55:11 +09:00 |
CCAnimationCurve.inl
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Use std::abs to avoid overhead of casting float to double
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2016-07-13 00:55:11 +09:00 |
CCAttachNode.cpp
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No CC_UNUSED_PARAM (#16812)
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2016-11-16 09:48:37 +08:00 |
CCAttachNode.h
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ignore some method ,fix typo
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2015-04-01 10:23:53 +08:00 |
CCBillBoard.cpp
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No CC_UNUSED_PARAM (#16812)
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2016-11-16 09:48:37 +08:00 |
CCBillBoard.h
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fix typos
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2015-09-09 11:37:41 +08:00 |
CCBundle3D.cpp
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some warnings fixed: unused variables, signed-unsigned comparison (#16878)
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2016-11-21 15:03:41 +08:00 |
CCBundle3D.h
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No CC_UNUSED_PARAM (#16812)
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2016-11-16 09:48:37 +08:00 |
CCBundle3DData.h
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Merge pull request #11572 from super626/v3
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2015-04-24 16:42:33 +08:00 |
CCBundleReader.cpp
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Use nullptr instead of 0 or NULL
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2016-06-23 12:39:23 +09:00 |
CCBundleReader.h
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some warnings fixed: unused variables, signed-unsigned comparison (#16878)
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2016-11-21 15:03:41 +08:00 |
CCFrustum.cpp
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modify code format.
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2014-12-23 09:57:46 +08:00 |
CCFrustum.h
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Update comment for Lua
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2015-03-30 15:47:47 +08:00 |
CCMesh.cpp
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don't force write depth info for transparent mesh (#17013)
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2016-12-14 18:10:08 +08:00 |
CCMesh.h
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some warnings fixed: unused variables, signed-unsigned comparison (#16878)
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2016-11-21 15:03:41 +08:00 |
CCMeshSkin.cpp
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fix bug, do not add null bones (#16948)
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2016-12-29 15:44:57 +08:00 |
CCMeshSkin.h
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Fix typo in documentation and comments
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2015-12-09 01:48:24 +09:00 |
CCMeshVertexIndexData.cpp
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Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
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2016-10-27 15:10:24 +08:00 |
CCMeshVertexIndexData.h
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revert glprogram
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2015-12-03 16:29:02 +08:00 |
CCMotionStreak3D.cpp
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No CC_UNUSED_PARAM (#16812)
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2016-11-16 09:48:37 +08:00 |
CCMotionStreak3D.h
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No CC_UNUSED_PARAM (#16812)
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2016-11-16 09:48:37 +08:00 |
CCOBB.cpp
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Optimize Vec3
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2015-04-05 13:09:50 +03:00 |
CCOBB.h
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Fixes 1605 include path in 541 files
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2016-03-20 21:53:44 +08:00 |
CCObjLoader.cpp
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Update CCObjLoader.cpp (#16790)
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2016-11-02 10:22:48 -07:00 |
CCObjLoader.h
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Fix typo in documentation and comments
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2015-12-09 01:48:24 +09:00 |
CCPlane.cpp
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Fixes 1605 include path in 541 files
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2016-03-20 21:53:44 +08:00 |
CCPlane.h
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revert ccplane
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2015-11-30 14:53:37 +08:00 |
CCRay.cpp
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fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app will no response.
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2015-08-07 17:36:35 +08:00 |
CCRay.h
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ignore some method ,fix typo
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2015-04-01 10:23:53 +08:00 |
CCSkeleton3D.cpp
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Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
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2016-10-27 15:10:24 +08:00 |
CCSkeleton3D.h
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Fix documentation when compile with -Wdocumentation and Clang
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2016-07-10 17:38:32 +09:00 |
CCSkybox.cpp
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No CC_UNUSED_PARAM (#16812)
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2016-11-16 09:48:37 +08:00 |
CCSkybox.h
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fix typos
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2015-09-09 11:37:41 +08:00 |
CCSprite3D.cpp
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Mesh* Sprite3D::getMesh() should return nullptr when _meshes.empty() is true (#16711)
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2016-10-27 15:20:41 +08:00 |
CCSprite3D.h
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Mesh* Sprite3D::getMesh() should return nullptr when _meshes.empty() is true (#16711)
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2016-10-27 15:20:41 +08:00 |
CCSprite3DMaterial.cpp
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Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
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2016-10-27 15:10:24 +08:00 |
CCSprite3DMaterial.h
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builtin material normal map support
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2015-12-01 10:37:53 +08:00 |
CCTerrain.cpp
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No CC_UNUSED_PARAM (#16812)
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2016-11-16 09:48:37 +08:00 |
CCTerrain.h
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Remove extra semicolon after member function definition (#16595)
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2016-09-20 14:43:48 +08:00 |
CMakeLists.txt
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add motionstreak3d
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2015-09-01 11:02:22 +08:00 |
cocos3d.h
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Update copyright to 2016. (#16311)
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2016-08-05 09:42:15 +08:00 |