axmol/thirdparty/box2d-optimized/include/box2d/b2_common.h

202 lines
6.5 KiB
C

// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#ifndef B2_COMMON_H
#define B2_COMMON_H
#include "b2_settings.h"
#include <stddef.h>
#include <assert.h>
#include <float.h>
#if !defined(NDEBUG)
#define b2DEBUG
#endif
#define B2_NOT_USED(x) ((void)(x))
#define b2Assert(A) assert(A)
#define b2_maxFloat FLT_MAX
#define b2_epsilon FLT_EPSILON
#define b2_pi 3.14159265359f
typedef float float32;
#ifdef WIN32
typedef __int64 int64;
typedef unsigned __int64 uint64;
#else // !WIN32
typedef long long int64;
typedef unsigned long long uint64;
#endif
#if !defined(b2Inline)
#if defined(__GNUC__)
#define b2Inline __attribute__((always_inline))
#else
#define b2Inline inline
#endif // defined(__GNUC__)
#endif // !defined(b2Inline)
#define b2_invalidParticleIndex (-1)
#define b2_maxParticleIndex 0x7FFFFFFF
/// The default distance between particles, multiplied by the particle diameter.
#define b2_particleStride 0.75f
/// The minimum particle weight that produces pressure.
#define b2_minParticleWeight 1.0f
/// The upper limit for particle pressure.
#define b2_maxParticlePressure 0.25f
/// The upper limit for force between particles.
#define b2_maxParticleForce 0.5f
/// The maximum distance between particles in a triad, multiplied by the
/// particle diameter.
#define b2_maxTriadDistance 2
#define b2_maxTriadDistanceSquared (b2_maxTriadDistance * b2_maxTriadDistance)
/// The initial size of particle data buffers.
#define b2_minParticleSystemBufferCapacity 256
/// The time into the future that collisions against barrier particles will be detected.
#define b2_barrierCollisionTime 2.5f
/********** LIQUID_END ************/
#define ENABLE_DAMPING
#define ENABLE_GRAVITY_SCALE
#define ENABLE_LIMIT_VELOCITY
#define ENABLE_SLEEPING
#define ENABLE_USER_DATA
#define ENABLE_LIQUID
#define ENABLE_TANGENT_SPEED
#define ENABLE_FRICTION
#define ENABLE_RESTITUTION
#ifdef ENABLE_SLEEPING
#define SET_AWAKE_OR_NONE(PTR) PTR->SetAwake(true);
#else
#define SET_AWAKE_OR_NONE(PTR)
#endif // ENABLE_SLEEPING
/// @file
/// Global tuning constants based on meters-kilograms-seconds (MKS) units.
///
// Collision
/// The maximum number of contact points between two convex shapes. Do
/// not change this value.
#define b2_maxManifoldPoints 2
/// This is used to fatten AABBs in the dynamic tree. This allows proxies
/// to move by a small amount without triggering a tree adjustment.
/// This is in meters.
#define b2_aabbExtension (0.1f * b2_lengthUnitsPerMeter)
/// This is used to fatten AABBs in the dynamic tree. This is used to predict
/// the future position based on the current displacement.
/// This is a dimensionless multiplier.
#define b2_aabbMultiplier 4.0f
/// A small length used as a collision and constraint tolerance. Usually it is
/// chosen to be numerically significant, but visually insignificant. In meters.
#define b2_linearSlop (0.005f * b2_lengthUnitsPerMeter)
/// A small angle used as a collision and constraint tolerance. Usually it is
/// chosen to be numerically significant, but visually insignificant.
#define b2_angularSlop (2.0f / 180.0f * b2_pi)
/// The radius of the polygon/edge shape skin. This should not be modified. Making
/// this smaller means polygons will have an insufficient buffer for continuous collision.
/// Making it larger may create artifacts for vertex collision.
#define b2_polygonRadius (2.0f * b2_linearSlop)
/// Maximum number of sub-steps per contact in continuous physics simulation.
#define b2_maxSubSteps 8
// Dynamics
/// Maximum number of contacts to be handled to solve a TOI impact.
#define b2_maxTOIContacts 32
/// The maximum linear position correction used when solving constraints. This helps to
/// prevent overshoot. Meters.
#define b2_maxLinearCorrection (0.2f * b2_lengthUnitsPerMeter)
/// The maximum angular position correction used when solving constraints. This helps to
/// prevent overshoot.
#define b2_maxAngularCorrection (8.0f / 180.0f * b2_pi)
/// The maximum linear translation of a body per step. This limit is very large and is used
/// to prevent numerical problems. You shouldn't need to adjust this. Meters.
#define b2_maxTranslation (2.0f * b2_lengthUnitsPerMeter)
#define b2_maxTranslationSquared (b2_maxTranslation * b2_maxTranslation)
/// The maximum angular velocity of a body. This limit is very large and is used
/// to prevent numerical problems. You shouldn't need to adjust this.
#define b2_maxRotation (0.5f * b2_pi)
#define b2_maxRotationSquared (b2_maxRotation * b2_maxRotation)
/// This scale factor controls how fast overlap is resolved. Ideally this would be 1 so
/// that overlap is removed in one time step. However using values close to 1 often lead
/// to overshoot.
#define b2_baumgarte 0.2f
#define b2_toiBaumgarte 0.75f
// Sleep
/// The time that a body must be still before it will go to sleep.
#define b2_timeToSleep 0.5f
/// A body cannot sleep if its linear velocity is above this tolerance.
#define b2_linearSleepTolerance (0.01f * b2_lengthUnitsPerMeter)
/// A body cannot sleep if its angular velocity is above this tolerance.
#define b2_angularSleepTolerance (2.0f / 180.0f * b2_pi)
/// Dump to a file. Only one dump file allowed at a time.
void b2OpenDump(const char* fileName);
void b2Dump(const char* string, ...);
void b2CloseDump();
/// Version numbering scheme.
/// See http://en.wikipedia.org/wiki/Software_versioning
struct b2Version
{
int32 major; ///< significant changes
int32 minor; ///< incremental changes
int32 revision; ///< bug fixes
};
/// Current version.
extern B2_API b2Version b2_version;
#endif