mirror of https://github.com/axmolengine/axmol.git
760 lines
22 KiB
Lua
760 lines
22 KiB
Lua
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local SceneIdx = -1
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local MAX_LAYER = 11
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local kTagSprite1 = 1
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local kTagSprite2 = 2
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local kTagSprite3 = 3
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local kTagSlider = 4
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local titleLabel = nil
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local subTitleLabel = nil
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local s = CCDirector:sharedDirector():getWinSize()
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local scheduler = CCDirector:sharedDirector():getScheduler()
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local function backAction()
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SceneIdx = SceneIdx - 1
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if SceneIdx < 0 then
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SceneIdx = SceneIdx + MAX_LAYER
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end
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return CreateNodeTestLayer()
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end
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local function restartAction()
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return CreateNodeTestLayer()
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end
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local function nextAction()
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SceneIdx = SceneIdx + 1
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SceneIdx = math.mod(SceneIdx, MAX_LAYER)
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return CreateNodeTestLayer()
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end
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local function backCallback(sender)
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local scene = CCScene:create()
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scene:addChild(backAction())
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scene:addChild(CreateBackMenuItem())
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CCDirector:sharedDirector():replaceScene(scene)
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end
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local function restartCallback(sender)
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local scene = CCScene:create()
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scene:addChild(restartAction())
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scene:addChild(CreateBackMenuItem())
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CCDirector:sharedDirector():replaceScene(scene)
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end
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local function nextCallback(sender)
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local scene = CCScene:create()
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scene:addChild(nextAction())
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scene:addChild(CreateBackMenuItem())
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CCDirector:sharedDirector():replaceScene(scene)
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end
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local function getBaseLayer()
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local layer = CCLayer:create()
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titleLabel = CCLabelTTF:create("", "Arial", 32)
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layer:addChild(titleLabel, 10)
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titleLabel:setPosition(s.width / 2, s.height - 50)
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subTitleLabel = CCLabelTTF:create("", "Thonburi", 16)
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layer:addChild(subTitleLabel, 1)
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subTitleLabel:setPosition(s.width / 2, s.height - 80)
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local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2)
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local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2)
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local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2)
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item1:registerScriptTapHandler(backCallback)
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item2:registerScriptTapHandler(restartCallback)
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item3:registerScriptTapHandler(nextCallback)
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local menu = CCMenu:create()
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menu:addChild(item1)
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menu:addChild(item2)
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menu:addChild(item3)
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menu:setPosition(CCPointMake(0, 0))
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item1:setPosition(CCPointMake(s.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
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item2:setPosition(CCPointMake(s.width / 2, item2:getContentSize().height / 2))
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item3:setPosition(CCPointMake(s.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
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layer:addChild(menu, 11)
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return layer
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end
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-----------------------------------
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-- CameraCenterTest
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-----------------------------------
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local function CameraCenterTest()
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local layer = getBaseLayer()
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-- LEFT-TOP
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local sprite = CCSprite:create("Images/white-512x512.png")
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layer:addChild(sprite, 0)
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sprite:setPosition(CCPointMake(s.width / 5 * 1, s.height / 5 * 1))
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sprite:setColor(ccc3(255, 0, 0))
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sprite:setTextureRect(CCRectMake(0, 0, 120, 50))
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local orbit = CCOrbitCamera:create(10, 1, 0, 0, 360, 0, 0)
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sprite:runAction(CCRepeatForever:create(orbit))
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-- [sprite setAnchorPoint: CCPointMake(0,1))
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-- LEFT-BOTTOM
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sprite = CCSprite:create("Images/white-512x512.png")
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layer:addChild(sprite, 0, 40)
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sprite:setPosition(CCPointMake(s.width / 5 * 1, s.height / 5 * 4))
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sprite:setColor(ccc3(0, 0, 255))
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sprite:setTextureRect(CCRectMake(0, 0, 120, 50))
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orbit = CCOrbitCamera:create(10, 1, 0, 0, 360, 0, 0)
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sprite:runAction(CCRepeatForever:create(orbit))
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-- RIGHT-TOP
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sprite = CCSprite:create("Images/white-512x512.png")
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layer:addChild(sprite, 0)
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sprite:setPosition(CCPointMake(s.width / 5 * 4, s.height / 5 * 1))
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sprite:setColor(ccc3(255, 255, 0))
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sprite:setTextureRect(CCRectMake(0, 0, 120, 50))
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orbit = CCOrbitCamera:create(10, 1, 0, 0, 360, 0, 0)
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sprite:runAction(CCRepeatForever:create(orbit))
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-- RIGHT-BOTTOM
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sprite = CCSprite:create("Images/white-512x512.png")
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layer:addChild(sprite, 0, 40)
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sprite:setPosition(CCPointMake(s.width / 5 * 4, s.height / 5 * 4))
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sprite:setColor(ccc3(0, 255, 0))
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sprite:setTextureRect(CCRectMake(0, 0, 120, 50))
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orbit = CCOrbitCamera:create(10, 1, 0, 0, 360, 0, 0)
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sprite:runAction(CCRepeatForever:create(orbit))
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-- CENTER
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sprite = CCSprite:create("Images/white-512x512.png")
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layer:addChild(sprite, 0, 40)
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sprite:setPosition(CCPointMake(s.width / 2, s.height / 2))
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sprite:setColor(ccc3(255, 255, 255))
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sprite:setTextureRect(CCRectMake(0, 0, 120, 50))
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orbit = CCOrbitCamera:create(10, 1, 0, 0, 360, 0, 0)
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sprite:runAction(CCRepeatForever:create(orbit))
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titleLabel:setString("Camera Center test")
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subTitleLabel:setString("Sprites should rotate at the same speed")
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return layer
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end
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-----------------------------------
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-- Test2
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-----------------------------------
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local function Test2()
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local layer = getBaseLayer()
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local sp1 = CCSprite:create(s_pPathSister1)
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local sp2 = CCSprite:create(s_pPathSister2)
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local sp3 = CCSprite:create(s_pPathSister1)
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local sp4 = CCSprite:create(s_pPathSister2)
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sp1:setPosition(CCPointMake(100, s.height /2))
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sp2:setPosition(CCPointMake(380, s.height /2))
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layer:addChild(sp1)
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layer:addChild(sp2)
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sp3:setScale(0.25)
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sp4:setScale(0.25)
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sp1:addChild(sp3)
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sp2:addChild(sp4)
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local a1 = CCRotateBy:create(2, 360)
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local a2 = CCScaleBy:create(2, 2)
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local array1 = CCArray:create()
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array1:addObject(a1)
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array1:addObject(a2)
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array1:addObject(a2:reverse())
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local action1 = CCRepeatForever:create(CCSequence:create(array1))
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local array2 = CCArray:create()
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array2:addObject(a1:copy():autorelease())
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array2:addObject(a2:copy():autorelease())
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array2:addObject(a2:reverse())
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local action2 = CCRepeatForever:create(CCSequence:create(array2))
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sp2:setAnchorPoint(CCPointMake(0,0))
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sp1:runAction(action1)
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sp2:runAction(action2)
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titleLabel:setString("anchorPoint and children")
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return layer
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end
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-----------------------------------
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-- Test4
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-----------------------------------
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local Test4_layer = nil
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local Test4_delay2Entry = nil
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local Test4_delay4Entry = nil
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local function delay2(dt)
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node = Test4_layer:getChildByTag(2)
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local action1 = CCRotateBy:create(1, 360)
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node:runAction(action1)
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end
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local function delay4(dt)
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scheduler:unscheduleScriptEntry(Test4_delay4Entry)
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Test4_layer:removeChildByTag(3, false)
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end
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local function Test4_onEnterOrExit(tag)
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if tag == "enter" then
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Test4_delay2Entry = scheduler:scheduleScriptFunc(delay2, 2.0, false)
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Test4_delay4Entry = scheduler:scheduleScriptFunc(delay4, 4.0, false)
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elseif tag == "exit" then
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scheduler:unscheduleScriptEntry(Test4_delay2Entry)
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scheduler:unscheduleScriptEntry(Test4_delay4Entry)
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end
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end
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local function Test4()
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Test4_layer = getBaseLayer()
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local sp1 = CCSprite:create(s_pPathSister1)
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local sp2 = CCSprite:create(s_pPathSister2)
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sp1:setPosition(CCPointMake(100, 160))
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sp2:setPosition(CCPointMake(380, 160))
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Test4_layer:addChild(sp1, 0, 2)
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Test4_layer:addChild(sp2, 0, 3)
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Test4_layer:registerScriptHandler(Test4_onEnterOrExit)
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titleLabel:setString("tags")
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return Test4_layer
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end
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-----------------------------------
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-- Test5
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-----------------------------------
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local Test5_entry = nil
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local Test5_layer = nil
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local function Test5_addAndRemove(dt)
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local sp1 = Test5_layer:getChildByTag(kTagSprite1)
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local sp2 = Test5_layer:getChildByTag(kTagSprite2)
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sp1:retain()
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sp2:retain()
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Test5_layer:removeChild(sp1, false)
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Test5_layer:removeChild(sp2, true)
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Test5_layer:addChild(sp1, 0, kTagSprite1)
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Test5_layer:addChild(sp2, 0, kTagSprite2)
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sp1:release()
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sp2:release()
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end
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local function Test5_onEnterOrExit(tag)
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if tag == 0 then
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Test5_entry = scheduler:scheduleScriptFunc(Test5_addAndRemove, 2.0, false)
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elseif tag == 1 then
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scheduler:unscheduleScriptEntry(Test5_entry)
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end
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end
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local function Test5()
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Test5_layer = getBaseLayer()
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local sp1 = CCSprite:create(s_pPathSister1)
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local sp2 = CCSprite:create(s_pPathSister2)
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sp1:setPosition(CCPointMake(100, 160))
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sp2:setPosition(CCPointMake(380, 160))
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local rot = CCRotateBy:create(2, 360)
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local rot_back = rot:reverse()
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local forever = CCRepeatForever:create(CCSequence:createWithTwoActions(rot, rot_back))
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local rot2 = CCRotateBy:create(2, 360)
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local rot2_back = rot2:reverse()
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local forever2 = CCRepeatForever:create(CCSequence:createWithTwoActions(rot2, rot2_back))
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forever:setTag(101)
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forever2:setTag(102)
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Test5_layer:addChild(sp1, 0, kTagSprite1)
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Test5_layer:addChild(sp2, 0, kTagSprite2)
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sp1:runAction(forever)
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sp2:runAction(forever2)
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Test5_layer:registerScriptHandler(Test5_onEnterOrExit)
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titleLabel:setString("remove and cleanup")
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return Test5_layer
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end
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-----------------------------------
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-- Test6
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-----------------------------------
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local Test6_entry = nil
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local Test6_layer = nil
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local function Test6_addAndRemove(dt)
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local sp1 = Test6_layer:getChildByTag(kTagSprite1)
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local sp2 = Test6_layer:getChildByTag(kTagSprite2)
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sp1:retain()
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sp2:retain()
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Test6_layer:removeChild(sp1, false)
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Test6_layer:removeChild(sp2, true)
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Test6_layer:addChild(sp1, 0, kTagSprite1)
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Test6_layer:addChild(sp2, 0, kTagSprite2)
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sp1:release()
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sp2:release()
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end
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local function Test6_onEnterOrExit(tag)
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if tag == 0 then
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Test6_entry = scheduler:scheduleScriptFunc(Test6_addAndRemove, 2.0, false)
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elseif tag == 1 then
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scheduler:unscheduleScriptEntry(Test6_entry)
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end
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end
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local function Test6()
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Test6_layer = getBaseLayer()
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local sp1 = CCSprite:create(s_pPathSister1)
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local sp11 = CCSprite:create(s_pPathSister1)
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local sp2 = CCSprite:create(s_pPathSister2)
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local sp21 = CCSprite:create(s_pPathSister2)
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sp1:setPosition(CCPointMake(100, 160))
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sp2:setPosition(CCPointMake(380, 160))
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local rot = CCRotateBy:create(2, 360)
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local rot_back = rot:reverse()
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local forever1 = CCRepeatForever:create(CCSequence:createWithTwoActions(rot, rot_back))
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local forever11 = CCRepeatForever:create(CCSequence:createWithTwoActions(rot, rot_back))
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local forever2 = CCRepeatForever:create(CCSequence:createWithTwoActions(rot, rot_back))
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local forever21 = CCRepeatForever:create(CCSequence:createWithTwoActions(rot, rot_back))
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Test6_layer:addChild(sp1, 0, kTagSprite1)
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sp1:addChild(sp11)
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Test6_layer:addChild(sp2, 0, kTagSprite2)
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sp2:addChild(sp21)
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sp1:runAction(forever1)
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sp11:runAction(forever11)
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sp2:runAction(forever2)
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sp21:runAction(forever21)
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Test6_layer:registerScriptHandler(Test6_onEnterOrExit)
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titleLabel:setString("remove/cleanup with children")
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return Test6_layer
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end
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-----------------------------------
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-- StressTest1
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-----------------------------------
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local StressTest1_entry = nil
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local StressTest1_layer = nil
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local function removeMe(node)
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local parent = StressTest1_layer:getParent()
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parent:removeChild(node, true)
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nextCallback(node)
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end
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local function shouldNotCrash(dt)
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scheduler:unscheduleScriptEntry(StressTest1_entry)
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-- if the node has timers, it crashes
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local explosion = CCParticleSun:create()
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explosion:setTexture(CCTextureCache:sharedTextureCache():addImage("Images/fire.png"))
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explosion:setPosition(s.width / 2, s.height / 2)
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StressTest1_layer:setAnchorPoint(ccp(0, 0))
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StressTest1_layer:runAction(CCSequence:createWithTwoActions(CCRotateBy:create(2, 360), CCCallFuncN:create(removeMe)))
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StressTest1_layer:addChild(explosion)
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end
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local function StressTest1_onEnterOrExit(tag)
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if tag == 0 then
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StressTest1_entry = scheduler:scheduleScriptFunc(shouldNotCrash, 1.0, false)
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elseif tag == 1 then
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scheduler:unscheduleScriptEntry(StressTest1_entry)
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end
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end
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local function StressTest1()
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StressTest1_layer = getBaseLayer()
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sp1 = CCSprite:create(s_pPathSister1)
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StressTest1_layer:addChild(sp1, 0, kTagSprite1)
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sp1:setPosition(CCPointMake(s.width / 2, s.height / 2))
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StressTest1_layer:registerScriptHandler(StressTest1_onEnterOrExit)
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titleLabel:setString("stress test #1: no crashes")
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return StressTest1_layer
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end
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-----------------------------------
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-- StressTest2
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-----------------------------------
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local StressTest2_entry = nil
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local StressTest2_layer = nil
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local function shouldNotLeak(dt)
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scheduler:unscheduleScriptEntry(StressTest2_entry)
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local sublayer = StressTest2_layer:getChildByTag(kTagSprite1)
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sublayer:removeAllChildrenWithCleanup(true)
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end
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local function StressTest2_onEnterOrExit(tag)
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if tag == 0 then
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StressTest2_entry = scheduler:scheduleScriptFunc(shouldNotLeak, 6.0, false)
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elseif tag == 1 then
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scheduler:unscheduleScriptEntry(StressTest2_entry)
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end
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end
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local function StressTest2()
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StressTest2_layer = getBaseLayer()
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sublayer = CCLayer:create()
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local sp1 = CCSprite:create(s_pPathSister1)
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sp1:setPosition(CCPointMake(80, s.height / 2))
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local move = CCMoveBy:create(3, CCPointMake(350, 0))
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local move_ease_inout3 = CCEaseInOut:create(CCMoveBy:create(3, CCPointMake(350, 0)), 2.0)
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local move_ease_inout_back3 = move_ease_inout3:reverse()
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local seq3 = CCSequence:createWithTwoActions(move_ease_inout3, move_ease_inout_back3)
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sp1:runAction(CCRepeatForever:create(seq3))
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sublayer:addChild(sp1, 1)
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local fire = CCParticleFire:create()
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fire:setTexture(CCTextureCache:sharedTextureCache():addImage("Images/fire.png"))
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fire = tolua.cast(fire, "CCNode")
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fire:setPosition(80, s.height / 2 - 50)
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local copy_seq3 = CCSequence:createWithTwoActions(move_ease_inout3, move_ease_inout_back3)
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fire:runAction(CCRepeatForever:create(copy_seq3))
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sublayer:addChild(fire, 2)
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StressTest2_layer:registerScriptHandler(StressTest2_onEnterOrExit)
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StressTest2_layer:addChild(sublayer, 0, kTagSprite1)
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titleLabel:setString("stress test #2: no leaks")
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return StressTest2_layer
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end
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-----------------------------------
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-- NodeToWorld
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-----------------------------------
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local function NodeToWorld()
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local layer = getBaseLayer()
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-- This code tests that nodeToParent works OK:
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-- - It tests different anchor Points
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-- - It tests different children anchor points
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local back = CCSprite:create(s_back3)
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layer:addChild(back, -10)
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back:setAnchorPoint(CCPointMake(0, 0))
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local backSize = back:getContentSize()
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local item = CCMenuItemImage:create(s_PlayNormal, s_PlaySelect)
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local menu = CCMenu:create()
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menu:addChild(item)
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menu:alignItemsVertically()
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menu:setPosition(ccp(backSize.width / 2, backSize.height / 2))
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back:addChild(menu)
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local rot = CCRotateBy:create(5, 360)
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local fe = CCRepeatForever:create(rot)
|
|
item:runAction(fe)
|
|
|
|
local move = CCMoveBy:create(3, CCPointMake(200, 0))
|
|
local move_back = move:reverse()
|
|
local seq = CCSequence:createWithTwoActions(move, move_back)
|
|
local fe2 = CCRepeatForever:create(seq)
|
|
back:runAction(fe2)
|
|
|
|
titleLabel:setString("nodeToParent transform")
|
|
return layer
|
|
end
|
|
|
|
-----------------------------------
|
|
-- CameraOrbitTest
|
|
-----------------------------------
|
|
local function CameraOrbitTest_onEnterOrExit(tag)
|
|
if tag == 0 then
|
|
CCDirector:sharedDirector():setProjection(kCCDirectorProjection3D)
|
|
elseif tag == 1 then
|
|
CCDirector:sharedDirector():setProjection(kCCDirectorProjection2D)
|
|
end
|
|
end
|
|
|
|
local function CameraOrbitTest()
|
|
local layer = getBaseLayer()
|
|
|
|
local p = CCSprite:create(s_back3)
|
|
layer:addChild(p, 0)
|
|
p:setPosition(CCPointMake(s.width / 2, s.height / 2))
|
|
p:setOpacity(128)
|
|
|
|
-- LEFT
|
|
local s = p:getContentSize()
|
|
local sprite = CCSprite:create(s_pPathGrossini)
|
|
sprite:setScale(0.5)
|
|
p:addChild(sprite, 0)
|
|
sprite:setPosition(CCPointMake(s.width / 4 * 1, s.height / 2))
|
|
local cam = sprite:getCamera()
|
|
local orbit = CCOrbitCamera:create(2, 1, 0, 0, 360, 0, 0)
|
|
sprite:runAction(CCRepeatForever:create(orbit))
|
|
|
|
-- CENTER
|
|
sprite = CCSprite:create(s_pPathGrossini)
|
|
sprite:setScale(1.0)
|
|
p:addChild(sprite, 0)
|
|
sprite:setPosition(CCPointMake(s.width / 4 * 2, s.height / 2))
|
|
orbit = CCOrbitCamera:create(2, 1, 0, 0, 360, 45, 0)
|
|
sprite:runAction(CCRepeatForever:create(orbit))
|
|
|
|
-- RIGHT
|
|
sprite = CCSprite:create(s_pPathGrossini)
|
|
sprite:setScale(2.0)
|
|
p:addChild(sprite, 0)
|
|
sprite:setPosition(CCPointMake(s.width / 4 * 3, s.height / 2))
|
|
local ss = sprite:getContentSize()
|
|
orbit = CCOrbitCamera:create(2, 1, 0, 0, 360, 90, -45)
|
|
sprite:runAction(CCRepeatForever:create(orbit))
|
|
|
|
-- PARENT
|
|
orbit = CCOrbitCamera:create(10, 1, 0, 0, 360, 0, 90)
|
|
p:runAction(CCRepeatForever:create(orbit))
|
|
|
|
layer:setScale(1)
|
|
|
|
titleLabel:setString("Camera Orbit test")
|
|
return layer
|
|
end
|
|
|
|
-----------------------------------
|
|
-- CameraZoomTest
|
|
-----------------------------------
|
|
local z = 0
|
|
local CameraZoomTest_layer = nil
|
|
local CameraZoomTest_entry = nil
|
|
|
|
local function CameraZoomTest_update(dt)
|
|
z = z + dt * 100
|
|
|
|
local sprite = CameraZoomTest_layer:getChildByTag(20)
|
|
local cam = sprite:getCamera()
|
|
cam:setEyeXYZ(0, 0, z)
|
|
|
|
sprite = CameraZoomTest_layer:getChildByTag(40)
|
|
cam = sprite:getCamera()
|
|
cam:setEyeXYZ(0, 0, -z)
|
|
end
|
|
|
|
local function CameraZoomTest_onEnterOrExit(tag)
|
|
if tag == 0 then
|
|
CCDirector:sharedDirector():setProjection(kCCDirectorProjection3D)
|
|
CameraZoomTest_entry = scheduler:scheduleScriptFunc(CameraZoomTest_update, 0.0, false)
|
|
elseif tag == 1 then
|
|
CCDirector:sharedDirector():setProjection(kCCDirectorProjection2D)
|
|
scheduler:unscheduleScriptEntry(CameraZoomTest_entry)
|
|
end
|
|
end
|
|
|
|
local function CameraZoomTest()
|
|
CameraZoomTest_layer = getBaseLayer()
|
|
|
|
z = 0
|
|
|
|
-- LEFT
|
|
local sprite = CCSprite:create(s_pPathGrossini)
|
|
CameraZoomTest_layer:addChild(sprite, 0)
|
|
sprite:setPosition(ccp(s.width / 4 * 1, s.height / 2))
|
|
local cam = sprite:getCamera()
|
|
cam:setEyeXYZ(0, 0, 415 / 2)
|
|
cam:setCenterXYZ(0, 0, 0)
|
|
|
|
-- CENTER
|
|
sprite = CCSprite:create(s_pPathGrossini)
|
|
CameraZoomTest_layer:addChild(sprite, 0, 40)
|
|
sprite:setPosition(ccp(s.width / 4 * 2, s.height / 2))
|
|
|
|
-- RIGHT
|
|
sprite = CCSprite:create(s_pPathGrossini)
|
|
CameraZoomTest_layer:addChild(sprite, 0, 20)
|
|
sprite:setPosition(ccp(s.width / 4 * 3, s.height / 2))
|
|
|
|
CameraZoomTest_layer:scheduleUpdateWithPriorityLua(CameraZoomTest_update, 0)
|
|
CameraZoomTest_layer:registerScriptHandler(CameraZoomTest_onEnterOrExit)
|
|
|
|
titleLabel:setString("Camera Zoom test")
|
|
return CameraZoomTest_layer
|
|
end
|
|
|
|
-----------------------------------
|
|
-- ConvertToNode
|
|
-----------------------------------
|
|
local ConvertToNode_layer = nil
|
|
|
|
local function ConvertToNode()
|
|
ConvertToNode_layer = getBaseLayer()
|
|
|
|
local rotate = CCRotateBy:create(10, 360)
|
|
local action = CCRepeatForever:create(rotate)
|
|
for i = 0, 2 do
|
|
local sprite = CCSprite:create("Images/grossini.png")
|
|
sprite:setPosition(ccp(s.width / 4 * (i + 1), s.height / 2))
|
|
|
|
local point = CCSprite:create("Images/r1.png")
|
|
point:setScale(0.25)
|
|
point:setPosition(sprite:getPosition())
|
|
ConvertToNode_layer:addChild(point, 10, 100 + i)
|
|
|
|
if i == 0 then
|
|
sprite:setAnchorPoint(ccp(0, 0))
|
|
elseif i == 1 then
|
|
sprite:setAnchorPoint(ccp(0.5, 0.5))
|
|
elseif i == 2 then
|
|
sprite:setAnchorPoint(ccp(1,1))
|
|
end
|
|
|
|
point:setPosition(sprite:getPosition())
|
|
|
|
local copy = CCRepeatForever:create(rotate)
|
|
sprite:runAction(copy)
|
|
ConvertToNode_layer:addChild(sprite, i)
|
|
end
|
|
|
|
local function onTouchEnded(x, y)
|
|
for i = 0, 2 do
|
|
local node = ConvertToNode_layer:getChildByTag(100 + i)
|
|
local p1, p2
|
|
p1 = node:convertToNodeSpaceAR(ccp(x, y))
|
|
p2 = node:convertToNodeSpace(ccp(x, y))
|
|
|
|
cclog("AR: x=" .. p1.x .. ", y=" .. p1.y .. " -- Not AR: x=" .. p2.x .. ", y=" .. p2.y)
|
|
end
|
|
end
|
|
|
|
local function onTouch(eventType, x, y)
|
|
if eventType == CCTOUCHBEGAN then
|
|
return true
|
|
elseif eventType == CCTOUCHENDED then
|
|
return onTouchEnded(x, y)
|
|
end
|
|
end
|
|
|
|
ConvertToNode_layer:setTouchEnabled(true)
|
|
ConvertToNode_layer:registerScriptTouchHandler(onTouch)
|
|
|
|
titleLabel:setString("Convert To Node Space")
|
|
subTitleLabel:setString("testing convertToNodeSpace / AR. Touch and see console")
|
|
return ConvertToNode_layer
|
|
end
|
|
|
|
-----------------------------------
|
|
-- NodeOpaqueTest
|
|
-----------------------------------
|
|
local function NodeOpaqueTest()
|
|
local layer = getBaseLayer()
|
|
|
|
for i = 0, 49 do
|
|
local background = CCSprite:create("Images/background1.png")
|
|
--background:setGLServerState(background:getGLServerState() & (~CC_GL_BLEND))
|
|
background:setAnchorPoint(ccp(0, 0))
|
|
layer:addChild(background)
|
|
end
|
|
|
|
titleLabel:setString("Node Opaque Test")
|
|
subTitleLabel:setString("Node rendered with GL_BLEND disabled")
|
|
return layer
|
|
end
|
|
|
|
-----------------------------------
|
|
-- NodeNonOpaqueTest
|
|
-----------------------------------
|
|
local function NodeNonOpaqueTest()
|
|
local layer = getBaseLayer()
|
|
|
|
for i = 0, 49 do
|
|
background = CCSprite:create("Images/background1.jpg")
|
|
--background:setGLServerState(background:getGLServerState() | CC_GL_BLEND)
|
|
background:setAnchorPoint(ccp(0, 0))
|
|
layer:addChild(background)
|
|
end
|
|
|
|
titleLabel:setString("Node Non Opaque Test")
|
|
subTitleLabel:setString("Node rendered with GL_BLEND enabled")
|
|
return layer
|
|
end
|
|
|
|
-----------------------------------
|
|
-- Node Test
|
|
-----------------------------------
|
|
function CreateNodeTestLayer()
|
|
if SceneIdx == 0 then
|
|
return CameraCenterTest()
|
|
elseif SceneIdx == 1 then
|
|
return Test2()
|
|
elseif SceneIdx == 2 then
|
|
return Test4()
|
|
elseif SceneIdx == 3 then
|
|
return Test5()
|
|
elseif SceneIdx == 4 then
|
|
return Test6()
|
|
elseif SceneIdx == 5 then
|
|
return StressTest1()
|
|
elseif SceneIdx == 6 then
|
|
return StressTest2()
|
|
elseif SceneIdx == 7 then
|
|
return NodeToWorld()
|
|
elseif SceneIdx == 8 then
|
|
return CameraOrbitTest()
|
|
elseif SceneIdx == 9 then
|
|
return CameraZoomTest()
|
|
elseif SceneIdx == 10 then
|
|
return ConvertToNode()
|
|
end
|
|
end
|
|
|
|
function CocosNodeTest()
|
|
cclog("NodeTest")
|
|
local scene = CCScene:create()
|
|
|
|
SceneIdx = -1
|
|
scene:addChild(nextAction())
|
|
scene:addChild(CreateBackMenuItem())
|
|
|
|
return scene
|
|
end
|