axmol/extensions/ImGuiEXT
halx99 7a15d5b74f Update CMake scripts and readme 2020-09-08 13:44:59 +08:00
..
imgui Refine extension ImGui, and rename director to ImGuiEXT 2020-09-05 17:10:09 +08:00
CCImGuiEXT.cpp Add ImGuiEXT test case for PC platforms 2020-09-08 13:38:16 +08:00
CCImGuiEXT.h Add ImGuiEXT test case for PC platforms 2020-09-08 13:38:16 +08:00
CMakeLists.txt Refine extension ImGui, and rename director to ImGuiEXT 2020-09-05 17:10:09 +08:00
LICENSE Refine extension ImGui, and rename director to ImGuiEXT 2020-09-05 17:10:09 +08:00
README.md Update CMake scripts and readme 2020-09-08 13:44:59 +08:00
imgui_impl_cocos2dx.cpp Add ImGuiEXT test case for PC platforms 2020-09-08 13:38:16 +08:00
imgui_impl_cocos2dx.h Add ImGuiEXT test case for PC platforms 2020-09-08 13:38:16 +08:00

README.md

ImGuiEXT of EGNX

Sync from https://github.com/Xrysnow/cocos2d-x-imgui and do a little changes

Improvements

  • Simple API, use add/remove renderLoop present ImGui GUI widgets
  • Optimize call pipeline flow, support add/remove Node to Scene at ImGui render loop without container iterator damage
  • Calculate deltaTime at ImGui_ImplCocos2dx_NewFrame to avoid error when cc.Director paused
  • Refine Init/Shutdown, Restore all callbacks for glfw to solve recreate ImGuiEXT instance support
  • Use FOURCC for key of ImGui render loop

How to use

  1. Enable by cmake option -DBUILD_EXTENSION_IMGUIEXT=ON
#include "ImGuiEXT/CCImGuiEXT.h"
USING_NS_CC;
USING_NS_CC_EXT;

class GameScene : public Scene {
public:
    void onEnter() override
    {
        ImGuiEXT::getInstance()->addRenderLoop("#im01", CC_CALLBACK_0(GameScene::onImGuiDraw, this), this);
    }
    void onExit() override
    {
        ImGuiEXT::getInstance()->removeRenderLoop("#im01");
    }
    void onImGuiDraw()
    {
        ImGui::Begin("window");
        ImGui::Text("FPS=%.1f", 1.f / ImGui::GetIO().DeltaTime);
        ImGui::End();
    }
}