mirror of https://github.com/axmolengine/axmol.git
150 lines
4.4 KiB
Lua
150 lines
4.4 KiB
Lua
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--------------------------------
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-- @module ControlSlider
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--------------------------------
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-- @function [parent=#ControlSlider] getSelectedThumbSprite
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-- @param self
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- @function [parent=#ControlSlider] locationFromTouch
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-- @param self
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-- @param #cc.Touch touch
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-- @return point_table#point_table ret (return value: point_table)
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--------------------------------
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-- @function [parent=#ControlSlider] setSelectedThumbSprite
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-- @param self
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-- @param #cc.Sprite sprite
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--------------------------------
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-- @function [parent=#ControlSlider] setProgressSprite
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-- @param self
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-- @param #cc.Sprite sprite
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--------------------------------
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-- @function [parent=#ControlSlider] getMaximumAllowedValue
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#ControlSlider] getMinimumAllowedValue
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#ControlSlider] getMinimumValue
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#ControlSlider] setThumbSprite
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-- @param self
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-- @param #cc.Sprite sprite
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--------------------------------
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-- @function [parent=#ControlSlider] setMinimumValue
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#ControlSlider] setMinimumAllowedValue
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#ControlSlider] setEnabled
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#ControlSlider] setValue
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#ControlSlider] setMaximumValue
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#ControlSlider] needsLayout
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-- @param self
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--------------------------------
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-- @function [parent=#ControlSlider] getBackgroundSprite
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-- @param self
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- overload function: initWithSprites(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
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--
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-- overload function: initWithSprites(cc.Sprite, cc.Sprite, cc.Sprite)
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--
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-- @function [parent=#ControlSlider] initWithSprites
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-- @param self
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-- @param #cc.Sprite sprite
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-- @param #cc.Sprite sprite
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-- @param #cc.Sprite sprite
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-- @param #cc.Sprite sprite
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-- @return bool#bool ret (retunr value: bool)
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--------------------------------
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-- @function [parent=#ControlSlider] getMaximumValue
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#ControlSlider] isTouchInside
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-- @param self
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-- @param #cc.Touch touch
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#ControlSlider] getValue
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#ControlSlider] getThumbSprite
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-- @param self
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- @function [parent=#ControlSlider] getProgressSprite
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-- @param self
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- @function [parent=#ControlSlider] setBackgroundSprite
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-- @param self
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-- @param #cc.Sprite sprite
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--------------------------------
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-- @function [parent=#ControlSlider] setMaximumAllowedValue
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-- @param self
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-- @param #float float
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--------------------------------
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-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite)
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--
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-- overload function: create(char, char, char)
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--
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-- overload function: create(char, char, char, char)
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--
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-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
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--
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-- @function [parent=#ControlSlider] create
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-- @param self
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-- @param #cc.Sprite sprite
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-- @param #cc.Sprite sprite
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-- @param #cc.Sprite sprite
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-- @param #cc.Sprite sprite
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-- @return ControlSlider#ControlSlider ret (retunr value: cc.ControlSlider)
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--------------------------------
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-- @function [parent=#ControlSlider] ControlSlider
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-- @param self
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return nil
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