axmol/cocos/scripting/lua-bindings/auto/api/SpriteFrameCache.lua

66 lines
2.0 KiB
Lua

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-- @module SpriteFrameCache
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-- overload function: addSpriteFramesWithFile(string, string)
--
-- overload function: addSpriteFramesWithFile(string)
--
-- overload function: addSpriteFramesWithFile(string, cc.Texture2D)
--
-- @function [parent=#SpriteFrameCache] addSpriteFramesWithFile
-- @param self
-- @param #string str
-- @param #cc.Texture2D texture2d
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-- @function [parent=#SpriteFrameCache] addSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteframe
-- @param #string str
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-- @function [parent=#SpriteFrameCache] removeUnusedSpriteFrames
-- @param self
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-- @function [parent=#SpriteFrameCache] getSpriteFrameByName
-- @param self
-- @param #string str
-- @return SpriteFrame#SpriteFrame ret (return value: cc.SpriteFrame)
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-- @function [parent=#SpriteFrameCache] removeSpriteFramesFromFile
-- @param self
-- @param #string str
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-- @function [parent=#SpriteFrameCache] init
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#SpriteFrameCache] removeSpriteFrames
-- @param self
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-- @function [parent=#SpriteFrameCache] removeSpriteFramesFromTexture
-- @param self
-- @param #cc.Texture2D texture2d
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-- @function [parent=#SpriteFrameCache] removeSpriteFrameByName
-- @param self
-- @param #string str
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-- @function [parent=#SpriteFrameCache] destroyInstance
-- @param self
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-- @function [parent=#SpriteFrameCache] getInstance
-- @param self
-- @return SpriteFrameCache#SpriteFrameCache ret (return value: cc.SpriteFrameCache)
return nil