mirror of https://github.com/axmolengine/axmol.git
158 lines
4.8 KiB
C++
158 lines
4.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCActionCamera.h"
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#include "CCNode.h"
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#include "CCCamera.h"
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#include "CCStdC.h"
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namespace cocos2d{
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//
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// CameraAction
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//
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void CCActionCamera::startWithTarget(CCNode *pTarget)
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{
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CCActionInterval::startWithTarget(pTarget);
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CCCamera *camera = pTarget->getCamera();
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camera->getCenterXYZ(&m_fCenterXOrig, &m_fCenterYOrig, &m_fCenterZOrig);
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camera->getEyeXYZ(&m_fEyeXOrig, &m_fEyeYOrig, &m_fEyeZOrig);
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camera->getUpXYZ(&m_fUpXOrig, &m_fUpYOrig, &m_fUpZOrig);
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}
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CCActionInterval * CCActionCamera::reverse()
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{
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return CCReverseTime::actionWithAction(this);
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}
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//
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// CCOrbitCamera
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//
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CCOrbitCamera * CCOrbitCamera::actionWithDuration(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX)
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{
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CCOrbitCamera * pRet = new CCOrbitCamera();
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if(pRet->initWithDuration(t, radius, deltaRadius, angleZ, deltaAngleZ, angleX, deltaAngleX))
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{
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pRet->autorelease();
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return pRet;
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}
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CC_SAFE_DELETE(pRet);
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return NULL;
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}
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CCObject * CCOrbitCamera::copyWithZone(CCZone *pZone)
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{
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CCZone* pNewZone = NULL;
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CCOrbitCamera* pRet = NULL;
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if(pZone && pZone->m_pCopyObject) //in case of being called at sub class
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pRet = (CCOrbitCamera*)(pZone->m_pCopyObject);
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else
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{
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pRet = new CCOrbitCamera();
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pZone = pNewZone = new CCZone(pRet);
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}
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CCActionInterval::copyWithZone(pZone);
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pRet->initWithDuration(m_fDuration, m_fRadius, m_fDeltaRadius, m_fAngleZ, m_fDeltaAngleZ, m_fAngleX, m_fDeltaAngleX);
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CC_SAFE_DELETE(pNewZone);
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return pRet;
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}
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bool CCOrbitCamera::initWithDuration(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX)
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{
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if ( CCActionInterval::initWithDuration(t) )
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{
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m_fRadius = radius;
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m_fDeltaRadius = deltaRadius;
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m_fAngleZ = angleZ;
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m_fDeltaAngleZ = deltaAngleZ;
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m_fAngleX = angleX;
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m_fDeltaAngleX = deltaAngleX;
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m_fRadDeltaZ = (CGFloat)CC_DEGREES_TO_RADIANS(deltaAngleZ);
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m_fRadDeltaX = (CGFloat)CC_DEGREES_TO_RADIANS(deltaAngleX);
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return true;
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}
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return false;
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}
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void CCOrbitCamera::startWithTarget(CCNode *pTarget)
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{
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CCActionInterval::startWithTarget(pTarget);
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float r, zenith, azimuth;
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this->sphericalRadius(&r, &zenith, &azimuth);
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if( isnan(m_fRadius) )
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m_fRadius = r;
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if( isnan(m_fAngleZ) )
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m_fAngleZ = (CGFloat)CC_RADIANS_TO_DEGREES(zenith);
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if( isnan(m_fAngleX) )
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m_fAngleX = (CGFloat)CC_RADIANS_TO_DEGREES(azimuth);
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m_fRadZ = (CGFloat)CC_DEGREES_TO_RADIANS(m_fAngleZ);
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m_fRadX = (CGFloat)CC_DEGREES_TO_RADIANS(m_fAngleX);
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}
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void CCOrbitCamera::update(ccTime dt)
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{
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float r = (m_fRadius + m_fDeltaRadius * dt) * CCCamera::getZEye();
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float za = m_fRadZ + m_fRadDeltaZ * dt;
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float xa = m_fRadX + m_fRadDeltaX * dt;
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float i = sinf(za) * cosf(xa) * r + m_fCenterXOrig;
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float j = sinf(za) * sinf(xa) * r + m_fCenterYOrig;
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float k = cosf(za) * r + m_fCenterZOrig;
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m_pTarget->getCamera()->setEyeXYZ(i,j,k);
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}
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void CCOrbitCamera::sphericalRadius(float *newRadius, float *zenith, float *azimuth)
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{
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float ex, ey, ez, cx, cy, cz, x, y, z;
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float r; // radius
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float s;
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CCCamera* pCamera = m_pTarget->getCamera();
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pCamera->getEyeXYZ(&ex, &ey, &ez);
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pCamera->getCenterXYZ(&cx, &cy, &cz);
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x = ex-cx;
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y = ey-cy;
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z = ez-cz;
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r = sqrtf( powf(x,2) + powf(y,2) + powf(z,2));
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s = sqrtf( powf(x,2) + powf(y,2));
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if( s == 0.0f )
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s = FLT_EPSILON;
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if(r==0.0f)
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r = FLT_EPSILON;
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*zenith = acosf( z/r);
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if( x < 0 )
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*azimuth= (CGFloat)M_PI - asinf(y/s);
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else
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*azimuth = asinf(y/s);
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*newRadius = r / CCCamera::getZEye();
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}
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} // namespace cocos2d
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