Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
James Gregory 7a4be17724 Interval test working now also -- update TODO. 2013-05-01 13:33:56 -07:00
CocosDenshion Remove LOG prefixes from emscripten makefiles 2013-05-01 13:33:55 -07:00
cocos2dx Add libtiff to Emscripten builds, plus some build flags. 2013-05-01 13:33:55 -07:00
document update version in doxygen configuration 2012-12-04 16:50:14 +08:00
extensions Remove LOG prefixes from emscripten makefiles 2013-05-01 13:33:55 -07:00
external Bump Emscripten version 2013-05-01 13:33:54 -07:00
licenses issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
samples Add missing fonts to TestCpp makefile, fixing layertest. 2013-05-01 13:33:55 -07:00
scripting Add Makefiles for Emscripten + Emscripten external 2013-05-01 13:33:48 -07:00
template - changed cocos2d mac project to support universal build and x86 2013-03-23 16:04:51 +00:00
tools fixed #1998: Adding SceneTest.lua for TestLua. 2013-04-03 18:14:03 +08:00
.gitignore Adding ._.XXX files to ignore file. 2013-03-17 14:36:11 +08:00
.gitmodules Add Makefiles for Emscripten + Emscripten external 2013-05-01 13:33:48 -07:00
AUTHORS Update AUTHORS 2013-04-03 22:38:51 +08:00
CHANGELOG update changelog 2013-03-20 17:57:11 +08:00
Emscripten.TODO Interval test working now also -- update TODO. 2013-05-01 13:33:56 -07:00
Makefile Move to a separate Makefile for Emscripten. 2013-05-01 13:33:55 -07:00
Makefile.emscripten Remove lua samples from emscripten makefile 2013-05-01 13:33:55 -07:00
README.mdown Update GLES version notes in README.mdown 2013-03-08 08:08:14 -08:00
build-nacl.sh Use same top level Makefile for nacl and linux builds. 2013-03-06 13:02:55 -08:00
build-win32.bat return to current directory after run 2013-03-03 16:38:25 +04:00
cocos2d-win32.vc2010.sln Updating vs2010 project dependence. 2013-03-20 15:41:16 +08:00
cocos2d-win32.vc2012.sln [VS2012] Adding dependence for AssetsMangerTest. 2013-03-21 08:11:02 +08:00
create-android-project.bat Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-android-project.sh Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-blackberry-project.sh Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
create-blackberry-project.vbs Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
install-templates-msvc.bat Add VS2012 Express For Windows Desktop support in install-templiates-msvc.bat 2013-02-23 21:21:58 +08:00
install-templates-xcode.sh Adding xcode template for cocos2dx-js 2012-08-31 12:07:58 -07:00
make-all-linux-project.sh Add an environment variable to give the developer an option to disable apt-get usage 2013-03-15 12:54:42 -04:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game framework in C++, branched on cocos2d-iphone and licensed under MIT. The master branch on github uses OpenGL ES 2.0 rendering, while the old gles11 branch uses OpenGL ES 1.1 rendering. Currently we focus on gles20 developmenet.

Supported Platforms

  • iOS: stable, well tested on iOS 5.x ~ 6.x SDK.
  • Android: stable, well tested on 2.0~4.x, ndk r5 ~ r8. If you use gles20 branch or cocos2d-x v2.0 above, only android 2.3 and higher are supported
  • Windows Phone 8 and Win8 Metro: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8.
  • Bada: cocos2d-x v1.x supports Bada SDK 1.0 & 2.0. Bada support was deprecated since cocos2d-x v2.0.
  • BlackBerry: stable, contribued by staffs in RIM, supports Playbook & BB10.
  • Marmalade: stable since cocos2d-x v0.11.0, contributed by Marmalade's staff.
  • Native Client (NaCl): contributed by the Native Client authors.
  • Windows: stable, well tested on WinXP/Vista/Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: support but not very stable.

You can visit our continuous integration system http://ci.cocos2d-x.org to check the stability on edge version.

Supported Programming Languages

  • C++ is the major programming language of cocos2d-x. Tons of top-chart cocos2d-x games were written in C++.
  • Lua binding is also widely used. Glu mobile, Zynga, UCWEB, 4399, Renren Games are using lua on cocos2d-x.
  • Javascript binding is our recommendation since 2012 H2. Cocos2d community are cooperating on the same Javasciprt API on cocos2d-iphone/-x/-html5.

Documentations

Contact us