axmol/core/2d/CMakeLists.txt

146 lines
3.1 KiB
CMake

set(_AX_2D_HEADER
2d/ActionPageTurn3D.h
2d/ActionTween.h
2d/Grid.h
2d/SpriteFrameCache.h
# 2d/TMXTiledMap.h
2d/Layer.h
2d/ActionCamera.h
2d/ParticleExamples.h
2d/Sprite.h
2d/AnchoredSprite.h
2d/Node.h
2d/ComponentContainer.h
2d/ActionProgressTimer.h
2d/TweenFunction.h
2d/Light.h
2d/AutoPolygon.h
2d/FontAtlas.h
2d/AtlasNode.h
2d/ClippingNode.h
2d/RenderTexture.h
2d/ActionInterval.h
2d/TMXXMLParser.h
2d/ActionInstant.h
2d/Label.h
2d/Component.h
2d/LabelAtlas.h
2d/ActionCatmullRom.h
2d/ActionGrid.h
2d/ParticleBatchNode.h
2d/ClippingRectangleNode.h
2d/ActionEase.h
2d/Scene.h
2d/ProtectedNode.h
2d/TextFieldTTF.h
2d/AnimationCache.h
2d/FastTMXLayer.h
2d/FontAtlasCache.h
2d/Font.h
2d/ParticleSystemQuad.h
2d/ActionGrid3D.h
2d/CameraBackgroundBrush.h
2d/FastTMXTiledMap.h
2d/MenuItem.h
2d/FontFNT.h
2d/SpriteBatchNode.h
2d/TransitionProgress.h
2d/SpriteFrame.h
2d/TMXObjectGroup.h
2d/Animation.h
2d/NodeGrid.h
2d/FontFreeType.h
2d/Action.h
2d/Transition.h
2d/TransitionPageTurn.h
2d/FontCharMap.h
2d/ParticleSystem.h
2d/ProgressTimer.h
2d/TileMapAtlas.h
2d/ActionTiledGrid.h
2d/ActionManager.h
2d/MotionStreak.h
2d/Menu.h
2d/DrawNode.h
#2d/TMXLayer.h
2d/Camera.h
2d/ParallaxNode.h
2d/SpriteSheetLoader.h
2d/PlistSpriteSheetLoader.h
2d/ActionCoroutine.h
)
set(_AX_2D_SRC
2d/ActionCamera.cpp
2d/ActionCatmullRom.cpp
2d/Action.cpp
2d/ActionEase.cpp
2d/ActionGrid3D.cpp
2d/ActionGrid.cpp
2d/ActionInstant.cpp
2d/ActionInterval.cpp
2d/ActionManager.cpp
2d/ActionPageTurn3D.cpp
2d/ActionProgressTimer.cpp
2d/ActionTiledGrid.cpp
2d/ActionTween.cpp
2d/AnimationCache.cpp
2d/Animation.cpp
2d/AtlasNode.cpp
2d/Camera.cpp
2d/CameraBackgroundBrush.cpp
2d/ClippingNode.cpp
2d/ClippingRectangleNode.cpp
2d/ComponentContainer.cpp
2d/Component.cpp
2d/DrawNode.cpp
2d/FastTMXLayer.cpp
2d/FastTMXTiledMap.cpp
2d/FontAtlasCache.cpp
2d/FontAtlas.cpp
2d/FontCharMap.cpp
2d/Font.cpp
2d/FontFNT.cpp
2d/FontFreeType.cpp
2d/Grid.cpp
2d/LabelAtlas.cpp
2d/Label.cpp
2d/Layer.cpp
2d/Light.cpp
2d/Menu.cpp
2d/MenuItem.cpp
2d/MotionStreak.cpp
2d/Node.cpp
2d/NodeGrid.cpp
2d/ParallaxNode.cpp
2d/ParticleBatchNode.cpp
2d/ParticleExamples.cpp
2d/ParticleSystem.cpp
2d/ParticleSystemQuad.cpp
2d/ProgressTimer.cpp
2d/ProtectedNode.cpp
2d/RenderTexture.cpp
2d/Scene.cpp
2d/SpriteBatchNode.cpp
2d/Sprite.cpp
2d/AnchoredSprite.cpp
2d/SpriteFrameCache.cpp
2d/SpriteFrame.cpp
2d/AutoPolygon.cpp
2d/TextFieldTTF.cpp
2d/TileMapAtlas.cpp
# 2d/TMXLayer.cpp
2d/TMXObjectGroup.cpp
# 2d/TMXTiledMap.cpp
2d/TMXXMLParser.cpp
2d/Transition.cpp
2d/TransitionPageTurn.cpp
2d/TransitionProgress.cpp
2d/TweenFunction.cpp
2d/SpriteSheetLoader.cpp
2d/PlistSpriteSheetLoader.cpp
2d/ActionCoroutine.cpp
)