mirror of https://github.com/axmolengine/axmol.git
293 lines
7.2 KiB
C++
293 lines
7.2 KiB
C++
/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCLIGHT_H__
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#define __CCLIGHT_H__
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#include "2d/Node.h"
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NS_AX_BEGIN
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enum class LightType
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{
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DIRECTIONAL = 0,
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POINT = 1,
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SPOT = 2,
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AMBIENT = 3,
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};
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enum class LightFlag
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{
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LIGHT0 = 1,
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LIGHT1 = 1 << 1,
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LIGHT2 = 1 << 2,
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LIGHT3 = 1 << 3,
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LIGHT4 = 1 << 4,
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LIGHT5 = 1 << 5,
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LIGHT6 = 1 << 6,
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LIGHT7 = 1 << 7,
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LIGHT8 = 1 << 8,
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LIGHT9 = 1 << 9,
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LIGHT10 = 1 << 10,
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LIGHT11 = 1 << 11,
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LIGHT12 = 1 << 12,
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LIGHT13 = 1 << 13,
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LIGHT14 = 1 << 14,
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LIGHT15 = 1 << 15,
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};
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/**
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@js NA
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*/
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class AX_DLL BaseLight : public Node
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{
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public:
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/**
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* Get the light type,light type MUST be one of LightType::DIRECTIONAL ,
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* LightType::POINT, LightType::SPOT, LightType::AMBIENT.
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*/
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virtual LightType getLightType() const = 0;
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/** intensity getter and setter */
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float getIntensity() const { return _intensity; }
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void setIntensity(float intensity);
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/**light flag getter and setter*/
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LightFlag getLightFlag() const { return _lightFlag; }
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void setLightFlag(LightFlag flag) { _lightFlag = flag; }
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/**
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* light enabled getter and setter.
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*/
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void setEnabled(bool enabled) { _enabled = enabled; }
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bool isEnabled() const { return _enabled; }
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// override
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virtual void onEnter() override;
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virtual void onExit() override;
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BaseLight();
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virtual ~BaseLight();
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protected:
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void setRotationFromDirection(const Vec3& direction);
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protected:
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float _intensity;
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LightFlag _lightFlag;
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bool _enabled;
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};
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/**
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@js NA
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*/
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class AX_DLL DirectionLight : public BaseLight
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{
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public:
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/**
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* Creates a direction light.
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* @param direction The light's direction
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* @param color The light's color.
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*
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* @return The new direction light.
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*/
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static DirectionLight* create(const Vec3& direction, const Color3B& color);
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// get light type
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virtual LightType getLightType() const override { return LightType::DIRECTIONAL; }
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/**
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* Sets the Direction in parent.
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*
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* @param dir The Direction in parent.
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*/
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void setDirection(const Vec3& dir);
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/**
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* Returns the Direction in parent.
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*/
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Vec3 getDirection() const;
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/**
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* Returns direction in world.
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*/
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Vec3 getDirectionInWorld() const;
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DirectionLight();
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virtual ~DirectionLight();
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};
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/**
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@js NA
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*/
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class AX_DLL PointLight : public BaseLight
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{
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public:
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/**
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* Creates a point light.
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* @param position The light's position
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* @param color The light's color.
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* @param range The light's range.
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*
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* @return The new point light.
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*/
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static PointLight* create(const Vec3& position, const Color3B& color, float range);
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// get light type
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virtual LightType getLightType() const override { return LightType::POINT; }
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/** get or set range */
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float getRange() const { return _range; }
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void setRange(float range) { _range = range; }
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PointLight();
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virtual ~PointLight();
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protected:
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float _range;
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};
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/**
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@js NA
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*/
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class AX_DLL SpotLight : public BaseLight
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{
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public:
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/**
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* Creates a spot light.
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* @param direction The light's direction
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* @param position The light's position
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* @param color The light's color.
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* @param innerAngle The light's inner angle (in radians).
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* @param outerAngle The light's outer angle (in radians).
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* @param range The light's range.
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*
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* @return The new spot light.
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*/
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static SpotLight* create(const Vec3& direction,
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const Vec3& position,
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const Color3B& color,
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float innerAngle,
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float outerAngle,
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float range);
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// get light type
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virtual LightType getLightType() const override { return LightType::SPOT; }
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/**
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* Sets the Direction in parent.
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*
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* @param dir The Direction in parent.
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*/
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void setDirection(const Vec3& dir);
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/**
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* Returns the Direction in parent.
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*/
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Vec3 getDirection() const;
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/**
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* Returns direction in world.
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*/
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Vec3 getDirectionInWorld() const;
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/**
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* Sets the range of point or spot light.
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*
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* @param range The range of point or spot light.
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*/
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void setRange(float range) { _range = range; }
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/**
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* Returns the range of point or spot light.
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*
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* @return The range of the point or spot light.
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*/
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float getRange() const { return _range; }
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/**
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* Sets the inner angle of a spot light (in radians).
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*
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* @param angle The angle of spot light (in radians).
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*/
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void setInnerAngle(float angle);
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/**
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* Returns the inner angle the spot light (in radians).
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*/
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float getInnerAngle() const { return _innerAngle; }
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/** get cos innerAngle */
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float getCosInnerAngle() const { return _cosInnerAngle; }
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/**
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* Sets the outer angle of a spot light (in radians).
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*
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* @param outerAngle The angle of spot light (in radians).
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*/
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void setOuterAngle(float outerAngle);
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/**
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* Returns the outer angle of the spot light (in radians).
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*/
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float getOuterAngle() const { return _outerAngle; }
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/** get cos outAngle */
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float getCosOuterAngle() const { return _cosOuterAngle; }
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SpotLight();
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virtual ~SpotLight();
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protected:
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float _range;
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float _innerAngle;
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float _cosInnerAngle;
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float _outerAngle;
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float _cosOuterAngle;
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};
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/**
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@js NA
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*/
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class AX_DLL AmbientLight : public BaseLight
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{
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public:
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/**
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* Creates a ambient light.
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* @param color The light's color.
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*
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* @return The new ambient light.
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*/
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static AmbientLight* create(const Color3B& color);
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// get light type
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virtual LightType getLightType() const override { return LightType::AMBIENT; }
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AmbientLight();
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virtual ~AmbientLight();
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};
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NS_AX_END
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#endif |