mirror of https://github.com/axmolengine/axmol.git
191 lines
5.7 KiB
C++
191 lines
5.7 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCMENU_H_
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#define __CCMENU_H_
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#include "2d/MenuItem.h"
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#include "2d/Layer.h"
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#include "base/Value.h"
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NS_AX_BEGIN
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class Touch;
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/**
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* @addtogroup _2d
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* @{
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*/
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/** @brief A Menu for touch handling.
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*
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* Features and Limitation:
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* - You can add MenuItem objects in runtime using addChild.
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* - But the only accepted children are MenuItem objects.
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*/
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class AX_DLL Menu : public Node
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{
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public:
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/**
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* Menu state, it's used internally.
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*/
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enum class State
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{
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WAITING,
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TRACKING_TOUCH,
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};
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/**
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*@brief Creates an empty Menu.
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*/
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static Menu* create();
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/** Creates a Menu with MenuItem objects. */
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static Menu* create(MenuItem* item, ...) AX_REQUIRES_NULL_TERMINATION;
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/**
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* Creates a Menu with a Array of MenuItem objects.
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* @js NA
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*/
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static Menu* createWithArray(const Vector<MenuItem*>& arrayOfItems);
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/**
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* Creates a Menu with it's item, then use addChild() to add
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* other items. It is used for script, it can't be initialized with undetermined
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* number of variables.
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* @js NA
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*/
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static Menu* createWithItem(MenuItem* item);
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/** Creates a Menu with MenuItem objects.
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* @js NA
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*/
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static Menu* createWithItems(MenuItem* firstItem, va_list args);
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/** Align items vertically. */
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void alignItemsVertically();
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/** Align items vertically with padding.
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@since v0.7.2
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*/
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void alignItemsVerticallyWithPadding(float padding);
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/** Align items horizontally. */
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void alignItemsHorizontally();
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/** Align items horizontally with padding.
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@since v0.7.2
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*/
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void alignItemsHorizontallyWithPadding(float padding);
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/** Align items in rows of columns. */
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void alignItemsInColumns(int columns, ...) AX_REQUIRES_NULL_TERMINATION;
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/** Align items in rows of columns. */
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void alignItemsInColumns(int columns, va_list args);
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/** Align items in array of columns.
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* @js NA
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*/
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void alignItemsInColumnsWithArray(const ValueVector& rows);
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/** Align items in columns of rows. */
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void alignItemsInRows(int rows, ...) AX_REQUIRES_NULL_TERMINATION;
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/** Align items in columns of rows. */
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void alignItemsInRows(int rows, va_list args);
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/** Align items in array of rows.
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* @js NA
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*/
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void alignItemsInRowsWithArray(const ValueVector& columns);
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/**
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* Determines if the menu is enabled.
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* @see `setEnabled(bool)`.
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* @return whether the menu is enabled or not.
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*/
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virtual bool isEnabled() const { return _enabled; }
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/**
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* Set whether the menu is enabled. If set to false, interacting with the menu
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* will have no effect.
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* The default value is true, a menu is enabled by default.
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* @param value true if menu is to be enabled, false if menu is to be disabled.
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*/
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virtual void setEnabled(bool value) { _enabled = value; };
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virtual bool onTouchBegan(Touch* touch, Event* event);
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virtual void onTouchEnded(Touch* touch, Event* event);
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virtual void onTouchCancelled(Touch* touch, Event* event);
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virtual void onTouchMoved(Touch* touch, Event* event);
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// overrides
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virtual void removeChild(Node* child, bool cleanup) override;
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virtual void addChild(Node* child) override;
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virtual void addChild(Node* child, int zOrder) override;
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virtual void addChild(Node* child, int zOrder, int tag) override;
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virtual void addChild(Node* child, int zOrder, std::string_view name) override;
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual void setOpacityModifyRGB(bool value) override;
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virtual bool isOpacityModifyRGB() const override;
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virtual std::string getDescription() const override;
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/**
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* @js ctor
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*/
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Menu() : _selectedItem(nullptr), _selectedWithCamera(nullptr) {}
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virtual ~Menu();
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/** initializes an empty Menu */
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bool init() override;
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/** initializes a Menu with a NSArray of MenuItem objects */
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bool initWithArray(const Vector<MenuItem*>& arrayOfItems);
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protected:
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/** whether or not the menu will receive events */
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bool _enabled;
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virtual MenuItem* getItemForTouch(Touch* touch, const Camera* camera);
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State _state;
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MenuItem* _selectedItem;
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const Camera* _selectedWithCamera;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(Menu);
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};
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// end of _2d group
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/// @}
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NS_AX_END
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#endif //__CCMENU_H_
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